FbxGeometryBase Class Reference
 
 
 
FbxGeometryBase Class Reference

This reference page is linked to from the following overview topics: FBX SDK 2013, List of Python Fbx classes.


#include <fbxgeometrybase.h>


Class Description

This class is the base class for geometric object such as meshes, NURBS and patches.

Use the FbxGeometryBase class to manage the control points, normals, binormals and tangents of the geometries. The meaning of "control point" is dependent of the geometry object type. For meshes, the "control point" is the physical 3D coordinate of polygon vertices while, for NURBS, it is the the actual control point on the curves defining the surface. This class also allow you to define normals, binormals and tangents regardless of the type of geometric object. However, in reality, applying such definitions to NURBS and patches does not make much sense since these definitions would only exist at the control points and inbetween them, the interpolation would certainly not follow the curve.

Geometric objects are using a system of layered data to extend their construction definition. For example, a typical layer for a Mesh contains Normals, UVs and Materials but client applications can decide to define another set of Normals and UVs and swap them during the rendering phase to produce some different results. The combinations are limitless and it would be impossible to discuss them all. This example has been presented to show one possible context where layers can be used. More information can be found in the FbxLayerContainer and FbxLayer classes description.

Definition at line 41 of file fbxgeometrybase.h.

Inheritance diagram for FbxGeometryBase:
FbxLayerContainer FbxNodeAttribute FbxObject FbxEmitter FbxGeometry FbxShape FbxBoundary FbxLine FbxMesh FbxNurbs FbxNurbsCurve FbxNurbsSurface FbxPatch FbxProceduralGeometry FbxTrimNurbsSurface

List of all members.

Public Member Functions

virtual int  MemoryUsage () const
  Calculate the actual amount of memory used by this geometry object.

Control Points, Normals, Binormals and Tangent Management.

virtual void  InitControlPoints (int pCount)
  Allocates memory space for the array of control points.
void  InitNormals (int pCount=0)
  Allocates memory space for the array of normals.
void  InitNormals (FbxGeometryBase *pSrc)
  Allocates memory space for the array of normals cloned from the pSrc.
void  InitTangents (int pCount=0, const int pLayerIndex=0, const char *pName="")
  Allocates memory space for the array of tangents on specified layer.
void  InitTangents (FbxGeometryBase *pSrc, const int pLayerIndex=0)
  Allocates memory space for the array of tangents cloned from the pSrc on the specified layer.
void  InitBinormals (int pCount=0, const int pLayerIndex=0, const char *pName="")
  Allocates memory space for the array of binormals.
void  InitBinormals (FbxGeometryBase *pSrc, const int pLayerIndex=0)
  Allocates memory space for the array of binormals cloned from the pSrc.
virtual void  SetControlPointAt (const FbxVector4 &pCtrlPoint, const FbxVector4 &pNormal, int pIndex, bool pI2DSearch=false)
  Sets the control point and the normal values at the specified index.
virtual void  SetControlPointAt (const FbxVector4 &pCtrlPoint, int pIndex)
  Sets the control point at a specified index.
virtual FbxVector4  GetControlPointAt (int pIndex) const
  Gets the control point at the specified index.
virtual void  SetControlPointNormalAt (const FbxVector4 &pNormal, int pIndex, bool pI2DSearch=false)
  Sets the control point normal value at the specified index.
virtual int  GetControlPointsCount () const
  Returns the number of control points.
virtual FbxVector4 GetControlPoints () const
  Returns a pointer to the array of control points.
virtual void  SetControlPointCount (int pCount)
  Allocates memory space for the array of control points.

Public and fast access Properties

FbxPropertyT< FbxBool PrimaryVisibility
  Control the geometry render state. Geometry can still cast shadows even if this is turned off.
FbxPropertyT< FbxBool CastShadow
  If true, the geometry will produce shadows.
FbxPropertyT< FbxBool ReceiveShadow
  If true, the geometry will receive shadows.
FbxPropertyT< FbxDouble3 BBoxMin
  The minimum value of the control points bounding box.
FbxPropertyT< FbxDouble3 BBoxMax
  The maximum value of the control points bounding box.
void  ComputeBBox ()
  Computes the control points Bounding box.

Geometry Element Management.

A FbxGeometryElement describes how the geometry element (normals, UVs and etc.) is mapped to a geometry surface and how the mapping information is arranged in memory.

FbxGeometryElement is exactly the same as FbxLayerElement but does not expose the geometry's layer information. Use the geometry element classes to decompose the geometry without dealing with layers.

FbxGeometryElementNormal CreateElementNormal ()
  Creates a normal geometry element for this geometry.
bool  RemoveElementNormal (FbxGeometryElementNormal *pElementNormal)
  Remove the normal geometry element from this geometry.
FbxGeometryElementNormal GetElementNormal (int pIndex=0)
  Returns this geometry's normal element.
const FbxGeometryElementNormal GetElementNormal (int pIndex=0) const
  Returns this geometry's normal element.
int  GetElementNormalCount () const
  Get the number of this geometry's normal geometry element.
FbxGeometryElementBinormal CreateElementBinormal ()
  Creates a binormal geometry element for this geometry.
bool  RemoveElementBinormal (FbxGeometryElementBinormal *pElementBinormal)
  Remove the binormal geometry element from this geometry.
FbxGeometryElementBinormal GetElementBinormal (int pIndex=0)
  Returns this geometry's binormal element.
const FbxGeometryElementBinormal GetElementBinormal (int pIndex=0) const
  Returns this geometry's binormal element.
int  GetElementBinormalCount () const
  Get the number of this geometry's binormal geometry element.
FbxGeometryElementTangent CreateElementTangent ()
  Creates a tangent geometry element for this geometry.
bool  RemoveElementTangent (FbxGeometryElementTangent *pElementTangent)
  Remove the tangent geometry element from this geometry.
FbxGeometryElementTangent GetElementTangent (int pIndex=0)
  Returns this geometry's tangent element.
const FbxGeometryElementTangent GetElementTangent (int pIndex=0) const
  Returns this geometry's tangent element.
int  GetElementTangentCount () const
  Get the number of this geometry's tangent geometry element.
FbxGeometryElementMaterial CreateElementMaterial ()
  Creates a material geometry element for this geometry.
bool  RemoveElementMaterial (FbxGeometryElementMaterial *pElementMaterial)
  Remove the material geometry element from this geometry.
FbxGeometryElementMaterial GetElementMaterial (int pIndex=0)
  Returns this geometry's material element.
const FbxGeometryElementMaterial GetElementMaterial (int pIndex=0) const
  Returns this geometry's material element.
int  GetElementMaterialCount () const
  Get the number of this geometry's material geometry element.
FbxGeometryElementPolygonGroup CreateElementPolygonGroup ()
  Creates a polygon group geometry element for this geometry.
bool  RemoveElementPolygonGroup (FbxGeometryElementPolygonGroup *pElementPolygonGroup)
  Remove the polygon group geometry element from this geometry.
FbxGeometryElementPolygonGroup GetElementPolygonGroup (int pIndex=0)
  Returns this geometry's polygon group element.
const
FbxGeometryElementPolygonGroup
GetElementPolygonGroup (int pIndex=0) const
  Returns this geometry's polygon group element.
int  GetElementPolygonGroupCount () const
  Get the number of this geometry's polygon group geometry element.
FbxGeometryElementVertexColor CreateElementVertexColor ()
  Creates a vertex color geometry element for this geometry.
bool  RemoveElementVertexColor (FbxGeometryElementVertexColor *pElementVertexColor)
  Remove the vertex color geometry element from this geometry.
FbxGeometryElementVertexColor GetElementVertexColor (int pIndex=0)
  Returns this geometry's vertex color element.
const
FbxGeometryElementVertexColor
GetElementVertexColor (int pIndex=0) const
  Returns this geometry's vertex color element.
int  GetElementVertexColorCount () const
  Get the number of this geometry's vertex color geometry element.
FbxGeometryElementSmoothing CreateElementSmoothing ()
  Creates a smoothing geometry element for this geometry.
bool  RemoveElementSmoothing (FbxGeometryElementSmoothing *pElementSmoothing)
  Remove the smoothing geometry element from this geometry.
FbxGeometryElementSmoothing GetElementSmoothing (int pIndex=0)
  Returns this geometry's smoothing element.
const FbxGeometryElementSmoothing GetElementSmoothing (int pIndex=0) const
  Returns this geometry's smoothing element.
int  GetElementSmoothingCount () const
  Get the number of this geometry's smoothing geometry element.
FbxGeometryElementCrease CreateElementVertexCrease ()
  Creates a vertex crease geometry element for this geometry.
bool  RemoveElementVertexCrease (FbxGeometryElementCrease *pElementCrease)
  Remove the vertex crease geometry element from this geometry.
FbxGeometryElementCrease GetElementVertexCrease (int pIndex=0)
  Returns this geometry's vertex crease element.
const FbxGeometryElementCrease GetElementVertexCrease (int pIndex=0) const
  Returns this geometry's vertex crease element.
int  GetElementVertexCreaseCount () const
  Get the number of this geometry's vertex crease geometry element.
FbxGeometryElementCrease CreateElementEdgeCrease ()
  Creates an edge crease geometry element for this geometry.
bool  RemoveElementEdgeCrease (FbxGeometryElementCrease *pElementCrease)
  Remove the edge crease geometry element from this geometry.
FbxGeometryElementCrease GetElementEdgeCrease (int pIndex=0)
  Returns this geometry's edge crease element.
const FbxGeometryElementCrease GetElementEdgeCrease (int pIndex=0) const
  Returns this geometry's edge crease element.
int  GetElementEdgeCreaseCount () const
  Get the number of this geometry's edge crease geometry element.
FbxGeometryElementHole CreateElementHole ()
  Creates a hole geometry element for this geometry.
bool  RemoveElementHole (FbxGeometryElementHole *pElementHole)
  Remove the hole geometry element from this geometry.
FbxGeometryElementHole GetElementHole (int pIndex=0)
  Returns this geometry's hole element.
const FbxGeometryElementHole GetElementHole (int pIndex=0) const
  Returns this geometry's hole element.
int  GetElementHoleCount () const
  Get the number of this geometry's hole geometry element.
FbxGeometryElementUserData CreateElementUserData ()
  Creates a user data geometry element for this geometry.
bool  RemoveElementUserData (FbxGeometryElementUserData *pElementUserData)
  Remove the user data geometry element from this geometry.
FbxGeometryElementUserData GetElementUserData (int pIndex=0)
  Returns this geometry's user data element.
const FbxGeometryElementUserData GetElementUserData (int pIndex=0) const
  Returns this geometry's user data element.
int  GetElementUserDataCount () const
  Get the number of this geometry's user data geometry element.
FbxGeometryElementVisibility CreateElementVisibility ()
  Creates a visibility geometry element for this geometry.
bool  RemoveElementVisibility (FbxGeometryElementVisibility *pElementVisibility)
  Remove the visibility geometry element from this geometry.
FbxGeometryElementVisibility GetElementVisibility (int pIndex=0)
  Returns this geometry's visibility element.
const
FbxGeometryElementVisibility
GetElementVisibility (int pIndex=0) const
  Returns this geometry's visibility element.
int  GetElementVisibilityCount () const
  Get the number of this geometry's visibility geometry element.
FbxGeometryElementUV CreateElementUV (const char *pUVSetName)
  Creates a UV geometry element for this geometry.
bool  RemoveElementUV (FbxGeometryElementUV *pElementUV)
  Remove the UV geometry element from this geometry.
FbxGeometryElementUV GetElementUV (int pIndex=0)
  Returns this geometry's UV element.
const FbxGeometryElementUV GetElementUV (int pIndex=0) const
  Returns this geometry's UV element.
int  GetElementUVCount () const
  Get the number of this geometry's UV geometry element.
FbxGeometryElementUV GetElementUV (const char *pUVSetName)
  Returns this geometry's UV element.
const FbxGeometryElementUV GetElementUV (const char *pUVSetName) const
  Returns this geometry's UV element.
void  GetUVSetNames (FbxStringList &pUVSetNameList) const
  Returns this geometry's all UV set names.

Off-loading Serialization section

The methods in this section are typically called by a peripheral (FbxPeripheral).

There should be no real interest in calling them directly. The functions will write/read the memory dump of the data contained in this class. Each data block written/read will start with an (int) value representing the number of items in the array. If this value (v) is not zero, it will be followed by the array content. A block of data that is (v * sizeof(array item size)) bytes big. The methods will also call the parent class ones to dump the Layers content.

virtual bool  ContentWriteTo (FbxStream &pStream) const
  Writes the content of the geometry object to the specified stream.
virtual bool  ContentReadFrom (const FbxStream &pStream)
  Reads the content of the geometry object from the specified stream.

Member Function Documentation

virtual void InitControlPoints ( int  pCount ) [virtual]

Allocates memory space for the array of control points.

Parameters:
pCount The number of control points.
Remarks:
Any previously allocated array of control points will be cleared.
Examples:
Common/GeometryUtility.cxx, ExportDocument/main.cxx, ExportScene02/main.cxx, ExportScene03/main.cxx, Instances/main.cxx, Layers/main.cxx, ProceduralTexture/main.cxx, UI_Examples/CubeCreator/SDK_Utility.cxx, and UserProperties/main.cxx.
void InitNormals ( int  pCount = 0 )

Allocates memory space for the array of normals.

Parameters:
pCount The desired size for the normal array. If pCount is specified, the array will be the same size as pCount. If pCount is not specified, the array will be the same length as the array of control points.
Remarks:
This function must be called after function FbxLayerContainer::InitControlPoints().
The normals initialized with this function will have the ReferenceMode set to eDirect. Also, the array will always be defined on layer 0.
void InitNormals ( FbxGeometryBase pSrc )

Allocates memory space for the array of normals cloned from the pSrc.

Parameters:
pSrc The source geometry from which the normals information is cloned.
Remarks:
This function must be called with the argument, otherwise it does not do anything. Also, it will only process the normals array defined on layer 0 of the pSrc.
void InitTangents ( int  pCount = 0,
const int  pLayerIndex = 0,
const char *  pName = "" 
)

Allocates memory space for the array of tangents on specified layer.

Parameters:
pCount The desired size of the tangent array. If pCount is specified, the array will be the same size as pCount. If pCount is not specified, the array will be the same length as the array of control points.
pLayerIndex The specified layer index to allocate memory space for the array of tangents.
pName The specified name for the allocated tangents array.
Remarks:
This function must be called after function FbxLayerContainer::InitControlPoints(). The tangents initialized with this function will have the reference mode set to eDirect.
void InitTangents ( FbxGeometryBase pSrc,
const int  pLayerIndex = 0 
)

Allocates memory space for the array of tangents cloned from the pSrc on the specified layer.

Parameters:
pSrc The source geometry from which the tangents information is cloned.
pLayerIndex The specified layer index to allocate memory space for cloned array of tangents from the pSrc.
Remarks:
This function must be called with the argument, otherwise it does not do anything.
void InitBinormals ( int  pCount = 0,
const int  pLayerIndex = 0,
const char *  pName = "" 
)

Allocates memory space for the array of binormals.

Parameters:
pCount The desired size of the binormal array. If pCount is specified, the array will have the same size as pCount. If pCount is not specified, the array will be the same length as the array of control points.
pLayerIndex The specified layer index to allocate memory space for the array of binormals.
pName The specified name for the allocated binormals array.
Remarks:
This function must be called after function FbxLayerContainer::InitControlPoints(). The binormals initialized with this function will have the reference mode set to eDirect.
void InitBinormals ( FbxGeometryBase pSrc,
const int  pLayerIndex = 0 
)

Allocates memory space for the array of binormals cloned from the pSrc.

Parameters:
pSrc The source geometry from which the binormals information is cloned.
pLayerIndex The specified layer index to allocate memory space for cloned array of binormals from the pSrc.
Remarks:
This function must be called with the argument, otherwise it does not do anything.
virtual void SetControlPointAt ( const FbxVector4 pCtrlPoint,
const FbxVector4 pNormal,
int  pIndex,
bool  pI2DSearch = false 
) [virtual]

Sets the control point and the normal values at the specified index.

