This reference page is linked to from the following overview topics: Nodes and the Scene Graph, Supported Scene Elements, FBX SDK 2013, FBX Nodes, List of Python Fbx classes, Connections, FBX Node Attributes, Lights.
#include <fbxlight.h>
This node attribute contains methods for accessing the properties of a light.
ExportDocument/main.cxx, ExportScene04/main.cxx, ImportScene/DisplayAnimation.cxx, ImportScene/DisplayLight.cxx, ViewScene/DrawScene.cxx, ViewScene/SceneCache.cxx, ViewScene/SceneCache.h, and ViewScene/SceneContext.cxx.
Definition at line 27 of file fbxlight.h.
Light Properties |
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| enum | EType
{ ePoint, eDirectional, eSpot, eArea, eVolume } |
| Light types. More... |
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| enum | EDecayType { eNone, eLinear, eQuadratic, eCubic } |
| Decay types. More... |
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| enum | EAreaLightShape { eRectangle, eSphere } |
| Supported area light types. More... |
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| void | SetShadowTexture (FbxTexture *pTexture) |
| Set the shadow texture for the light.
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| FbxTexture * | GetShadowTexture () const |
| Get the light state. |
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Properties |
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| FbxPropertyT< EType > | LightType |
| This property handles the light type.
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| FbxPropertyT< FbxBool > | CastLight |
| This property handles the cast light on
object flag. |
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| FbxPropertyT< FbxBool > | DrawVolumetricLight |
| This property handles the draw volumetric
light flag. |
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| FbxPropertyT< FbxBool > | DrawGroundProjection |
| This property handles the draw ground
projection flag. |
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| FbxPropertyT< FbxBool > | DrawFrontFacingVolumetricLight |
| This property handles the draw facing
volumetric projection flag. |
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| FbxPropertyT< FbxDouble3 > | Color |
| This property handles the light color.
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| FbxPropertyT< FbxDouble > | Intensity |
| This property handles the light intensity.
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| FbxPropertyT< FbxDouble > | InnerAngle |
| This property handles the light inner cone
angle (in degrees). |
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| FbxPropertyT< FbxDouble > | OuterAngle |
| This property handles the light outer cone
angle (in degrees). |
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| FbxPropertyT< FbxDouble > | Fog |
| This property handles the light fog
intensity. |
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| FbxPropertyT< EDecayType > | DecayType |
| This property handles the decay type.
|
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| FbxPropertyT< FbxDouble > | DecayStart |
| This property handles the decay start
distance. |
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| FbxPropertyT< FbxString > | FileName |
| This property handles the gobo file name.
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| FbxPropertyT< FbxBool > | EnableNearAttenuation |
| This property handles the enable near
attenuation flag. |
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| FbxPropertyT< FbxDouble > | NearAttenuationStart |
| This property handles the near attenuation
start distance. |
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| FbxPropertyT< FbxDouble > | NearAttenuationEnd |
| This property handles the near end
attenuation. |
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| FbxPropertyT< FbxBool > | EnableFarAttenuation |
| This property handles the enable far
attenuation flag. |
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| FbxPropertyT< FbxDouble > | FarAttenuationStart |
| This property handles the far attenuation
start distance. |
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| FbxPropertyT< FbxDouble > | FarAttenuationEnd |
| This property handles the attenuation end
distance. |
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| FbxPropertyT< FbxBool > | CastShadows |
| This property handles the cast shadow flag.
|
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| FbxPropertyT< FbxDouble3 > | ShadowColor |
| This property handles the shadow color.
|
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| FbxPropertyT< EAreaLightShape > | AreaLightShape |
| This property handles type when LightType is
eArea. |
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| FbxPropertyT< FbxFloat > | LeftBarnDoor |
| This property handles the left barn door
angle. |
|
| FbxPropertyT< FbxFloat > | RightBarnDoor |
| This property handles the right barn door
angle. |
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| FbxPropertyT< FbxFloat > | TopBarnDoor |
| This property handles the top barn door
angle. |
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| FbxPropertyT< FbxFloat > | BottomBarnDoor |
| This property handles the bottom barn door
angle. |
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| FbxPropertyT< FbxBool > | EnableBarnDoor |
| This property handles active status of barn
doors. |
|
| enum EType |
Light types.
