Member List
 
 
 
FbxMesh Member List
This is the complete list of members for FbxMesh, including all inherited members.
AddDeformer(FbxDeformer *pDeformer)FbxGeometry
AddImplementation(FbxImplementation *pImplementation)FbxObject
AddListener(FbxEventHandler &pHandler)FbxEmitter
AddMeshEdgeIndex(int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates)FbxMesh
AddMeshEdgeIndexForPolygon(int pPolygonIndex, int pPositionInPolygon)FbxMesh
AddPolygon(int pIndex, int pTextureUVIndex=-1)FbxMesh
AddShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, FbxShape *pShape, double pPercent=100, FbxStatus *pStatus=NULL)FbxGeometry
AddTextureUV(FbxVector2 pUV, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)FbxMesh
ApplyPivot()FbxGeometry
BBoxMaxFbxGeometryBase
BBoxMinFbxGeometryBase
BeginAddMeshEdgeIndex()FbxMesh
BeginGetMeshEdgeIndexForPolygon()FbxMesh
BeginGetMeshEdgeVertices()FbxMesh
BeginPolygon(int pMaterial=-1, int pTexture=-1, int pGroup=-1, bool pLegacy=true)FbxMesh
BeginPolygonExt(int pMaterial, int *pTextures)FbxMesh
BuildMergeList(FbxArray< int > &pMergeList, bool pExport=false)FbxMesh
BuildMeshEdgeArray()FbxMesh
CastShadowFbxGeometryBase
CheckIfVertexNormalsCCW()FbxMesh
CheckSamePointTwice() const FbxMesh
ClearLayers()FbxLayerContainer
ClearShape()FbxGeometry
Clone(FbxObject::ECloneType pCloneType=eDeepClone, FbxObject *pContainer=NULL) const FbxObject [virtual]
ColorFbxNodeAttribute
ComputeBBox()FbxGeometryBase
ComputeComponentMaps(ComponentMap &pEdgeToPolyMap, ComponentMap &pPolyToEdgeMap)FbxMesh
ComputeVertexNormals(bool pCW=false)FbxMesh
ConnectDstObject(FbxObject *pObject, FbxConnection::EType pType=FbxConnection::eNone)FbxObject [inline]
ConnectDstProperty(const FbxProperty &pProperty)FbxObject [inline]
ConnectSrcObject(FbxObject *pObject, FbxConnection::EType pType=FbxConnection::eNone)FbxObject [inline]
ConnectSrcProperty(const FbxProperty &pProperty)FbxObject [inline]
Construct(const FbxMesh *pFrom)FbxMesh [protected, virtual]
FbxGeometry::Construct(const FbxObject *pFrom)FbxObject [protected, virtual]
ConstructProperties(bool pForceSet)FbxObject [protected, virtual]
ContentClear()FbxObject [protected, virtual]
ContentDecrementLockCount()FbxObject
ContentIncrementLockCount()FbxObject
ContentIsLoaded() const FbxObject
ContentIsLocked() const FbxObject
ContentLoad()FbxObject
ContentReadFrom(const FbxStream &pStream)FbxGeometryBase [virtual]
ContentUnload()FbxObject
ContentWriteTo(FbxStream &pStream) const FbxGeometryBase [virtual]
ConvertDirectToIndexToDirect(int pLayer)FbxLayerContainer
Copy(const FbxObject &pObject)FbxMesh [virtual]
CreateElementBinormal()FbxGeometryBase
CreateElementEdgeCrease()FbxGeometryBase
CreateElementHole()FbxGeometryBase
CreateElementMaterial()FbxGeometryBase
CreateElementNormal()FbxGeometryBase
CreateElementPolygonGroup()FbxGeometryBase
CreateElementSmoothing()FbxGeometryBase
CreateElementTangent()FbxGeometryBase
CreateElementUserData()FbxGeometryBase
CreateElementUV(const char *pUVSetName)FbxGeometryBase
CreateElementVertexColor()FbxGeometryBase
CreateElementVertexCrease()FbxGeometryBase
CreateElementVisibility()FbxGeometryBase
CreateLayer()FbxLayerContainer
Destroy(bool pRecursive=false)FbxObject
Destruct(bool pRecursive)FbxMesh [protected, virtual]
DisconnectAllDstObject()FbxObject [inline]
DisconnectAllDstObject(const FbxCriteria &pCriteria)FbxObject [inline]
DisconnectAllDstObject(FbxClassId pClassId)FbxObject [inline]
DisconnectAllDstObject(const T *pFBX_TYPE)FbxObject [inline]
DisconnectAllDstObject()FbxObject [inline]
DisconnectAllDstObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria)FbxObject [inline]
DisconnectAllDstObject(const FbxCriteria &pCriteria)FbxObject [inline]
DisconnectAllSrcObject()FbxObject [inline]
DisconnectAllSrcObject(const FbxCriteria &pCriteria)FbxObject [inline]
DisconnectAllSrcObject(FbxClassId pClassId)FbxObject [inline]
DisconnectAllSrcObject(const T *pFBX_TYPE)FbxObject [inline]
DisconnectAllSrcObject()FbxObject [inline]
DisconnectAllSrcObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria)FbxObject [inline]
DisconnectAllSrcObject(const FbxCriteria &pCriteria)FbxObject [inline]
DisconnectDstObject(FbxObject *pObject)FbxObject [inline]
DisconnectDstProperty(const FbxProperty &pProperty)FbxObject [inline]
DisconnectSrcObject(FbxObject *pObject)FbxObject [inline]
DisconnectSrcProperty(const FbxProperty &pProperty)FbxObject [inline]
eBoundary enum valueFbxNodeAttribute
EBoundaryRule enum nameFbxMesh
eCachedEffect enum valueFbxNodeAttribute
eCamera enum valueFbxNodeAttribute
eCameraStereo enum valueFbxNodeAttribute
eCameraSwitcher enum valueFbxNodeAttribute
ECloneType enum nameFbxObject
eContentLoaded enum valueFbxObject
eCreaseAll enum valueFbxMesh
eCreaseEdge enum valueFbxMesh
eDeepClone enum valueFbxObject
eDontLocalize enum valueFbxObject
eFine enum valueFbxMesh
eHidden enum valueFbxObject
eHigh enum valueFbxGeometry
eHighNoNormals enum valueFbxGeometry
eHull enum valueFbxMesh
eInitialized enum valueFbxObject
eLegacy enum valueFbxMesh
eLight enum valueFbxNodeAttribute
eLine enum valueFbxNodeAttribute
eLODGroup enum valueFbxNodeAttribute
eLow enum valueFbxGeometry
eLowNoNormals enum valueFbxGeometry
eMarker enum valueFbxNodeAttribute
eMedium enum valueFbxMesh
eMesh enum valueFbxNodeAttribute
Emit(const EventType &pEvent) const FbxEmitter [inline]
EmitMessage(FbxMessage *pMessage) const FbxObject
EndAddMeshEdgeIndex()FbxMesh
EndGetMeshEdgeIndexForPolygon()FbxMesh
EndGetMeshEdgeVertices()FbxMesh
EndPolygon()FbxMesh
eNone enum valueFbxObject
eNull enum valueFbxNodeAttribute
eNurbs enum valueFbxNodeAttribute
eNurbsCurve enum valueFbxNodeAttribute
eNurbsSurface enum valueFbxNodeAttribute
EObjectFlag enum nameFbxObject
eOpticalMarker enum valueFbxNodeAttribute
eOpticalReference enum valueFbxNodeAttribute
ePatch enum valueFbxNodeAttribute
eRaw enum valueFbxGeometry
eReferenceClone enum valueFbxObject
eRough enum valueFbxMesh
eSavable enum valueFbxObject
eSelected enum valueFbxObject
eShape enum valueFbxNodeAttribute
eSkeleton enum valueFbxNodeAttribute
ESmoothness enum nameFbxMesh
eSubDiv enum valueFbxNodeAttribute
ESurfaceMode enum nameFbxGeometry
eSystem enum valueFbxObject
eTrimNurbsSurface enum valueFbxNodeAttribute
EType enum nameFbxNodeAttribute
eUnknown enum valueFbxNodeAttribute
FbxGeometryConverter classFbxMesh [friend]
FindDstObject(const char *pName, int pStartIndex=0) const FbxObject [inline]
FindDstObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindDstObject(FbxClassId pClassId, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindDstObject(const T *pFBX_TYPE, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindDstObject(const char *pName, int pStartIndex=0) const FbxObject [inline]
FindDstObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindDstObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindDstProperty(const char *pName, int pStartIndex=0) const FbxObject [inline]
FindPolygonIndex(int pEdgeIndex)FbxMesh [protected]
FindProperty(const char *pName, bool pCaseSensitive=true) const FbxObject [inline]
FindProperty(const char *pName, const FbxDataType &pDataType, bool pCaseSensitive=true) const FbxObject [inline]
FindPropertyHierarchical(const char *pName, bool pCaseSensitive=true) const FbxObject [inline]
FindPropertyHierarchical(const char *pName, const FbxDataType &pDataType, bool pCaseSensitive=true) const FbxObject [inline]
FindSrcObject(const char *pName, int pStartIndex=0) const FbxObject [inline]
FindSrcObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindSrcObject(FbxClassId pClassId, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindSrcObject(const T *pFBX_TYPE, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindSrcObject(const char *pName, int pStartIndex=0) const FbxObject [inline]
FindSrcObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindSrcObject(const FbxCriteria &pCriteria, const char *pName, int pStartIndex=0) const FbxObject [inline]
FindSrcProperty(const char *pName, int pStartIndex=0) const FbxObject [inline]
GenerateTangentsData(const char *pUVSetName=NULL, bool pOverwrite=false)FbxMesh
GenerateTangentsData(int pUVSetLayerIndex, bool pOverwrite=false)FbxMesh
GenerateTangentsDataForAllUVSets(bool pOverwrite=false)FbxMesh
GetAllChannelUV(int pLayer)FbxMesh
GetAllObjectFlags() const FbxObject
GetAttributeType() const FbxMesh [virtual]
GetBadPolyIndices(FbxArray< int > &pArrayBadPolyIndices, bool pCheckOne) const FbxMesh [protected]
GetBoundaryRule() const FbxMesh
GetClassRootProperty()FbxObject
GetControlPointAt(int pIndex) const FbxGeometryBase [virtual]
GetControlPoints() const FbxGeometryBase [virtual]
GetControlPointsCount() const FbxGeometryBase [virtual]
GetDefaultImplementation(void) const FbxObject
GetDefaultShape(int pBlendShapeIndex, int pBlendShapeChannelIndex) const FbxGeometry
GetDefaultShape(FbxBlendShapeChannel *pBlendShapeChannel) const FbxGeometry
GetDeformer(int pIndex, FbxStatus *pStatus=NULL) const FbxGeometry
GetDeformer(int pIndex, FbxDeformer::EDeformerType pType, FbxStatus *pStatus=NULL) const FbxGeometry
GetDeformerCount() const FbxGeometry
GetDeformerCount(FbxDeformer::EDeformerType pType) const FbxGeometry
GetDestinationGeometryWeightedMap(int pIndex)FbxGeometry
GetDestinationGeometryWeightedMapCount() const FbxGeometry
GetDisplaySubdivisions() const FbxMesh
GetDocument() const FbxObject
GetDstObject(int pIndex=0) const FbxObject [inline]
GetDstObject(const FbxCriteria &pCriteria, int pIndex=0) const FbxObject [inline]
GetDstObject(FbxClassId pClassId, int pIndex=0) const FbxObject [inline]
GetDstObject(const T *pFBX_TYPE, int pIndex=0) const FbxObject [inline]
GetDstObject(int pIndex=0) const FbxObject [inline]
GetDstObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, int pIndex=0) const FbxObject [inline]
GetDstObject(const FbxCriteria &pCriteria, int pIndex=0) const FbxObject [inline]
GetDstObjectCount() const FbxObject [inline]
GetDstObjectCount(const FbxCriteria &pCriteria) const FbxObject [inline]
GetDstObjectCount(FbxClassId pClassId) const FbxObject [inline]
GetDstObjectCount(const T *pFBX_TYPE) const FbxObject [inline]
GetDstObjectCount() const FbxObject [inline]
GetDstObjectCount(const T *pFBX_TYPE, const FbxCriteria &pCriteria) const FbxObject [inline]
GetDstObjectCount(const FbxCriteria &pCriteria) const FbxObject [inline]
GetDstProperty(int pIndex=0) const FbxObject [inline]
GetDstPropertyCount() const FbxObject [inline]
GetEdgeCreaseInfo(int pEdgeIndex)FbxMesh
GetEdgeCreaseInfoArray(FbxLayerElementArrayTemplate< double > **pCreaseArray)FbxMesh
GetElementBinormal(int pIndex=0)FbxGeometryBase
GetElementBinormal(int pIndex=0) const FbxGeometryBase
GetElementBinormalCount() const FbxGeometryBase
GetElementEdgeCrease(int pIndex=0)FbxGeometryBase
GetElementEdgeCrease(int pIndex=0) const FbxGeometryBase
GetElementEdgeCreaseCount() const FbxGeometryBase
GetElementHole(int pIndex=0)FbxGeometryBase
GetElementHole(int pIndex=0) const FbxGeometryBase
GetElementHoleCount() const FbxGeometryBase
GetElementMaterial(int pIndex=0)FbxGeometryBase
GetElementMaterial(int pIndex=0) const FbxGeometryBase
GetElementMaterialCount() const FbxGeometryBase
GetElementNormal(int pIndex=0)FbxGeometryBase
GetElementNormal(int pIndex=0) const FbxGeometryBase
GetElementNormalCount() const FbxGeometryBase
GetElementPolygonGroup(int pIndex=0)FbxGeometryBase
GetElementPolygonGroup(int pIndex=0) const FbxGeometryBase
GetElementPolygonGroupCount() const FbxGeometryBase
GetElementSmoothing(int pIndex=0)FbxGeometryBase
GetElementSmoothing(int pIndex=0) const FbxGeometryBase
GetElementSmoothingCount() const FbxGeometryBase
GetElementTangent(int pIndex=0)FbxGeometryBase
GetElementTangent(int pIndex=0) const FbxGeometryBase
GetElementTangentCount() const FbxGeometryBase
GetElementUserData(int pIndex=0)FbxGeometryBase
GetElementUserData(int pIndex=0) const FbxGeometryBase
GetElementUserDataCount() const FbxGeometryBase
GetElementUV(int pIndex=0)FbxGeometryBase
GetElementUV(int pIndex=0) const FbxGeometryBase
GetElementUV(const char *pUVSetName)FbxGeometryBase
GetElementUV(const char *pUVSetName) const FbxGeometryBase
GetElementUVCount() const FbxGeometryBase
GetElementVertexColor(int pIndex=0)FbxGeometryBase
GetElementVertexColor(int pIndex=0) const FbxGeometryBase
GetElementVertexColorCount() const FbxGeometryBase
GetElementVertexCrease(int pIndex=0)FbxGeometryBase
GetElementVertexCrease(int pIndex=0) const FbxGeometryBase
GetElementVertexCreaseCount() const FbxGeometryBase
GetElementVisibility(int pIndex=0)FbxGeometryBase
GetElementVisibility(int pIndex=0) const FbxGeometryBase
GetElementVisibilityCount() const FbxGeometryBase
GetFbxManager() const FbxObject
GetFirstProperty() const FbxObject [inline]
GetImplementation(int pIndex, const FbxImplementationFilter *pCriteria=NULL) const FbxObject
GetImplementationCount(const FbxImplementationFilter *pCriteria=NULL) const FbxObject
