FbxGobo Class Reference
 
 
 
FbxGobo Class Reference

This reference page is linked to from the following overview topics: Supported Scene Elements.


#include <fbxgobo.h>


Class Description

A gobo is a filter placed over a spot light to project light patterns through fog on a surface.

You can also use an image file as a gobo, which cause the light to project an image, much like a projector.

Definition at line 26 of file fbxgobo.h.

List of all members.

Public Member Functions

  FbxGobo (char *pName)

Public Attributes

FbxString  mName
  Gobo name.
FbxString  mFileName
  path and file name of the image file.
bool  mDrawGroundProjection
  Flag that if shows the light projected on the ground.
bool  mVolumetricLightProjection
  Flag that lets you create a volumetric lighting effect by making the light stream visible.
bool  mFrontVolumetricLightProjection
  Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional.

Constructor & Destructor Documentation

FbxGobo ( char *  pName ) [inline]

Definition at line 29 of file fbxgobo.h.

                             :
          mName(pName)
          {
          }

Member Data Documentation

Gobo name.

Definition at line 35 of file fbxgobo.h.

path and file name of the image file.

Definition at line 37 of file fbxgobo.h.

Flag that if shows the light projected on the ground.

Definition at line 39 of file fbxgobo.h.

Flag that lets you create a volumetric lighting effect by making the light stream visible.

Definition at line 41 of file fbxgobo.h.

Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional.

Definition at line 43 of file fbxgobo.h.


The documentation for this class was generated from the following file: