FbxProceduralTexture Class Reference
 
 
 
FbxProceduralTexture Class Reference

This reference page is linked to from the following overview topics: Meshes, Materials and Textures.


#include <fbxproceduraltexture.h>


Class Description

Contains the information to generate a texture procedurally.

Data information for the texture generation is contained in a blob property.

See also:
FbxTexture
Examples:

ImportScene/DisplayMaterial.cxx, ImportScene/DisplayTexture.cxx, and ProceduralTexture/main.cxx.

Definition at line 27 of file fbxproceduraltexture.h.

Inheritance diagram for FbxProceduralTexture:
FbxTexture FbxObject FbxEmitter

List of all members.

Procedural Texture Properties

FbxPropertyT< FbxBlob BlobProp
  This property handles the raw data for generating procedural texture.
void  Reset ()
  Resets the default procedural texture values.

Property Access Methods

void  SetBlob (FbxBlob &pBlob)
  Sets the blob.
FbxBlob  GetBlob () const
  Get the blob.

Member Function Documentation

void Reset ( ) [virtual]

Resets the default procedural texture values.

Reimplemented from FbxTexture.

void SetBlob ( FbxBlob pBlob )

Sets the blob.

Parameters:
pBlob Blob containing information for the procedural texture
Examples:
ProceduralTexture/main.cxx.
FbxBlob GetBlob ( ) const

Get the blob.

Returns:
Blob containing information for the procedural texture
Examples:
ProceduralTexture/main.cxx.

Member Data Documentation

This property handles the raw data for generating procedural texture.

Definition at line 39 of file fbxproceduraltexture.h.


The documentation for this class was generated from the following file: