fbxsdk/scene/geometry/fbxcameraswitcher.h Source File
 
 
 
fbxsdk/scene/geometry/fbxcameraswitcher.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_GEOMETRY_CAMERA_SWITCHER_H_
00014 #define _FBXSDK_SCENE_GEOMETRY_CAMERA_SWITCHER_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/core/base/fbxarray.h>
00019 #include <fbxsdk/scene/geometry/fbxnodeattribute.h>
00020 
00021 #include <fbxsdk/fbxsdk_nsbegin.h>
00022 
00032 class FBXSDK_DLL FbxCameraSwitcher : public FbxNodeAttribute
00033 {
00034     FBXSDK_OBJECT_DECLARE(FbxCameraSwitcher,FbxNodeAttribute);
00035 
00036     public:
00045         FbxPropertyT<FbxInt>        CameraIndex;
00047 
00049     virtual FbxNodeAttribute::EType GetAttributeType() const;
00050 
00061 
00066         int GetDefaultCameraIndex() const;
00067 
00074         void SetDefaultCameraIndex(int pIndex);
00075 
00077 
00078 /*****************************************************************************************************************************
00079 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00080 *****************************************************************************************************************************/
00081 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00082         virtual FbxObject& Copy(const FbxObject& pObject);
00083 
00084 protected:
00085     virtual void Destruct(bool pRecursive);
00086     virtual void ConstructProperties(bool pForceSet);
00087 
00088 public:
00089     void AddCameraName(char* pCameraName);
00090     char* GetCameraName(FbxUInt pIndex) const;
00091     FbxUInt GetCameraNameCount() const;
00092         void ClearCameraNames();
00093 
00094 protected:
00095     FbxArray<FbxString*> mCameraNameList;
00096 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00097 };
00098 
00099 #include <fbxsdk/fbxsdk_nsend.h>
00100 
00101 #endif /* _FBXSDK_SCENE_GEOMETRY_CAMERA_SWITCHER_H_ */