fbxsdk/scene/constraint/fbxcharacternodename.h File Reference
 
 
 
fbxsdk/scene/constraint/fbxcharacternodename.h File Reference

File Description

Definition in file fbxcharacternodename.h.

Defines

#define  Character_Hips   "Hips"
#define  Character_LeftUpLeg   "LeftUpLeg"
#define  Character_LeftLeg   "LeftLeg"
#define  Character_LeftFoot   "LeftFoot"
#define  Character_RightUpLeg   "RightUpLeg"
#define  Character_RightLeg   "RightLeg"
#define  Character_RightFoot   "RightFoot"
#define  Character_Spine   "Spine"
#define  Character_LeftArm   "LeftArm"
#define  Character_LeftForeArm   "LeftForeArm"
#define  Character_LeftHand   "LeftHand"
#define  Character_RightArm   "RightArm"
#define  Character_RightForeArm   "RightForeArm"
#define  Character_RightHand   "RightHand"
#define  Character_Head   "Head"
#define  Character_LeftToeBase   "LeftToeBase"
#define  Character_RightToeBase   "RightToeBase"
#define  Character_LeftShoulder   "LeftShoulder"
#define  Character_RightShoulder   "RightShoulder"
#define  Character_LeftShoulderExtra   "LeftShoulderExtra"
#define  Character_RightShoulderExtra   "RightShoulderExtra"
#define  Character_Neck   "Neck"
#define  Character_LeftFingerBase   "LeftFingerBase"
#define  Character_RightFingerBase   "RightFingerBase"
#define  Character_Spine1   "Spine1"
#define  Character_Spine2   "Spine2"
#define  Character_Spine3   "Spine3"
#define  Character_Spine4   "Spine4"
#define  Character_Spine5   "Spine5"
#define  Character_Spine6   "Spine6"
#define  Character_Spine7   "Spine7"
#define  Character_Spine8   "Spine8"
#define  Character_Spine9   "Spine9"
#define  Character_Neck1   "Neck1"
#define  Character_Neck2   "Neck2"
#define  Character_Neck3   "Neck3"
#define  Character_Neck4   "Neck4"
#define  Character_Neck5   "Neck5"
#define  Character_Neck6   "Neck6"
#define  Character_Neck7   "Neck7"
#define  Character_Neck8   "Neck8"
#define  Character_Neck9   "Neck9"
#define  Character_LeftUpLegRoll   "LeftUpLegRoll"
#define  Character_LeftLegRoll   "LeftLegRoll"
#define  Character_RightUpLegRoll   "RightUpLegRoll"
#define  Character_RightLegRoll   "RightLegRoll"
#define  Character_LeftArmRoll   "LeftArmRoll"
#define  Character_LeftForeArmRoll   "LeftForeArmRoll"
#define  Character_RightArmRoll   "RightArmRoll"
#define  Character_RightForeArmRoll   "RightForeArmRoll"
#define  Character_LeftUpLegRollEx   "LeftUpLegRollEx"
#define  Character_LeftLegRollEx   "LeftLegRollEx"
#define  Character_RightUpLegRollEx   "RightUpLegRollEx"
#define  Character_RightLegRollEx   "RightLegRollEx"
#define  Character_LeftArmRollEx   "LeftArmRollEx"
#define  Character_LeftForearmRollEx   "LeftForeArmRollEx"
#define  Character_RightArmRollEx   "RightArmRollEx"
#define  Character_RightForearmRollEx   "RightForeArmRollEx"
#define  Character_Props0   "Props0"
#define  Character_Props1   "Props1"
#define  Character_Props2   "Props2"
#define  Character_Props3   "Props3"
#define  Character_Props4   "Props4"
#define  Character_LeftHandThumb1   "LeftHandThumb1"
#define  Character_LeftHandThumb2   "LeftHandThumb2"
#define  Character_LeftHandThumb3   "LeftHandThumb3"
#define  Character_LeftHandThumb4   "LeftHandThumb4"
#define  Character_LeftHandIndex1   "LeftHandIndex1"
#define  Character_LeftHandIndex2   "LeftHandIndex2"
#define  Character_LeftHandIndex3   "LeftHandIndex3"
#define  Character_LeftHandIndex4   "LeftHandIndex4"
#define  Character_LeftHandMiddle1   "LeftHandMiddle1"
#define  Character_LeftHandMiddle2   "LeftHandMiddle2"
#define  Character_LeftHandMiddle3   "LeftHandMiddle3"
#define  Character_LeftHandMiddle4   "LeftHandMiddle4"