GetInitialName() const FbxObject
GetLayer(int pIndex)FbxLayerContainer
GetLayer(int pIndex) const FbxLayerContainer
GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false)FbxLayerContainer
GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const FbxLayerContainer
GetLayerCount() const FbxLayerContainer
GetLayerCount(FbxLayerElement::EType pType, bool pUVCount=false) const FbxLayerContainer
GetLayerIndex(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const FbxLayerContainer
GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement::EType pType, bool pIsUV=false) const FbxLayerContainer
GetMaterialIndices(FbxLayerElementArrayTemplate< int > **pLockableArray) const FbxMesh
GetMeshEdgeCount() const FbxMesh
GetMeshEdgeIndex(int pStartVertexIndex, int pEndVertexIndex, bool &pReversed, int pExistedEdgeCount=-1)FbxMesh
GetMeshEdgeIndexForPolygon(int pPolygon, int pPositionInPolygon)FbxMesh
GetMeshEdgeVertices(int pEdgeIndex, int &pStartVertexIndex, int &pEndVertexIndex) const FbxMesh
GetMeshPreviewDivisionLevels() const FbxMesh
GetMeshRenderDivisionLevels() const FbxMesh
GetMeshSmoothness() const FbxMesh
GetName() const FbxObject
GetNameOnly() const FbxObject
GetNameSpaceArray(char identifier)FbxObject
GetNameSpaceOnly()FbxObject
GetNameSpacePrefix() const FbxObject
GetNameWithNameSpacePrefix() const FbxObject
GetNameWithoutNameSpacePrefix() const FbxObject
GetNextProperty(const FbxProperty &pProperty) const FbxObject [inline]
GetNode(int pIndex=0) const FbxNodeAttribute
GetNodeCount() const FbxNodeAttribute
GetObjectFlags(EObjectFlag pFlags) const FbxObject
GetParentLibrary() const FbxObject
GetPeripheral()FbxObject [protected, virtual]
GetPivot(FbxAMatrix &pXMatrix) const FbxGeometry
GetPolygonCount() const FbxMesh [inline]
GetPolygonGroup(int pPolygonIndex) const FbxMesh
GetPolygonSize(int pPolygonIndex) const FbxMesh [inline]
GetPolygonVertex(int pPolygonIndex, int pPositionInPolygon) const FbxMesh [inline]
GetPolygonVertexCount() const FbxMesh [inline]
GetPolygonVertexIndex(int pPolygonIndex) const FbxMesh
GetPolygonVertexLayerElementIndex(const FbxLayerElementTemplate< T > *pLayerElement, int pPolyIndex, int pVertexIndex, int &pIndex) const FbxMesh [protected]
GetPolygonVertexLayerElementValue(const FbxLayerElementTemplate< T > *pLayerElement, int pPolyIndex, int pVertexIndex, T &pValue, bool pAllowUnmapped) const FbxMesh [protected]
GetPolygonVertexNormal(int pPolyIndex, int pVertexIndex, FbxVector4 &pNormal) const FbxMesh
GetPolygonVertexNormals(FbxArray< FbxVector4 > &pNormals) const FbxMesh
GetPolygonVertexUV(int pPolyIndex, int pVertexIndex, const char *pUVSetName, FbxVector2 &pUV, bool &pUnmapped) const FbxMesh
GetPolygonVertexUVs(const char *pUVSetName, FbxArray< FbxVector2 > &pUVs, FbxArray< int > *pUnmappedUVId=NULL) const FbxMesh
GetPolygonVertices() const FbxMesh
GetPolyHoleInfo(int pFaceIndex)FbxMesh
GetPolyHoleInfoArray(FbxLayerElementArrayTemplate< bool > **pHoleArray)FbxMesh
GetPreserveBorders() const FbxMesh
GetPreserveHardEdges() const FbxMesh
GetPropagateEdgeHardness() const FbxMesh
GetReferencedBy(int pIndex) const FbxObject
GetReferencedByCount() const FbxObject
GetReferenceTo() const FbxObject
GetRootDocument() const FbxObject
