#include <fbxprocessor.h>
The class and its derived classes(e.g.
FbxProcessorXRefCopy, FbxProcessorXRefCopyUserLibrary, etc.) are used to process shader, library, asset, etc. For example, you could update object property and its value via FbxProcessor::ProcessObject(), FbxProcessor::internal_ProcessObject(), etc.
Definition at line 27 of file fbxprocessor.h.
Public Member Functions |
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Processor management
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| bool | ProcessCollection (FbxCollection *pCollection=0) |
| Process the specified collection. |
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| bool | ProcessObject (FbxObject *pCollection=0) |
| Process the specified object. |
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| bool ProcessCollection | ( | FbxCollection * | pCollection = 0 |
) |
| bool ProcessObject | ( | FbxObject * | pCollection = 0 |
) |
Process the specified object.
| pCollection | FbxObject to process |