This reference page is linked to from the following overview topics: List of Python Fbx classes, Evaluating the Animation in a Scene.
#include <fbxmatrix.h>
FBX SDK basic 4x4 double matrix class.
ExportScene01/main.cxx, ImportScene/DisplayPose.cxx, SwitchBinding/main.cxx, and ViewScene/GetPosition.cxx.
Definition at line 27 of file fbxmatrix.h.
Constructors and Destructor |
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| FbxMatrix () | |
| Constructor. Constructs an identity matrix.
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| FbxMatrix (const FbxMatrix &pM) | |
| Copy constructor. |
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| FbxMatrix (const FbxVector4 &pT, const FbxVector4 &pR, const FbxVector4 &pS) | |
| TRS Constructor. |
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| FbxMatrix (const FbxVector4 &pT, const FbxQuaternion &pQ, const FbxVector4 &pS) | |
| TQS Constructor. |
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| FbxMatrix (const FbxVector4 &pRow0, const FbxVector4 &pRow1, const FbxVector4 &pRow2, const FbxVector4 &pRow3) | |
| 4 vector constructor. |
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| FbxMatrix (const double p00, const double p10, const double p20, const double p30, const double p01, const double p11, const double p21, const double p31, const double p02, const double p12, const double p22, const double p32, const double p03, const double p13, const double p23, const double p33) | |
| 16 double constructor. |
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| FbxMatrix (const FbxAMatrix &pM) | |
| Constructor. |
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| ~FbxMatrix () | |
| Destructor. |
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Access |
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| double | Get (int pY, int pX) const |
| Retrieve matrix element. |
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| FbxVector4 | GetRow (int pY) const |
| Extract a row vector. |
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| FbxVector4 | GetColumn (int pX) const |
| Extract a column vector. |
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| void | Set (int pY, int pX, double pValue) |
| Set matrix element. |
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| void | SetIdentity () |
| Set matrix to identity. |
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| void | SetTRS (const FbxVector4 &pT, const FbxVector4 &pR, const FbxVector4 &pS) |
| Set matrix. |
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| void | SetTQS (const FbxVector4 &pT, const FbxQuaternion &pQ, const FbxVector4 &pS) |
| Set matrix. |
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| void | SetRow (int pY, const FbxVector4 &pRow) |
| Set a matrix row. |
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| void | SetColumn (int pX, const FbxVector4 &pColumn) |
| Set a matrix column. |
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| void | GetElements (FbxVector4 &pTranslation, FbxQuaternion &pRotation, FbxVector4 &pShearing, FbxVector4 &pScaling, double &pSign) const |
| Decompose the affine matrix into elements of
translation, rotation, shearing, scaling and sign of determinant.
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| FbxMatrix & | operator= (const FbxMatrix &pMatrix) |
| Assignment operator. |
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Matrix Operations |
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| FbxMatrix | operator- () const |
| Unary minus operator. |
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| FbxMatrix | operator+ (const FbxMatrix &pMatrix) const |
| Add two matrices together. |
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| FbxMatrix | operator- (const FbxMatrix &pMatrix) const |
| Subtract a matrix from another matrix.
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| FbxMatrix | operator* (const FbxMatrix &pMatrix) const |
| Multiply two matrices. |
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| FbxMatrix & | operator+= (const FbxMatrix &pMatrix) |
| Add two matrices together. |
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| FbxMatrix & | operator-= (const FbxMatrix &pMatrix) |
| Subtract a matrix from another matrix.
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| FbxMatrix & | operator*= (const FbxMatrix &pMatrix) |
| Multiply two matrices. |
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| FbxMatrix | Inverse () const |
| Calculate the matrix inverse. |
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| FbxMatrix | Transpose () const |
| Calculate the matrix transpose. |
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Vector Operations |
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| FbxVector4 | MultNormalize (const FbxVector4 &pVector) const |
| Multiply this matrix by pVector, the w
component is normalized to 1. |
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Boolean Operations |
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| bool | operator== (const FbxMatrix &pM) const |
| Equivalence operator. |
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| bool | operator== (const FbxAMatrix &pM) const |
| Equivalence operator. |
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| bool | operator!= (const FbxMatrix &pM) const |
| Non-equivalence operator. |
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| bool | operator!= (const FbxAMatrix &pM) const |
| Non-equivalence operator. |
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Casting |
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| typedef const | double (kDouble44)[4][4] |
| Define 4*4 array as a new type. |
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| operator double * () | |
| Cast the vector in a double pointer.
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| operator const double * () const | |
| Cast the vector in a const double pointer.
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| kDouble44 & | Double44 () const |
| Cast the matrix in a reference to a 4*4
array. |
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| typedef const double(kDouble44)[4][4] |
Define 4*4 array as a new type.
Definition at line 278 of file fbxmatrix.h.
| FbxMatrix | ( | ) |
Constructor. Constructs an identity matrix.
Copy constructor.
| pM | Another FbxMatrix object copied to this one. |
| FbxMatrix | ( | const FbxVector4 & | pT, |
| const FbxVector4 & | pR, | ||
| const FbxVector4 & | pS | ||
| ) |
TRS Constructor.
| pT | Translation vector. |
| pR | Euler rotation vector. |
| pS | Scale vector. |
| FbxMatrix | ( | const FbxVector4 & | pT, |
| const FbxQuaternion & | pQ, | ||
| const FbxVector4 & | pS | ||
| ) |
TQS Constructor.
| pT | Translation vector. |
| pQ | Quaternion. |
| pS | Scale vector. |
| FbxMatrix | ( | const FbxVector4 & | pRow0, |
| const FbxVector4 & | pRow1, | ||
| const FbxVector4 & | pRow2, | ||
| const FbxVector4 & | pRow3 | ||
| ) |
4 vector constructor.