GetRootProperty()FbxObject [inline]
GetRootProperty() const FbxObject [inline]
GetRuntimeClassId() const FbxObject
GetScene() const FbxObject
GetSelected()FbxObject [virtual]
GetShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, int pShapeIndex, FbxStatus *pStatus=NULL)FbxGeometry
GetShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, int pShapeIndex, FbxStatus *pStatus=NULL) const FbxGeometry
GetShapeChannel(int pBlendShapeIndex, int pBlendShapeChannelIndex, FbxAnimLayer *pLayer, bool pCreateAsNeeded=false, FbxStatus *pStatus=NULL)FbxGeometry
GetShapeCount() const FbxGeometry
GetShapeCount(int pBlendShapeIndex, int pBlendShapeChannelIndex, FbxStatus *pStatus=NULL) const FbxGeometry
GetSourceGeometryWeightedMap()FbxGeometry
GetSrcObject(int pIndex=0) const FbxObject [inline]
GetSrcObject(const FbxCriteria &pCriteria, int pIndex=0) const FbxObject [inline]
GetSrcObject(FbxClassId pClassId, int pIndex=0) const FbxObject [inline]
GetSrcObject(const T *pFBX_TYPE, int pIndex=0) const FbxObject [inline]
GetSrcObject(int pIndex=0) const FbxObject [inline]
GetSrcObject(const T *pFBX_TYPE, const FbxCriteria &pCriteria, int pIndex=0) const FbxObject [inline]
GetSrcObject(const FbxCriteria &pCriteria, int pIndex=0) const FbxObject [inline]
GetSrcObjectCount() const FbxObject [inline]
GetSrcObjectCount(const FbxCriteria &pCriteria) const FbxObject [inline]
GetSrcObjectCount(FbxClassId pClassId) const FbxObject [inline]
GetSrcObjectCount(const T *pFBX_TYPE) const FbxObject [inline]
GetSrcObjectCount() const FbxObject [inline]
GetSrcObjectCount(const T *pFBX_TYPE, const FbxCriteria &pCriteria) const FbxObject [inline]
GetSrcObjectCount(const FbxCriteria &pCriteria) const FbxObject [inline]
GetSrcProperty(int pIndex=0) const FbxObject [inline]
GetSrcPropertyCount() const FbxObject [inline]
GetTextureIndices(FbxLayerElementArrayTemplate< int > **pLockableArray, FbxLayerElement::EType pTextureType) const FbxMesh
GetTextureUV(FbxLayerElementArrayTemplate< FbxVector2 > **pLockableArray, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse) const FbxMesh
GetTextureUVCount(FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)FbxMesh
GetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)FbxMesh
GetUniqueID() const FbxObject
GetUrl() const FbxObject [virtual]
GetUserDataPtr(const FbxUInt64 &pUserID) const FbxObject
GetUserDataPtr() const FbxObject [inline]
GetUVLayerCount() const FbxMesh
GetUVSetNames(FbxStringList &pUVSetNameList) const FbxGeometryBase
GetVertexCreaseInfo(int pVertexIndex)FbxMesh
GetVertexCreaseInfoArray(FbxLayerElementArrayTemplate< double > **pCreaseArray)FbxMesh
HasDefaultImplementation(void) const FbxObject
InitBinormals(int pCount=0, const int pLayerIndex=0, const char *pName="")FbxGeometryBase
InitBinormals(FbxGeometryBase *pSrc, const int pLayerIndex=0)FbxGeometryBase
InitControlPoints(int pCount)FbxGeometryBase [virtual]
InitMaterialIndices(FbxLayerElement::EMappingMode pMappingMode)FbxMesh
InitNormals(int pCount=0)FbxGeometryBase
InitNormals(FbxGeometryBase *pSrc)FbxGeometryBase
InitTangents(int pCount=0, const int pLayerIndex=0, const char *pName="")FbxGeometryBase
InitTangents(FbxGeometryBase *pSrc, const int pLayerIndex=0)FbxGeometryBase
InitTextureIndices(FbxLayerElement::EMappingMode pMappingMode, FbxLayerElement::EType pTextureType)FbxMesh
InitTextureIndices(FbxLayerElementTexture *pLayerElementTexture, FbxLayerElement::EMappingMode pMappingMode)FbxMesh [protected]
InitTextureUV(int pCount, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)FbxMesh
InitTextureUVIndices(FbxLayerElement::EMappingMode pMappingMode, FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)FbxMesh
Is(const FbxClassId &pClassId) const FbxObject [inline]
Is(T *pClassType) const FbxObject [inline]
Is() const FbxObject [inline]
IsAReferenceTo() const FbxObject
IsConnectedDstObject(const FbxObject *pObject) const FbxObject [inline]
IsConnectedDstProperty(const FbxProperty &pProperty)FbxObject [inline]
IsConnectedSrcObject(const FbxObject *pObject) const FbxObject [inline]
IsConnectedSrcProperty(const FbxProperty &pProperty)FbxObject [inline]
IsReferencedBy() const FbxObject
IsRuntime(const FbxClassId &pClassId) const FbxObject
IsRuntimePlug() const FbxObject
IsTriangleMesh() const FbxMesh
Localize(const char *pID, const char *pDefault=NULL) const FbxObject [virtual]
mBoundaryRuleFbxMesh [protected]
mDisplaySubdivisionsFbxMesh [protected]
mEdgeArrayFbxMesh
MemoryUsage() const FbxGeometryBase [virtual]
MergePointsForPolygonVerteNormals(FbxArray< int > &pMergeList)FbxMesh
mPolygonsFbxMesh
mPolygonVerticesFbxMesh
mPreserveBordersFbxMesh [protected]
mPreserveHardEdgesFbxMesh [protected]
mPreviewDivisionLevelsFbxMesh [protected]
mPropagateEdgeHardnessFbxMesh [protected]
mPVEndFlagsFbxMesh [protected]
mRenderDivisionLevelsFbxMesh [protected]
mSmoothnessFbxMesh [protected]
mV2PVMapFbxMesh [protected]
PolygonIndexCompare(const void *p1, const void *p2)FbxMesh [protected, static]
PolySetTexture(FbxLayer *pLayer, int pTextureIndex, FbxLayerElement::EType pTextureType)FbxMesh [protected]
PrimaryVisibilityFbxGeometryBase
ReceiveShadowFbxGeometryBase
RemoveBadPolygons()FbxMesh
RemoveDeformer(int pIndex, FbxStatus *pStatus=NULL)FbxGeometry
RemoveDuplicatedEdges(FbxArray< int > &pEdgeIndexList)FbxMesh
RemoveElementBinormal(FbxGeometryElementBinormal *pElementBinormal)FbxGeometryBase
RemoveElementEdgeCrease(FbxGeometryElementCrease *pElementCrease)FbxGeometryBase
RemoveElementHole(FbxGeometryElementHole *pElementHole)FbxGeometryBase
RemoveElementMaterial(FbxGeometryElementMaterial *pElementMaterial)FbxGeometryBase
RemoveElementNormal(FbxGeometryElementNormal *pElementNormal)FbxGeometryBase
RemoveElementPolygonGroup(FbxGeometryElementPolygonGroup *pElementPolygonGroup)FbxGeometryBase
RemoveElementSmoothing(FbxGeometryElementSmoothing *pElementSmoothing)FbxGeometryBase
RemoveElementTangent(FbxGeometryElementTangent *pElementTangent)FbxGeometryBase
RemoveElementUserData(FbxGeometryElementUserData *pElementUserData)FbxGeometryBase
RemoveElementUV(FbxGeometryElementUV *pElementUV)FbxGeometryBase
RemoveElementVertexColor(FbxGeometryElementVertexColor *pElementVertexColor)FbxGeometryBase
RemoveElementVertexCrease(FbxGeometryElementCrease *pElementCrease)FbxGeometryBase
RemoveElementVisibility(FbxGeometryElementVisibility *pElementVisibility)FbxGeometryBase
RemoveImplementation(FbxImplementation *pImplementation)FbxObject
RemoveListener(FbxEventHandler &pHandler)FbxEmitter
RemovePolygon(int pPolygonIndex)FbxMesh
RemovePrefix(char *pName)FbxObject [static]
RemoveTextureIndex(FbxLayerElementTexture *pLayerElementTextures, int pPolygonIndex, int pOffset)FbxMesh [protected]
RemoveUVIndex(FbxLayerElementUV *pLayerElementUV, int pPolygonIndex, int pOffset)FbxMesh [protected]
ReservePolygonCount(int pCount)FbxMesh [inline]
ReservePolygonVertexCount(int pCount)FbxMesh [inline]
Reset()FbxMesh
ResetProperties()FbxObject
RootPropertyFbxObject
sColorFbxNodeAttribute [static]
sDefaultColorFbxNodeAttribute [static]
SetAllObjectFlags(FbxUInt pFlags)FbxObject
SetBoundaryRule(EBoundaryRule pBoundaryRule)FbxMesh
SetControlPointAt(const FbxVector4 &pCtrlPoint, const FbxVector4 &pNormal, int pIndex, bool pI2DSearch=false)FbxGeometryBase [virtual]
SetControlPointAt(const FbxVector4 &pCtrlPoint, int pIndex)FbxGeometryBase [virtual]
SetControlPointCount(int pCount)FbxGeometryBase [virtual]
SetControlPointNormalAt(const FbxVector4 &pNormal, int pIndex, bool pI2DSearch=false)FbxGeometryBase [virtual]
SetDefaultImplementation(FbxImplementation *pImplementation)FbxObject
SetDefaultShape(int pBlendShapeIndex, int pBlendShapeChannelIndex, double pPercent)FbxGeometry
SetDefaultShape(FbxBlendShapeChannel *pBlendShapeChannel, double pPercent)FbxGeometry
SetDisplaySubdivisions(bool pDisplySubdivisions)FbxMesh
SetEdgeCreaseInfo(int pEdgeIndex, double pWeight)FbxMesh
SetEdgeCreaseInfoArray(FbxArray< double > *pWeightArray)FbxMesh
SetInitialName(const char *pName)FbxObject
SetMeshEdge(int pEdgeIndex, int pValue)FbxMesh [inline]
SetMeshEdgeCount(int pEdgeCount)FbxMesh
SetMeshEdgeIndex(int pEdgeIndex, int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates, int pExistedEdgeCount=-1)FbxMesh
SetMeshEdgeIndex(int pEdgeIndex, int pPolygonIndex, int pPositionInPolygon)FbxMesh
SetMeshPreviewDivisionLevels(int pPreviewDivisionLevels)FbxMesh
SetMeshRenderDivisionLevels(int pRenderDivisionLevels)FbxMesh
SetMeshSmoothness(FbxMesh::ESmoothness pSmoothness)FbxMesh
SetName(const char *pName)FbxObject
SetNameSpace(FbxString pNameSpace)FbxObject
SetObjectFlags(EObjectFlag pFlags, bool pValue)FbxObject
SetPivot(FbxAMatrix &pXMatrix)FbxGeometry
SetPolygonGroup(int pPolygonIndex, int pGroup) const FbxMesh [inline]
SetPolyHoleInfo(int pFaceIndex, bool pIsHole)FbxMesh
SetPolyHoleInfoArray(FbxArray< bool > *pHoleArray)FbxMesh
SetPreserveBorders(bool pPreserveBorders)FbxMesh
SetPreserveHardEdges(bool pPreserveHardEdges)FbxMesh
SetPropagateEdgeHardness(bool pPropagateEdgeHardness)FbxMesh
SetRuntimeClassId(const FbxClassId &pClassId)FbxObject
SetSelected(bool pSelected)FbxObject [virtual]
SetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, int pIndex, FbxLayerElement::EType pTypeIdentifier)FbxMesh
SetUrl(char *pUrl)FbxObject [virtual]
SetUserDataPtr(const FbxUInt64 &pUserID, void *pUserData)FbxObject
SetUserDataPtr(void *pUserData)FbxObject [inline]
SetVertexCreaseInfo(int pVertexIndex, double pWeight)FbxMesh
SetVertexCreaseInfoArray(FbxArray< double > *pWeightArray)FbxMesh
SplitPoints(FbxLayerElement::EType pTypeIdentifier=FbxLayerElement::eTextureDiffuse)FbxMesh
StripPrefix(FbxString &lName)FbxObject [static]
StripPrefix(const char *pName)FbxObject [static]