This reference page is linked to from the following overview topics: List of Python Fbx classes.
#include <fbxcontrolset.h>
This class represents a link between a given character's FK node and the associated node in the character hierarchy.
Definition at line 29 of file fbxcontrolset.h.
Public Member Functions |
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| FbxControlSetLink () | |
| Default constructor. |
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| FbxControlSetLink (const FbxControlSetLink &pControlSetLink) | |
| Copy constructor. |
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| FbxControlSetLink & | operator= (const FbxControlSetLink &pControlSetLink) |
| Assignment operator. |
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| void | Reset () |
| Reset to default values. |
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Public Attributes |
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| FbxNode * | mNode |
| The character's node in a hierarchy linked
to this control set link. |
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| FbxString | mTemplateName |
| A template name is a naming convention that
is used to automatically map the nodes of other skeletons that use
the same naming convention for automatic characterization. |
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Default constructor.
| FbxControlSetLink | ( | const FbxControlSetLink & | pControlSetLink | ) |
Copy constructor.
| pControlSetLink | Given object. |
| FbxControlSetLink& operator= | ( | const FbxControlSetLink & | pControlSetLink | ) |
Assignment operator.
| pControlSetLink | Another FbxControlSetLink object assigned to this one. |
| void Reset | ( | ) |
Reset to default values.
Member mNode is set to NULL and member
mTemplateName is cleared.
The character's node in a hierarchy linked to this control set link.
Definition at line 52 of file fbxcontrolset.h.
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line 56 of file fbxcontrolset.h.