#include <fbxdeformationsevaluator.h>
Class Description
Definition at line 30 of file
fbxdeformationsevaluator.h.
List of
all members.
Member Function Documentation
| bool Init |
( |
const FbxNode * |
pNode, |
|
|
const FbxMesh * |
pMesh, |
|
|
int |
pAnimLayerId =
0 |
|
) |
|
|
Configure this object to process the given mesh.
- Parameters:
-
| pNode |
Node object owner of the mesh. |
| pMesh |
Processed object. |
| pAnimLayerId |
Animation layer to be used during the evaluation. |
- Returns:
true If pMesh is connected to
pNode, the specified animation layer can be retrieved and
the internal data allocation succeeded.
If this object is properly configured, evaluates the shape
deformation of the mesh at the given time.
- Parameters:
-
| pVertexArray |
The result of the evaluation. |
| pTime |
Current time of the evaluation. |
- Returns:
true if the function completed successfully and
false in case of errors.
If this object is properly configured, evaluates the skin
deformation of the received mesh at the given time.
- Parameters:
-
| pVertexArray |
The result of the evaluation. |
| pTime |
Current time of the evaluation. |
| pGX |
Local to World matrix to express the returned vertices in World
space. |
| pPose |
If defined, use the pose to evaluate the current
transform. |
- Returns:
true if the function completed successfully and
false in case of errors.
The documentation for this class was generated from the following
file: