This reference page is linked to from the following overview topics: List of Python Fbx classes.
#include <fbxperipheral.h>
FbxPeripheral is an interface to load/unload content of FbxObject from memory to somewhere you defined, for example, to a temporary file on disk .
You need to inherited your own peripheral class from this class and overload the functions to control what information of a FbxObject you want to load/unload, and where you are going to load/unload these information to. For example, you can ask an object to dump itself on disk to free some memory and vice-versa when you want to load/unload this object from your scene flexibly.
Definition at line 31 of file fbxperipheral.h.
Public Member Functions |
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| virtual void | Reset ()=0 |
| Reset the peripheral to its initial state.
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| virtual bool | UnloadContentOf (FbxObject *pObject)=0 |
| Unload the content of pObject. |
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| virtual bool | LoadContentOf (FbxObject *pObject)=0 |
| Load the content of pObject. |
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| virtual bool | CanUnloadContentOf (FbxObject *pObject)=0 |
| Check if this peripheral can unload the
given object content. |
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| virtual bool | CanLoadContentOf (FbxObject *pObject)=0 |
| Check if this peripheral can load the given
object content. |
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| virtual void | InitializeConnectionsOf (FbxObject *pObject)=0 |
| Initialize the connections of an object.
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| virtual void | UninitializeConnectionsOf (FbxObject *pObject)=0 |
| Uninitialize the connections of an object.
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Constructor and Destructor |
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| FbxPeripheral () | |
| Constructor. |
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| virtual | ~FbxPeripheral () |
| Destructor. |
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| FbxPeripheral | ( | ) |
Constructor.
| virtual ~FbxPeripheral | ( | ) | [virtual] |
Destructor.
| virtual void Reset | ( | ) | [pure virtual] |
Reset the peripheral to its initial state.
| virtual bool UnloadContentOf | ( | FbxObject * | pObject | ) | [pure virtual] |
Unload the content of pObject.
| pObject | Object whose content is to be offloaded into the peripheral storage area. |
true if the object content has been successfully
transferred. false otherwise.| virtual bool LoadContentOf | ( | FbxObject * | pObject | ) | [pure virtual] |
Load the content of pObject.
| pObject | Object whose content is to be loaded from the peripheral storage area. |
true if the object content has been successfully
transferred. false otherwise.| virtual bool CanUnloadContentOf | ( | FbxObject * | pObject | ) | [pure virtual] |
Check if this peripheral can unload the given object content.
| pObject | Object whose content has to be transferred. |
true if the peripheral can handle this object
content and has enough space in its storage area.false
otherwise.| virtual bool CanLoadContentOf | ( | FbxObject * | pObject | ) | [pure virtual] |
Check if this peripheral can load the given object content.
| pObject | Object whose content has to be transferred. |
true if the peripheral can handle this object
content. false otherwise.| virtual void InitializeConnectionsOf | ( | FbxObject * | pObject | ) | [pure virtual] |
Initialize the connections of an object.
| pObject | Object on which the request for connection is done. |
| virtual void UninitializeConnectionsOf | ( | FbxObject * | pObject | ) | [pure virtual] |
Uninitialize the connections of an object.
| pObject | Object on which the request for disconnection is done. |