#include <fbximplementationfilter.h>
This object represents a shading node filter criteria based on the shading node implementation.
Definition at line 28 of file fbximplementationfilter.h.
Public Member Functions |
|
| FbxImplementationFilter (const char *pShadingAPI=sCHR_ANY_SHADING_API, const char *pShadingAPIVersion=sCHR_ANY_SHADING_API_VERSION, const char *pShadingLanguage=sCHR_ANY_SHADING_LANGUAGE, const char *pShadingLanguageVersion=sCHR_ANY_SHADING_LANGUAGE_VERSION) | |
| Constructor. |
|
| virtual | ~FbxImplementationFilter () |
| Destructor. |
|
| virtual bool | Match (const FbxObject *pObjectPtr) const |
| Tells if this filter matches the given
shading node implementation. |
|
Public Attributes |
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| FbxString | mShadingAPI |
| Stores the shading API. |
|
| FbxString | mShadingAPIVersion |
| Stores the shading API Version. |
|
| FbxString | mShadingLanguage |
| Stores the shading language. |
|
| FbxString | mShadingLanguageVersion |
| Stores the shading language version.
|
|
Static Public Attributes |
|
| static const char * | sCHR_ANY_SHADING_API |
| The default shading API. |
|
| static const char * | sCHR_ANY_SHADING_API_VERSION |
| The default shading API version. |
|
| static const char * | sCHR_ANY_SHADING_LANGUAGE |
| The default shading language. |
|
| static const char * | sCHR_ANY_SHADING_LANGUAGE_VERSION |
| The default shading language version.
|
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| FbxImplementationFilter | ( | const char * | pShadingAPI =
sCHR_ANY_SHADING_API, |
| const char * | pShadingAPIVersion =
sCHR_ANY_SHADING_API_VERSION, |
||
| const char * | pShadingLanguage =
sCHR_ANY_SHADING_LANGUAGE, |
||
| const char * | pShadingLanguageVersion =
sCHR_ANY_SHADING_LANGUAGE_VERSION |
||
| ) |
Constructor.
| pShadingAPI | a string containing the implementation API name: MentalRay OpenGL DirectX |
| pShadingAPIVersion | a string containing the implementation API version: eg. 1.0 |
| pShadingLanguage | a string identifying the implementation language name: GLSL = GL Shading Language HLSL = High Level Shading Language CGFX = CG effect(NVidia) RIB = RenderMan (RIB) etc... |
| pShadingLanguageVersion | a string identifying the implementation language version: eg. 1.0 |
| virtual ~FbxImplementationFilter | ( | ) | [virtual] |
Destructor.
| virtual bool Match | ( | const FbxObject * | pObjectPtr | ) | const [virtual] |
Tells if this filter matches the given shading node implementation.
| pObjectPtr | The given shading node implementation |
Implements FbxObjectFilter.
const char*
sCHR_ANY_SHADING_API [static] |
The default shading API.
Definition at line 35 of file fbximplementationfilter.h.
const char*
sCHR_ANY_SHADING_API_VERSION [static] |
The default shading API version.
Definition at line 39 of file fbximplementationfilter.h.
const char*
sCHR_ANY_SHADING_LANGUAGE [static] |
The default shading language.
Definition at line 43 of file fbximplementationfilter.h.
const char*
sCHR_ANY_SHADING_LANGUAGE_VERSION [static] |
The default shading language version.
Definition at line 47 of file fbximplementationfilter.h.
Stores the shading API.
Definition at line 87 of file fbximplementationfilter.h.
Stores the shading API Version.
Definition at line 90 of file fbximplementationfilter.h.
Stores the shading language.
Definition at line 93 of file fbximplementationfilter.h.
Stores the shading language version.
Definition at line 96 of file fbximplementationfilter.h.