#include <fbxprocessorxref.h>
This class contains objects This class also provides access to global settings and take information.
Definition at line 26 of file fbxprocessorxref.h.
Classes |
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| struct | AutoRevertPropertyChanges |
| This is just a safety net to make sure
RevertPropertyChanges is called when this goes out of scope.
More... |
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| class | MissingUrlHandler |
| struct | PropertyUpdate |
| Since FbxProperty is an opaque type,
we can't do an efficient operator < on it, and must keep the
data on the object, which can be compared through pointers, and
then we can further compare against the property name. More... |
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Public Types |
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| typedef FbxSet2< PropertyUpdate > | UpdateSet |
| typedef
FbxMap< FbxObject *, UpdateSet > |
PropertyUpdateMap |
Public Member Functions |
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| PropertyUpdateMap & | GetUpdatedProperties () |
| All properties that were updated, with their
original value. |
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| void | RevertPropertyChanges () |
| If property tracking was enabled, goes
through and reverts all changes to the properties. |
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Public Attributes |
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| MissingUrlHandler * | MissingUrlHandler |
| Optional callback; when set, this will be
called when an Url cannot be be copied because the source is not
found. |
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Properties
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| FbxPropertyT< FbxString > | OutputDirectory |
| FbxPropertyT< FbxBool > | UpdateProperties |
| As we resolve xref and copy assets, do we
update properties to now use this relative path? Defaults to TRUE.
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| FbxPropertyT< FbxBool > | TrackUpdatedProperties |
| Default to FALSE -- when set, this informs
the processor to track every properties that were modified during
the scene processing. |
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| FbxPropertyT< FbxBool > | ForceCopy |
| Default to TRUE -- when not set, files are
only copied if one of the following conditions is met: |
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| FbxPropertyT< FbxBool > | CopyFileTimes |
| Default to TRUE -- when copying a file, also
copy its modification time. |
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| typedef FbxSet2<PropertyUpdate> UpdateSet |
Definition at line 93 of file fbxprocessorxref.h.
| typedef FbxMap<FbxObject*, UpdateSet> PropertyUpdateMap |
Definition at line 94 of file fbxprocessorxref.h.
| PropertyUpdateMap& GetUpdatedProperties | ( | ) |
All properties that were updated, with their original value.
Will always be empty if TrackUpdatedProperties was not set before calling ProcessCollection/ProcessObject. NOT cleared before each processing run.
| void RevertPropertyChanges | ( | ) |
If property tracking was enabled, goes through and reverts all changes to the properties.
Does not un-copy the files, naturally.
Definition at line 42 of file fbxprocessorxref.h.
As we resolve xref and copy assets, do we update properties to now use this relative path? Defaults to TRUE.
Definition at line 47 of file fbxprocessorxref.h.
Default to FALSE -- when set, this informs the processor to track every properties that were modified during the scene processing.
Definition at line 52 of file fbxprocessorxref.h.
Default to TRUE -- when not set, files are only copied if one of the following conditions is met:
1) Target does not exist 2) Target has a different time 3) Target has a different size
Definition at line 61 of file fbxprocessorxref.h.
Default to TRUE -- when copying a file, also copy its modification time.
A bit of a requirement if you're not going to use ForceCopy.
Definition at line 66 of file fbxprocessorxref.h.
Optional callback; when set, this will be called when an Url cannot be be copied because the source is not found.
Memory is owned by the client code, and will not be freed by us.
Definition at line 73 of file fbxprocessorxref.h.