#define  Character_LeftHandRing1   "LeftHandRing1"
#define  Character_LeftHandRing2   "LeftHandRing2"
#define  Character_LeftHandRing3   "LeftHandRing3"
#define  Character_LeftHandRing4   "LeftHandRing4"
#define  Character_LeftHandPinky1   "LeftHandPinky1"
#define  Character_LeftHandPinky2   "LeftHandPinky2"
#define  Character_LeftHandPinky3   "LeftHandPinky3"
#define  Character_LeftHandPinky4   "LeftHandPinky4"
#define  Character_LeftHandExtraFinger1   "LeftHandExtraFinger1"
#define  Character_LeftHandExtraFinger2   "LeftHandExtraFinger2"
#define  Character_LeftHandExtraFinger3   "LeftHandExtraFinger3"
#define  Character_LeftHandExtraFinger4   "LeftHandExtraFinger4"
#define  Character_RightHandThumb1   "RightHandThumb1"
#define  Character_RightHandThumb2   "RightHandThumb2"
#define  Character_RightHandThumb3   "RightHandThumb3"
#define  Character_RightHandThumb4   "RightHandThumb4"
#define  Character_RightHandIndex1   "RightHandIndex1"
#define  Character_RightHandIndex2   "RightHandIndex2"
#define  Character_RightHandIndex3   "RightHandIndex3"
#define  Character_RightHandIndex4   "RightHandIndex4"
#define  Character_RightHandMiddle1   "RightHandMiddle1"
#define  Character_RightHandMiddle2   "RightHandMiddle2"
#define  Character_RightHandMiddle3   "RightHandMiddle3"
#define  Character_RightHandMiddle4   "RightHandMiddle4"
#define  Character_RightHandRing1   "RightHandRing1"
#define  Character_RightHandRing2   "RightHandRing2"
#define  Character_RightHandRing3   "RightHandRing3"
#define  Character_RightHandRing4   "RightHandRing4"
#define  Character_RightHandPinky1   "RightHandPinky1"
#define  Character_RightHandPinky2   "RightHandPinky2"
#define  Character_RightHandPinky3   "RightHandPinky3"
#define  Character_RightHandPinky4   "RightHandPinky4"
#define  Character_RightHandExtraFinger1   "RightHandExtraFinger1"
#define  Character_RightHandExtraFinger2   "RightHandExtraFinger2"
#define  Character_RightHandExtraFinger3   "RightHandExtraFinger3"
#define  Character_RightHandExtraFinger4   "RightHandExtraFinger4"
#define  Character_LeftFootThumb1   "LeftFootThumb1"
#define  Character_LeftFootThumb2   "LeftFootThumb2"
#define  Character_LeftFootThumb3   "LeftFootThumb3"
#define  Character_LeftFootThumb4   "LeftFootThumb4"
#define  Character_LeftFootIndex1   "LeftFootIndex1"
#define  Character_LeftFootIndex2   "LeftFootIndex2"
#define  Character_LeftFootIndex3   "LeftFootIndex3"
#define  Character_LeftFootIndex4   "LeftFootIndex4"
#define  Character_LeftFootMiddle1   "LeftFootMiddle1"
#define  Character_LeftFootMiddle2   "LeftFootMiddle2"
#define  Character_LeftFootMiddle3   "LeftFootMiddle3"
#define  Character_LeftFootMiddle4   "LeftFootMiddle4"
#define  Character_LeftFootRing1   "LeftFootRing1"
#define  Character_LeftFootRing2   "LeftFootRing2"
#define  Character_LeftFootRing3   "LeftFootRing3"
#define  Character_LeftFootRing4   "LeftFootRing4"
#define  Character_LeftFootPinky1   "LeftFootPinky1"
#define  Character_LeftFootPinky2   "LeftFootPinky2"
#define  Character_LeftFootPinky3   "LeftFootPinky3"
#define  Character_LeftFootPinky4   "LeftFootPinky4"
#define  Character_LeftFootExtraFinger1   "LeftFootExtraFinger1"
#define  Character_LeftFootExtraFinger2   "LeftFootExtraFinger2"
#define  Character_LeftFootExtraFinger3   "LeftFootExtraFinger3"
#define  Character_LeftFootExtraFinger4   "LeftFootExtraFinger4"
#define  Character_RightFootThumb1   "RightFootThumb1"
#define  Character_RightFootThumb2   "RightFootThumb2"
#define  Character_RightFootThumb3   "RightFootThumb3"
#define  Character_RightFootThumb4   "RightFootThumb4"