| pRow0 | Values to set in row 0. |
| pRow1 | Values to set in row 1. |
| pRow2 | Values to set in row 2. |
| pRow3 | Values to set in row 3. |
| FbxMatrix | ( | const double | p00, |
| const double | p10, | ||
| const double | p20, | ||
| const double | p30, | ||
| const double | p01, | ||
| const double | p11, | ||
| const double | p21, | ||
| const double | p31, | ||
| const double | p02, | ||
| const double | p12, | ||
| const double | p22, | ||
| const double | p32, | ||
| const double | p03, | ||
| const double | p13, | ||
| const double | p23, | ||
| const double | p33 | ||
| ) |
16 double constructor.
| p00 | Value at column 0 row 0. |
| p10 | Value at column 1 row 0. |
| p20 | Value at column 2 row 0. |
| p30 | Value at column 3 row 0. |
| p01 | Value at column 0 row 1. |
| p11 | Value at column 1 row 1. |
| p21 | Value at column 2 row 1. |
| p31 | Value at column 3 row 1. |
| p02 | Value at column 0 row 2. |
| p12 | Value at column 1 row 2. |
| p22 | Value at column 2 row 2. |
| p32 | Value at column 3 row 2. |
| p03 | Value at column 0 row 3. |
| p13 | Value at column 1 row 3. |
| p23 | Value at column 2 row 3. |
| p33 | Value at column 3 row 3. |
| FbxMatrix | ( | const FbxAMatrix & | pM | ) |
Constructor.
| pM | Affine matrix |
| ~FbxMatrix | ( | ) |
Destructor.
| double Get | ( | int | pY, |
| int | pX | ||
| ) | const |
Retrieve matrix element.
| pY | Row index. |
| pX | Column index. |
| FbxVector4 GetRow | ( | int | pY | ) | const |
Extract a row vector.
| pY | Row index. |
| FbxVector4 GetColumn | ( | int | pX | ) | const |
Extract a column vector.
| pX | Column index. |
| void Set | ( | int | pY, |
| int | pX, | ||
| double | pValue | ||
| ) |
Set matrix element.
| pY | Row index. |
| pX | Column index. |
| pValue | New component value. |
| void SetIdentity | ( | ) |
Set matrix to identity.
| void SetTRS | ( | const FbxVector4 & | pT, |
| const FbxVector4 & | pR, | ||
| const FbxVector4 & | pS | ||
| ) |
Set matrix.
| pT | Translation vector. |
| pR | Euler rotation vector. |
| pS | Scale vector. |
| void SetTQS | ( | const FbxVector4 & | pT, |
| const FbxQuaternion & | pQ, | ||
| const FbxVector4 & | pS | ||
| ) |
Set matrix.
| pT | Translation vector. |
| pQ | Quaternion. |
| pS | Scale vector. |
| void SetRow | ( | int | pY, |
| const FbxVector4 & | pRow | ||
| ) |
| void SetColumn | ( | int | pX, |
| const FbxVector4 & | pColumn | ||
| ) |
| void GetElements | ( | FbxVector4 & | pTranslation, |
| FbxQuaternion & | pRotation, | ||
| FbxVector4 & | pShearing, | ||
| FbxVector4 & | pScaling, | ||
| double & | pSign | ||
| ) | const |
Decompose the affine matrix into elements of translation, rotation, shearing, scaling and sign of determinant.
| pTranslation | Translation element. |
| pRotation | Rotation element. |
| pShearing | Shearing element. |
| pScaling | Scaling element. |
| pSign | Sign of determinant. |
Assignment operator.
| pMatrix | Source matrix. |
| FbxMatrix operator- | ( | ) | const |
Unary minus operator.
Add two matrices together.
| pMatrix | A matrix. |
Subtract a matrix from another matrix.
| pMatrix | A matrix. |
Multiply two matrices.
| pMatrix | A matrix. |
Add two matrices together.
| pMatrix | A matrix. |
Subtract a matrix from another matrix.
| pMatrix | A matrix. |
Multiply two matrices.
| pMatrix | A matrix. |
| FbxMatrix Inverse | ( | ) | const |
| FbxMatrix Transpose | ( | ) | const |
| FbxVector4 MultNormalize | ( | const FbxVector4 & | pVector | ) | const |
Multiply this matrix by pVector, the w component is normalized to 1.
| pVector | A vector. |
| bool operator== | ( | const FbxMatrix & | pM | ) | const |
Equivalence operator.
| pM | The matrix to be compared against this matrix. |
true if the two matrices are equal (each element
is within a FBXSDK_TOLERANCE tolerance), false
otherwise.| bool operator== | ( | const FbxAMatrix & | pM | ) | const |
Equivalence operator.
| pM | The affine matrix to be compared against this matrix. |
true if the two matrices are equal (each element
is within a FBXSDK_TOLERANCE tolerance), false
otherwise.| bool operator!= | ( | const FbxMatrix & | pM | ) | const |
Non-equivalence operator.
| pM | The matrix to be compared against this matrix. |
false if the two matrices are equal (each element
is within a FBXSDK_TOLERANCE tolerance), true
otherwise.| bool operator!= | ( | const FbxAMatrix & | pM | ) | const |
Non-equivalence operator.
| pM | The affine matrix to be compared against this matrix. |
false if the two matrices are equal (each element
is within a FBXSDK_TOLERANCE tolerance), true
otherwise.| operator double * | ( | ) |
Cast the vector in a double pointer.
| operator const double * | ( | ) | const |
Cast the vector in a const double pointer.
| kDouble44& Double44 | ( | ) | const [inline] |
Cast the matrix in a reference to a 4*4 array.
Definition at line 281 of file fbxmatrix.h.
{ return *((kDouble44 *)&mData); }