#include <fbxprocessorshaderdependency.h>
Crawls CgFx and HLSL shader files, copies them, and all dependent shader files into the location specified by RootProcessPath.
Definition at line 27 of file fbxprocessorshaderdependency.h.
Public Member Functions |
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| void | ClearProcessedFiles () |
Public Attributes |
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| FbxPropertyT< FbxString > | RootProcessPath |
| FbxPropertyT< FbxBool > | CleanupOnDestroy |
| FbxPropertyT< FbxString > | AdditionalIncludePaths |
Protected Member Functions |
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Overridable internal function
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| virtual bool | internal_ProcessObject (FbxObject *pObject) |
| void ClearProcessedFiles | ( | ) |
| virtual bool internal_ProcessObject | ( | FbxObject * | pObject | ) | [protected, virtual] |
Definition at line 32 of file fbxprocessorshaderdependency.h.
Definition at line 34 of file fbxprocessorshaderdependency.h.
Definition at line 36 of file fbxprocessorshaderdependency.h.