fbxsdk/scene/shading/fbxbindingtablebase.h Source File
 
 
 
fbxsdk/scene/shading/fbxbindingtablebase.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_BINDING_TABLE_BASE_H_
00014 #define _FBXSDK_SCENE_SHADING_BINDING_TABLE_BASE_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/core/fbxobject.h>
00019 #include <fbxsdk/scene/shading/fbxbindingtableentry.h>
00020 #include <fbxsdk/core/base/fbxdynamicarray.h>
00021 
00022 #include <fbxsdk/fbxsdk_nsbegin.h>
00023 
00030 class FBXSDK_DLL FbxBindingTableBase : public FbxObject
00031 {
00032     FBXSDK_ABSTRACT_OBJECT_DECLARE(FbxBindingTableBase,FbxObject);
00033 
00034 public:
00038     FbxBindingTableEntry& AddNewEntry();
00039 
00043     size_t GetEntryCount() const;
00044 
00049     FbxBindingTableEntry const& GetEntry( size_t pIndex ) const;
00050 
00055     FbxBindingTableEntry& GetEntry( size_t pIndex );
00056 
00062     const FbxBindingTableEntry* GetEntryForSource(const char* pSrcName) const;
00063 
00069     const FbxBindingTableEntry* GetEntryForDestination(const char* pDestName) const;
00070 
00071 /*****************************************************************************************************************************
00072 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00073 *****************************************************************************************************************************/
00074 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00075     // Remark: This method copies the mEntries table AND clears the UserData on the resulting copy to prevent shared memory
00076     // data between clones/copies.
00077     virtual FbxObject& Copy(const FbxObject& pObject);
00078 
00079 private:
00080     FbxDynamicArray<FbxBindingTableEntry> mEntries;
00081 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00082 };
00083 
00084 #include <fbxsdk/fbxsdk_nsend.h>
00085 
00086 #endif /* _FBXSDK_SCENE_SHADING_BINDING_TABLE_BASE_H_ */