Parameters:
pCtrlPoint The value of the control point.
pNormal The value of the normal.
pIndex The specified index of the control point/normal.
pI2DSearch When true AND the normals array reference mode is eIndexToDirect, search pNormal in the existing array to avoid inserting if it already exist. NOTE: This feature uses a linear search algorithm, therefore it can be time consuming if the DIRECT array of normals contains a huge number of elements.
Remarks:
If the arrays (control points and normals) are not big enough to store the values at the specified index, they will be automatically resized to accommodate the new entries.
Examples:
Common/GeometryUtility.cxx.
virtual void SetControlPointAt ( const FbxVector4 pCtrlPoint,
int  pIndex 
) [virtual]

Sets the control point at a specified index.

Parameters:
pCtrlPoint The value of the control point.
pIndex The specified index of the control point.
Remarks:
If the array is not big enough to store the value at the specified index, it will be automatically resized to accommodate the new entry.
virtual FbxVector4 GetControlPointAt ( int  pIndex ) const [virtual]

Gets the control point at the specified index.

Parameters:
pIndex The specified index of the control point.
Returns:
The value of the specific control point.
Remarks:
If index is out of range, FbxVector4(0, 0, 0) is returned.
virtual void SetControlPointNormalAt ( const FbxVector4 pNormal,
int  pIndex,
bool  pI2DSearch = false 
) [virtual]

Sets the control point normal value at the specified index.

Parameters:
pNormal The value of the normal.
pIndex The specified index of the normal.
pI2DSearch When true AND the normals array reference mode is eIndexToDirect, search pNormal in the existing array to avoid inserting it if it already exist. NOTE: this feature uses a linear search algorithm, therefore it can be time consuming if the DIRECT array of normals contains a huge number of elements.
Remarks:
If the array is not big enough to store the value at the specified index, it will be automatically resized to accommodate the new entry.
virtual int GetControlPointsCount ( ) const [virtual]

Returns the number of control points.

Returns:
The number of control points allocated in the geometry.

Reimplemented in FbxTrimNurbsSurface.

Examples:
ImportScene/DisplayMesh.cxx, ImportScene/DisplayNurb.cxx, ImportScene/DisplayPatch.cxx, ImportScene/DisplayShape.cxx, Normals/main.cxx, ViewScene/DrawScene.cxx, and ViewScene/SceneCache.cxx.
virtual void SetControlPointCount ( int  pCount ) [virtual]

Allocates memory space for the array of control points.

Parameters:
pCount The number of control points.
Remarks:
Any previously allocated array of control points will NOT be cleared.
void ComputeBBox ( )

Computes the control points Bounding box.

FbxGeometryElementNormal* CreateElementNormal ( )

Creates a normal geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
Examples:
Common/GeometryUtility.cxx, ExportDocument/main.cxx, ExportScene03/main.cxx, Layers/main.cxx, ProceduralTexture/main.cxx, UI_Examples/CubeCreator/SDK_Utility.cxx, and UserProperties/main.cxx.
bool RemoveElementNormal ( FbxGeometryElementNormal pElementNormal )

Remove the normal geometry element from this geometry.

Parameters:
pElementNormal A pointer to the normal element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementNormal* GetElementNormal ( int  pIndex = 0 )

Returns this geometry's normal element.

Parameters:
pIndex The normal geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ImportScene/DisplayMesh.cxx, Normals/main.cxx, and ViewScene/SceneCache.cxx.
const FbxGeometryElementNormal* GetElementNormal ( int  pIndex = 0 ) const

Returns this geometry's normal element.

Parameters:
pIndex The normal geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementNormalCount ( ) const

Get the number of this geometry's normal geometry element.

Returns:
Total number of normal geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx, and ViewScene/SceneCache.cxx.
FbxGeometryElementBinormal* CreateElementBinormal ( )

Creates a binormal geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementBinormal ( FbxGeometryElementBinormal pElementBinormal )

Remove the binormal geometry element from this geometry.

Parameters:
pElementBinormal A pointer to the binormal element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementBinormal* GetElementBinormal ( int  pIndex = 0 )

Returns this geometry's binormal element.

