FbxImplementationFilter Class Reference
 
 
 
FbxImplementationFilter Class Reference

#include <fbximplementationfilter.h>


Class Description

This object represents a shading node filter criteria based on the shading node implementation.

Definition at line 28 of file fbximplementationfilter.h.

Inheritance diagram for FbxImplementationFilter:
FbxObjectFilter

List of all members.

Public Member Functions

  FbxImplementationFilter (const char *pShadingAPI=sCHR_ANY_SHADING_API, const char *pShadingAPIVersion=sCHR_ANY_SHADING_API_VERSION, const char *pShadingLanguage=sCHR_ANY_SHADING_LANGUAGE, const char *pShadingLanguageVersion=sCHR_ANY_SHADING_LANGUAGE_VERSION)
  Constructor.
virtual  ~FbxImplementationFilter ()
  Destructor.
virtual bool  Match (const FbxObject *pObjectPtr) const
  Tells if this filter matches the given shading node implementation.

Public Attributes

FbxString  mShadingAPI
  Stores the shading API.
FbxString  mShadingAPIVersion
  Stores the shading API Version.
FbxString  mShadingLanguage
  Stores the shading language.
FbxString  mShadingLanguageVersion
  Stores the shading language version.

Static Public Attributes

static const char *  sCHR_ANY_SHADING_API
  The default shading API.
static const char *  sCHR_ANY_SHADING_API_VERSION
  The default shading API version.
static const char *  sCHR_ANY_SHADING_LANGUAGE
  The default shading language.
static const char *  sCHR_ANY_SHADING_LANGUAGE_VERSION
  The default shading language version.

Constructor & Destructor Documentation

FbxImplementationFilter ( const char *  pShadingAPI = sCHR_ANY_SHADING_API,
const char *  pShadingAPIVersion = sCHR_ANY_SHADING_API_VERSION,
const char *  pShadingLanguage = sCHR_ANY_SHADING_LANGUAGE,
const char *  pShadingLanguageVersion = sCHR_ANY_SHADING_LANGUAGE_VERSION 
)

Constructor.

Parameters:
pShadingAPI a string containing the implementation API name: MentalRay OpenGL DirectX
pShadingAPIVersion a string containing the implementation API version: eg. 1.0
pShadingLanguage a string identifying the implementation language name: GLSL = GL Shading Language HLSL = High Level Shading Language CGFX = CG effect(NVidia) RIB = RenderMan (RIB) etc...
pShadingLanguageVersion a string identifying the implementation language version: eg. 1.0
Remarks:
by default the created criteria correspond to any shader
virtual ~FbxImplementationFilter ( ) [virtual]

Destructor.


Member Function Documentation

virtual bool Match ( const FbxObject pObjectPtr ) const [virtual]

Tells if this filter matches the given shading node implementation.

Parameters:
pObjectPtr The given shading node implementation

Implements FbxObjectFilter.


Member Data Documentation

const char* sCHR_ANY_SHADING_API [static]

The default shading API.

Definition at line 35 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_API_VERSION [static]

The default shading API version.

Definition at line 39 of file fbximplementationfilter.h.

const char* sCHR_ANY_SHADING_LANGUAGE [static]

The default shading language.

Definition at line 43 of file fbximplementationfilter.h.

The default shading language version.

Definition at line 47 of file fbximplementationfilter.h.

Stores the shading API.

Definition at line 87 of file fbximplementationfilter.h.

Stores the shading API Version.

Definition at line 90 of file fbximplementationfilter.h.

Stores the shading language.

Definition at line 93 of file fbximplementationfilter.h.

Stores the shading language version.

Definition at line 96 of file fbximplementationfilter.h.


The documentation for this class was generated from the following file: