#include <fbxbindingtableentry.h>
Class Description
A binding table entry stores a binding between a source and a
destination.
Users should not instantiate this class directly, but always
call FbxBindingTableBase::AddNewEntry()
to create a new entry in the binding table.
- Examples:
-
ExportShader/main.cxx,
and ImportScene/DisplayMaterial.cxx.
Definition at line 28 of file
fbxbindingtableentry.h.
List of all
members.
Constructor & Destructor Documentation
Copy constructor.
- Parameters:
-
Member Function Documentation
| void SetSource |
( |
const char * |
pSource |
) |
|
Set the source.
- Parameters:
-
| pSource |
The source to set. |
| const char* GetSource |
( |
|
) |
const |
| void SetDestination |
( |
const char * |
pDestination |
) |
|
Set the destination.
- Parameters:
-
| pDestination |
The destination to set. |
| const char* GetDestination |
( |
|
) |
const |
Retrieve the destination.
| void SetEntryType |
( |
const char * |
pType, |
|
|
bool |
pAsSource |
|
) |
|
|
Set the source type or destination type.
- Parameters:
-
| pType |
The source type or destination type to set. |
| pAsSource |
Flag indicates source type or destination type to set. |
| const char* GetEntryType |
( |
bool |
pAsSource |
) |
const |
Get the source type or destination type.
- Parameters:
-
| pAsSource |
Flag indicates source type or destination type to get. |
- Returns:
- Source type or destination type.
- Examples:
- ImportScene/DisplayMaterial.cxx.
Retrieve user data pointer.
- Returns:
- User data pointer.
| const void* GetUserDataPtr |
( |
|
) |
const |
Retrieve user data pointer.
- Returns:
- User data pointer.
| void SetUserDataPtr |
( |
void * |
pData |
) |
|
Set user data pointer.
- Parameters:
-
Assignment operator.
- Parameters:
-
The documentation for this class was generated from the following
file: