This reference page is linked to from the following overview topics: Supported String Formats, Animating a Node, Customizing the FBX SDK, Meshes, FBX SDK 2014, Merging Two Scenes, Customizing File Formats with FBX SDK I/O Plug-ins, Extracting the Animation Data from a FBX File, FBX Node Attributes.
Architecture definition.
List of available preprocessor defines that can appear on various systems:
Operating System: FBXSDK_ENV_WIN (Windows) FBXSDK_ENV_WINRT (Windows RT) FBXSDK_ENV_MAC (MacOSX) FBXSDK_ENV_LINUX (Linux)
Architecture: FBXSDK_ARCH_IX86 (Intel x86) FBXSDK_ARCH_AMD64 (AMD64) FBXSDK_ARCH_ARM (Advanced RISC Machine)
Processor: FBXSDK_CPU_32 (32bit processor) FBXSDK_CPU_64 (64bit processor)
Compiler: FBXSDK_COMPILER_MSC (Microsoft Compiler) FBXSDK_COMPILER_GNU (GNU Compiler) FBXSDK_COMPILER_INTEL (Intel Compiler)
These definitions are based on the information found here: http://predef.sourceforge.net/index.php
Definition in file fbxarch.h.
Defines |
|
| #define | FBXSDK_DLLIMPORT |
| #define | FBXSDK_DLLEXPORT |
| #define | FBXSDK_DLL FBXSDK_DLLIMPORT |
| #define | NULL ((void*)0) |
| #define | _MAX_PATH 260 |
| #define | strcmpi strcasecmp |
| #define | stricmp strcasecmp |
| #define | strncmpi strncasecmp |
| #define | strnicmp strncasecmp |
| #define FBXSDK_DLLIMPORT |
| #define FBXSDK_DLLEXPORT |
| #define FBXSDK_DLL FBXSDK_DLLIMPORT |
| #define NULL ((void*)0) |
| #define _MAX_PATH 260 |
| #define strcmpi strcasecmp |
| #define stricmp strcasecmp |
| #define strncmpi strncasecmp |
| #define strnicmp strncasecmp |