Parameters:
pIndex The binormal geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ImportScene/DisplayMesh.cxx.
const FbxGeometryElementBinormal* GetElementBinormal ( int  pIndex = 0 ) const

Returns this geometry's binormal element.

Parameters:
pIndex The binormal geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementBinormalCount ( ) const

Get the number of this geometry's binormal geometry element.

Returns:
Total number of binormal geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx.
FbxGeometryElementTangent* CreateElementTangent ( )

Creates a tangent geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementTangent ( FbxGeometryElementTangent pElementTangent )

Remove the tangent geometry element from this geometry.

Parameters:
pElementTangent A pointer to the tangent element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementTangent* GetElementTangent ( int  pIndex = 0 )

Returns this geometry's tangent element.

Parameters:
pIndex The tangent geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ImportScene/DisplayMesh.cxx.
const FbxGeometryElementTangent* GetElementTangent ( int  pIndex = 0 ) const

Returns this geometry's tangent element.

Parameters:
pIndex The tangent geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementTangentCount ( ) const

Get the number of this geometry's tangent geometry element.

Returns:
Total number of tangent geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx.
FbxGeometryElementMaterial* CreateElementMaterial ( )

Creates a material geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
Examples:
Common/GeometryUtility.cxx, ExportDocument/main.cxx, ExportScene02/main.cxx, ExportScene03/main.cxx, Layers/main.cxx, ProceduralTexture/main.cxx, and UI_Examples/CubeCreator/SDK_Utility.cxx.
bool RemoveElementMaterial ( FbxGeometryElementMaterial pElementMaterial )

Remove the material geometry element from this geometry.

Parameters:
pElementMaterial A pointer to the material element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementMaterial* GetElementMaterial ( int  pIndex = 0 )

Returns this geometry's material element.

Parameters:
pIndex The material geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ExportDocument/main.cxx, ExportScene02/main.cxx, ImportScene/DisplayMesh.cxx, and ViewScene/SceneCache.cxx.
const FbxGeometryElementMaterial* GetElementMaterial ( int  pIndex = 0 ) const

Returns this geometry's material element.

Parameters:
pIndex The material geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementMaterialCount ( ) const

Get the number of this geometry's material geometry element.

Returns:
Total number of material geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx.
FbxGeometryElementPolygonGroup* CreateElementPolygonGroup ( )

Creates a polygon group geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
Examples:
Layers/main.cxx.
bool RemoveElementPolygonGroup ( FbxGeometryElementPolygonGroup pElementPolygonGroup )

Remove the polygon group geometry element from this geometry.

Parameters:
pElementPolygonGroup A pointer to the polygon group element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementPolygonGroup* GetElementPolygonGroup ( int  pIndex = 0 )

Returns this geometry's polygon group element.

Parameters:
pIndex The polygon group geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ImportScene/DisplayMesh.cxx.
const FbxGeometryElementPolygonGroup* GetElementPolygonGroup ( int  pIndex = 0 ) const

Returns this geometry's polygon group element.

Parameters:
pIndex The polygon group geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementPolygonGroupCount ( ) const

Get the number of this geometry's polygon group geometry element.

Returns:
Total number of polygon group geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx.
FbxGeometryElementVertexColor* CreateElementVertexColor ( )

Creates a vertex color geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
Examples:
Layers/main.cxx.
bool RemoveElementVertexColor ( FbxGeometryElementVertexColor pElementVertexColor )

Remove the vertex color geometry element from this geometry.

Parameters:
pElementVertexColor A pointer to the vertex color element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementVertexColor* GetElementVertexColor ( int  pIndex = 0 )

Returns this geometry's vertex color element.

Parameters:
pIndex The vertex color geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ImportScene/DisplayMesh.cxx.
const FbxGeometryElementVertexColor* GetElementVertexColor ( int  pIndex = 0 ) const

Returns this geometry's vertex color element.

Parameters:
pIndex The vertex color geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementVertexColorCount ( ) const

Get the number of this geometry's vertex color geometry element.

Returns:
Total number of vertex color geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx.
FbxGeometryElementSmoothing* CreateElementSmoothing ( )

Creates a smoothing geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementSmoothing ( FbxGeometryElementSmoothing pElementSmoothing )

Remove the smoothing geometry element from this geometry.

