This reference page is linked to from the following overview topics: List of Python Fbx classes.
#include <fbxrenamingstrategy.h>
The FbxSceneRenamer provides a way to easily rename objects in a scene without using the FbxRenamingStrategy class.
FbxSceneRenamer can remove name clashing and illegal characters. It also manages namespaces.
Example: Maya only accepts names with letters, digits, or underscores, and we want to convert all the names of a scene from FBX format to Maya format.
FbxSceneRenamer lSceneRenamer(pScene); lSceneRenamer.RenameFor(FbxSceneRenamer::eFBX_TO_MAYA);
Definition at line 284 of file fbxrenamingstrategy.h.
Public Types |
|
| enum | ERenamingMode
{ eNone, eMAYA_TO_FBX5, eMAYA_TO_FBX_MB75, eMAYA_TO_FBX_MB70, eFBXMB75_TO_FBXMB70, eFBX_TO_FBX, eMAYA_TO_FBX, eFBX_TO_MAYA, eLW_TO_FBX, eFBX_TO_LW, eXSI_TO_FBX, eFBX_TO_XSI, eMAX_TO_FBX, eFBX_TO_MAX, eMB_TO_FBX, eFBX_TO_MB, eDAE_TO_FBX, eFBX_TO_DAE } |
| The Mode describing from which format to
which format. More... |
|
Public Member Functions |
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| FbxSceneRenamer (FbxScene *pScene) | |
| Constructor. |
|
| virtual | ~FbxSceneRenamer () |
| Destructor. |
|
| void | RenameFor (ERenamingMode pMode) |
| Rename the objects of the scene according
the specific mode. |
|
| enum ERenamingMode |
The Mode describing from which format to which format.
Definition at line 315 of file fbxrenamingstrategy.h.
| FbxSceneRenamer | ( | FbxScene * | pScene | ) | [inline] |
Constructor.
| pScene | A scene which contains objects to be renamed. |
Definition at line 290 of file fbxrenamingstrategy.h.
{mScene = pScene;};
| virtual ~FbxSceneRenamer | ( | ) | [inline, virtual] |
| void RenameFor | ( | ERenamingMode | pMode | ) |
Rename the objects of the scene according the specific mode.
| pMode | A mode describing from which format to which format. |