Reimplemented from FbxNodeAttribute.
Definition at line 43 of file fbxlight.h.
{
ePoint,
eDirectional,
eSpot,
eArea,
eVolume
};
| enum EDecayType |
Decay types.
Used for setting the attenuation of the light.
Definition at line 59 of file fbxlight.h.
{
eNone,
eLinear,
eQuadratic,
eCubic
};
| enum EAreaLightShape |
Supported area light types.
Definition at line 71 of file fbxlight.h.
{
eRectangle,
eSphere
};
| void SetShadowTexture | ( | FbxTexture * | pTexture | ) |
Set the shadow texture for the light.
| pTexture | The texture cast by the light shadow. |
| FbxTexture* GetShadowTexture | ( | ) | const |
Get the light state.
NULL if the shadow texture has not been set.This property handles the light type.
Default value is ePoint
Definition at line 96 of file fbxlight.h.
This property handles the cast light on object flag.
Default value is true
Definition at line 102 of file fbxlight.h.
This property handles the draw volumetric light flag.
Default value is true
Definition at line 108 of file fbxlight.h.
This property handles the draw ground projection flag.
Default value is true
Definition at line 114 of file fbxlight.h.
This property handles the draw facing volumetric projection flag.
Default value is false
Definition at line 120 of file fbxlight.h.
This property handles the light color.
Default value is (1.0, 1.0, 1.0)
Reimplemented from FbxNodeAttribute.
Definition at line 126 of file fbxlight.h.
This property handles the light intensity.
Default value is 100.0
Definition at line 132 of file fbxlight.h.
This property handles the light inner cone angle (in degrees).
Also know as the HotSpot
Default value is 45.0
Definition at line 138 of file fbxlight.h.
This property handles the light outer cone angle (in degrees).
Also known as the Falloff
Default value is 45.0
Definition at line 144 of file fbxlight.h.
This property handles the light fog intensity.
Default value is 50.0
Definition at line 150 of file fbxlight.h.
This property handles the decay type.
Default value is eNone
Definition at line 156 of file fbxlight.h.
This property handles the decay start distance.
Default value is 0.0
Definition at line 162 of file fbxlight.h.
This property handles the gobo file name.
Default value is ""
Definition at line 168 of file fbxlight.h.
This property handles the enable near attenuation flag.
Default value is false
Definition at line 174 of file fbxlight.h.
This property handles the near attenuation start distance.
Default value is 0.0
Definition at line 180 of file fbxlight.h.
This property handles the near end attenuation.
Default value is 0.0
Definition at line 186 of file fbxlight.h.
This property handles the enable far attenuation flag.
Default value is false
Definition at line 192 of file fbxlight.h.
This property handles the far attenuation start distance.
Default value is 0.0
Definition at line 198 of file fbxlight.h.
This property handles the attenuation end distance.
Default value is 0.0
Definition at line 204 of file fbxlight.h.
This property handles the cast shadow flag.
Default value is false
Definition at line 210 of file fbxlight.h.
This property handles the shadow color.
Default value is (0.0, 0.0, 0.0)
Definition at line 216 of file fbxlight.h.
This property handles type when LightType is eArea.
Default value is eRectangle
Definition at line 222 of file fbxlight.h.
This property handles the left barn door angle.
Default value is 20.0
Definition at line 228 of file fbxlight.h.
This property handles the right barn door angle.
Default value is 20.0
Definition at line 234 of file fbxlight.h.
This property handles the top barn door angle.
Default value is 20.0
Definition at line 240 of file fbxlight.h.
This property handles the bottom barn door angle.
Default value is 20.0
Definition at line 246 of file fbxlight.h.
This property handles active status of barn doors.
Default value is false
Definition at line 252 of file fbxlight.h.