Parameters:
pElementSmoothing A pointer to the smoothing element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementSmoothing* GetElementSmoothing ( int  pIndex = 0 )

Returns this geometry's smoothing element.

Parameters:
pIndex The smoothing geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
Normals/main.cxx.
const FbxGeometryElementSmoothing* GetElementSmoothing ( int  pIndex = 0 ) const

Returns this geometry's smoothing element.

Parameters:
pIndex The smoothing geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementSmoothingCount ( ) const

Get the number of this geometry's smoothing geometry element.

Returns:
Total number of smoothing geometry elements for this geometry.
FbxGeometryElementCrease* CreateElementVertexCrease ( )

Creates a vertex crease geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementVertexCrease ( FbxGeometryElementCrease pElementCrease )

Remove the vertex crease geometry element from this geometry.

Parameters:
pElementCrease A pointer to the vertex crease element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementCrease* GetElementVertexCrease ( int  pIndex = 0 )

Returns this geometry's vertex crease element.

Parameters:
pIndex The vertex crease geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
const FbxGeometryElementCrease* GetElementVertexCrease ( int  pIndex = 0 ) const

Returns this geometry's vertex crease element.

Parameters:
pIndex The vertex crease geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementVertexCreaseCount ( ) const

Get the number of this geometry's vertex crease geometry element.

Returns:
Total number of vertex crease geometry elements for this geometry.
FbxGeometryElementCrease* CreateElementEdgeCrease ( )

Creates an edge crease geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementEdgeCrease ( FbxGeometryElementCrease pElementCrease )

Remove the edge crease geometry element from this geometry.

Parameters:
pElementCrease A pointer to the edge crease element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementCrease* GetElementEdgeCrease ( int  pIndex = 0 )

Returns this geometry's edge crease element.

Parameters:
pIndex The edge crease geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
const FbxGeometryElementCrease* GetElementEdgeCrease ( int  pIndex = 0 ) const

Returns this geometry's edge crease element.

Parameters:
pIndex The edge crease geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementEdgeCreaseCount ( ) const

Get the number of this geometry's edge crease geometry element.

Returns:
Total number of edge crease geometry elements for this geometry.
FbxGeometryElementHole* CreateElementHole ( )

Creates a hole geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementHole ( FbxGeometryElementHole pElementHole )

Remove the hole geometry element from this geometry.

Parameters:
pElementHole A pointer to the hole element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementHole* GetElementHole ( int  pIndex = 0 )

Returns this geometry's hole element.

Parameters:
pIndex The hole geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
const FbxGeometryElementHole* GetElementHole ( int  pIndex = 0 ) const

Returns this geometry's hole element.

Parameters:
pIndex The hole geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementHoleCount ( ) const

Get the number of this geometry's hole geometry element.

Returns:
Total number of hole geometry elements for this geometry.
FbxGeometryElementUserData* CreateElementUserData ( )

Creates a user data geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementUserData ( FbxGeometryElementUserData pElementUserData )

Remove the user data geometry element from this geometry.

Parameters:
pElementUserData A pointer to the user data element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementUserData* GetElementUserData ( int  pIndex = 0 )

Returns this geometry's user data element.

Parameters:
pIndex The user data geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
const FbxGeometryElementUserData* GetElementUserData ( int  pIndex = 0 ) const

Returns this geometry's user data element.

Parameters:
pIndex The user data geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementUserDataCount ( ) const

Get the number of this geometry's user data geometry element.

Returns:
Total number of user data geometry elements for this geometry.
FbxGeometryElementVisibility* CreateElementVisibility ( )

Creates a visibility geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
bool RemoveElementVisibility ( FbxGeometryElementVisibility pElementVisibility )

Remove the visibility geometry element from this geometry.

Parameters:
pElementVisibility A pointer to the visibility element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementVisibility* GetElementVisibility ( int  pIndex = 0 )

Returns this geometry's visibility element.

Parameters:
pIndex The visibility geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ImportScene/DisplayMesh.cxx.
const FbxGeometryElementVisibility* GetElementVisibility ( int  pIndex = 0 ) const

Returns this geometry's visibility element.

