#include <fbxsdk/fbxsdk_def.h>#include <fbxsdk/scene/geometry/fbxnodeattribute.h>#include <fbxsdk/scene/geometry/fbxcache.h>#include <fbxsdk/fbxsdk_nsbegin.h>#include <fbxsdk/fbxsdk_nsend.h>Definition in file fbxcachedeffect.h.
Classes |
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| class | FbxCachedEffect |
| A cached effect is a type of node attribute
to represent certain type of effect by an cache object. More... |
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Functions |
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| EFbxType | FbxTypeOf (const FbxCachedEffect::ECategory &) |
| EFbxType FbxTypeOf | ( | const FbxCachedEffect::ECategory & | ) | [inline] |