This reference page is linked to from the following overview topics: Supported Scene Elements.
#include <fbxgobo.h>
A gobo is a filter placed over a spot light to project light patterns through fog on a surface.
You can also use an image file as a gobo, which cause the light to project an image, much like a projector.
Public Member Functions |
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| FbxGobo (char *pName) | |
Public Attributes |
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| FbxString | mName |
| Gobo name. |
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| FbxString | mFileName |
| path and file name of the image file.
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| bool | mDrawGroundProjection |
| Flag that if shows the light projected on
the ground. |
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| bool | mVolumetricLightProjection |
| Flag that lets you create a volumetric
lighting effect by making the light stream visible. |
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| bool | mFrontVolumetricLightProjection |
| Flag that front facing light occurs when the
camera view is looking down or up the light stream of a Spot light,
which makes the light stream look three-dimensional. |
|
path and file name of the image file.
Flag that if shows the light projected on the ground.
Flag that lets you create a volumetric lighting effect by making the light stream visible.
Flag that front facing light occurs when the camera view is looking down or up the light stream of a Spot light, which makes the light stream look three-dimensional.