Parameters:
pIndex The visibility geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementVisibilityCount ( ) const

Get the number of this geometry's visibility geometry element.

Returns:
Total number of visibility geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx.
FbxGeometryElementUV* CreateElementUV ( const char *  pUVSetName )

Creates a UV geometry element for this geometry.

Returns:
A pointer to the newly created geometry element.
Remarks:
The created geometry element is associated with this geometry automatically.
Examples:
Common/GeometryUtility.cxx, ExportDocument/main.cxx, ExportScene03/main.cxx, Layers/main.cxx, ProceduralTexture/main.cxx, and UI_Examples/CubeCreator/SDK_Utility.cxx.
bool RemoveElementUV ( FbxGeometryElementUV pElementUV )

Remove the UV geometry element from this geometry.

Parameters:
pElementUV A pointer to the UV element to be removed.
Returns:
True if the geometry element is removed, false otherwise.
FbxGeometryElementUV* GetElementUV ( int  pIndex = 0 )

Returns this geometry's UV element.

Parameters:
pIndex The UV geometry element index.
Returns:
A pointer to the geometry element or NULL if pIndex is out of range.
Examples:
ImportScene/DisplayMesh.cxx, UVSample/main.cxx, and ViewScene/SceneCache.cxx.
const FbxGeometryElementUV* GetElementUV ( int  pIndex = 0 ) const

Returns this geometry's UV element.

Parameters:
pIndex The UV geometry element index.
Returns:
A const pointer to the geometry element or NULL if pIndex is out of range.
int GetElementUVCount ( ) const

Get the number of this geometry's UV geometry element.

Returns:
Total number of UV geometry elements for this geometry.
Examples:
ImportScene/DisplayMesh.cxx, UVSample/main.cxx, and ViewScene/SceneCache.cxx.
FbxGeometryElementUV* GetElementUV ( const char *  pUVSetName )

Returns this geometry's UV element.

Parameters:
pUVSetName The UV set name of the UV geometry element.
Returns:
A pointer to the UV geometry element or NULL if no UV geometry element with this name exists.
const FbxGeometryElementUV* GetElementUV ( const char *  pUVSetName ) const

Returns this geometry's UV element.

Parameters:
pUVSetName The UV set name of the UV geometry element.
Returns:
A const pointer to the UV geometry element or NULL if no UV geometry element with this name exists.
void GetUVSetNames ( FbxStringList pUVSetNameList ) const

Returns this geometry's all UV set names.

Parameters:
pUVSetNameList A reference to FbxStringList that will be filled with this geometry's all UV set names.
Examples:
UVSample/main.cxx, and ViewScene/SceneCache.cxx.
virtual bool ContentWriteTo ( FbxStream pStream ) const [virtual]

Writes the content of the geometry object to the specified stream.

Parameters:
pStream The destination stream.
Returns:
True if the content is successfully processed by the receiving stream, false otherwise.

Reimplemented from FbxObject.

Reimplemented in FbxPatch.

virtual bool ContentReadFrom ( const FbxStream pStream ) [virtual]

Reads the content of the geometry object from the specified stream.

Parameters:
pStream The source stream.
Returns:
True if the geometry object fills itself with the received data from the stream successfully, false otherwise.

Reimplemented from FbxObject.

Reimplemented in FbxPatch.

virtual int MemoryUsage ( ) const [virtual]

Calculate the actual amount of memory used by this geometry object.

Returns:
The memory size in bytes (includes the amount use by the data defined in the layers).

Member Data Documentation

Control the geometry render state. Geometry can still cast shadows even if this is turned off.

Definition at line 176 of file fbxgeometrybase.h.

If true, the geometry will produce shadows.

Definition at line 179 of file fbxgeometrybase.h.

If true, the geometry will receive shadows.

Definition at line 182 of file fbxgeometrybase.h.

The minimum value of the control points bounding box.

Definition at line 185 of file fbxgeometrybase.h.

The maximum value of the control points bounding box.

Definition at line 188 of file fbxgeometrybase.h.


The documentation for this class was generated from the following file: