This reference page is linked to from the following overview topics: Meshes, Materials and Textures.
#include <fbxproceduraltexture.h>
Contains the information to generate a texture procedurally.
Data information for the texture generation is contained in a blob property.
ImportScene/DisplayMaterial.cxx, ImportScene/DisplayTexture.cxx, and ProceduralTexture/main.cxx.
Definition at line 27 of file fbxproceduraltexture.h.
Procedural Texture Properties |
|
| FbxPropertyT< FbxBlob > | BlobProp |
| This property handles the raw data for
generating procedural texture. |
|
| void | Reset () |
| Resets the default procedural texture
values. |
|
Property Access Methods |
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| void | SetBlob (FbxBlob &pBlob) |
| Sets the blob. |
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| FbxBlob | GetBlob () const |
| Get the blob. |
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| void Reset | ( | ) | [virtual] |
Resets the default procedural texture values.
Reimplemented from FbxTexture.
| void SetBlob | ( | FbxBlob & | pBlob | ) |
Sets the blob.
| pBlob | Blob containing information for the procedural texture |
| FbxBlob GetBlob | ( | ) | const |
Get the blob.
This property handles the raw data for generating procedural texture.
Definition at line 39 of file fbxproceduraltexture.h.