#include <fbxgeometryweightedmap.h>
This class provides the structure to build a correspondence between 2 geometries.
This correspondence is done at the vertex level. Which means that for each vertex in the source geometry, you can have from 0 to N corresponding vertices in the destination geometry. Each corresponding vertex is weighted.
For example, if the source geometry is a NURB and the destination geometry is a mesh, the correspondence object will express the correspondence between the NURB's control vertices and the mesh's vertices.
If the mesh corresponds to a tesselation of the NURB, the correspondence object can be used to transfer any deformation that affect the NURB's control vertices to the mesh's vertices.
See FbxWeightedMapping for more details.
Definition at line 40 of file fbxgeometryweightedmap.h.
Public Member Functions |
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| void | SetValues (const FbxWeightedMapping *pWeightedMappingTable) |
| Set correspondence values. |
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| FbxWeightedMapping * | GetValues () const |
| Return correspondence values. |
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| FbxGeometry * | GetSourceGeometry () |
| Return source geometry. |
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| FbxGeometry * | GetDestinationGeometry () |
| Return destination geometry. |
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| void SetValues | ( | const FbxWeightedMapping * | pWeightedMappingTable | ) |
Set correspondence values.
| pWeightedMappingTable | Pointer to the table containing values |
| FbxWeightedMapping* GetValues | ( | ) | const |
Return correspondence values.
| FbxGeometry* GetSourceGeometry | ( | ) |
Return source geometry.
NULL if there
is no connected source geometry| FbxGeometry* GetDestinationGeometry | ( | ) |
Return destination geometry.
NULL if
there is no connected destination geometry