This reference page is linked to from the following overview topics: List of Python Fbx classes, Layered Textures.
#include <fbxlayer.h>
Layer element for mapping UVs to a geometry.
This class represents a UV set belongs to a geometry. Each UV set in a geometry has a name to identify itself. The string property FbxTexture.UVSet indicates the UV set to use.
Common/GeometryUtility.cxx, ExportDocument/main.cxx, ExportScene03/main.cxx, ImportScene/DisplayMesh.cxx, Instances/main.cxx, Layers/main.cxx, ProceduralTexture/main.cxx, UI_Examples/CubeCreator/SDK_Utility.cxx, UVSample/main.cxx, and ViewScene/SceneCache.cxx.
Definition at line 1443 of file fbxlayer.h.
Public Member Functions |
|
| FBXSDK_LAYER_ELEMENT_CREATE_DECLARE (LayerElementUV) | |
| Allocation method. |
|
Protected Member Functions |
|
| FbxLayerElementUV () | |
| ~FbxLayerElementUV () | |
| FbxLayerElementUV | ( | ) | [protected] |
| ~FbxLayerElementUV | ( | ) | [protected] |
| FBXSDK_LAYER_ELEMENT_CREATE_DECLARE | ( | LayerElementUV | ) |
Allocation method.
NULL if creation
fails.