#define  Character_RightFootIndex1   "RightFootIndex1"
#define  Character_RightFootIndex2   "RightFootIndex2"
#define  Character_RightFootIndex3   "RightFootIndex3"
#define  Character_RightFootIndex4   "RightFootIndex4"
#define  Character_RightFootMiddle1   "RightFootMiddle1"
#define  Character_RightFootMiddle2   "RightFootMiddle2"
#define  Character_RightFootMiddle3   "RightFootMiddle3"
#define  Character_RightFootMiddle4   "RightFootMiddle4"
#define  Character_RightFootRing1   "RightFootRing1"
#define  Character_RightFootRing2   "RightFootRing2"
#define  Character_RightFootRing3   "RightFootRing3"
#define  Character_RightFootRing4   "RightFootRing4"
#define  Character_RightFootPinky1   "RightFootPinky1"
#define  Character_RightFootPinky2   "RightFootPinky2"
#define  Character_RightFootPinky3   "RightFootPinky3"
#define  Character_RightFootPinky4   "RightFootPinky4"
#define  Character_RightFootExtraFinger1   "RightFootExtraFinger1"
#define  Character_RightFootExtraFinger2   "RightFootExtraFinger2"
#define  Character_RightFootExtraFinger3   "RightFootExtraFinger3"
#define  Character_RightFootExtraFinger4   "RightFootExtraFinger4"
#define  Character_LeftInHandThumb   "LeftInHandThumb"
#define  Character_LeftInHandIndex   "LeftInHandIndex"
#define  Character_LeftInHandMiddle   "LeftInHandMiddle"
#define  Character_LeftInHandRing   "LeftInHandRing"
#define  Character_LeftInHandPinky   "LeftInHandPinky"
#define  Character_LeftInHandExtraFinger   "LeftInHandExtraFinger"
#define  Character_RightInHandThumb   "RightInHandThumb"
#define  Character_RightInHandIndex   "RightInHandIndex"
#define  Character_RightInHandMiddle   "RightInHandMiddle"
#define  Character_RightInHandRing   "RightInHandRing"
#define  Character_RightInHandPinky   "RightInHandPinky"
#define  Character_RightInHandExtraFinger   "RightInHandExtraFinger"
#define  Character_LeftInFootThumb   "LeftInFootThumb"
#define  Character_LeftInFootIndex   "LeftInFootIndex"
#define  Character_LeftInFootMiddle   "LeftInFootMiddle"
#define  Character_LeftInFootRing   "LeftInFootRing"
#define  Character_LeftInFootPinky   "LeftInFootPinky"
#define  Character_LeftInFootExtraFinger   "LeftInFootExtraFinger"
#define  Character_RightInFootThumb   "RightInFootThumb"
#define  Character_RightInFootIndex   "RightInFootIndex"
#define  Character_RightInFootMiddle   "RightInFootMiddle"
#define  Character_RightInFootRing   "RightInFootRing"
#define  Character_RightInFootPinky   "RightInFootPinky"
#define  Character_RightInFootExtraFinger   "RightInFootExtraFinger"
#define  Character_GameModeParentLeftHipRoll   "GameModeParentLeftHipRoll"
#define  Character_GameModeParentLeftKnee   "GameModeParentLeftKnee"
#define  Character_GameModeParentLeftKneeRoll   "GameModeParentLeftKneeRoll"
#define  Character_GameModeParentRightHipRoll   "GameModeParentRightHipRoll"
#define  Character_GameModeParentRightKnee   "GameModeParentRightKnee"
#define  Character_GameModeParentRightKneeRoll   "GameModeParentRightKneeRoll"
#define  Character_GameModeParentLeftShoulderRoll   "GameModeParentLeftShoulderRoll"
#define  Character_GameModeParentLeftElbow   "GameModeParentLeftElbow"
#define  Character_GameModeParentLeftElbowRoll   "GameModeParentLeftElbowRoll"
#define  Character_GameModeParentRightShoulderRoll   "GameModeParentRightShoulderRoll"
#define  Character_GameModeParentRightElbow   "GameModeParentRightElbow"
#define  Character_GameModeParentRightElbowRoll   "GameModeParentRightElbowRoll"
#define  Character_LeftFloorContact   "LeftFloorContact"
#define  Character_RightFloorContact   "RightFloorContact"
#define  Character_LeftHandFloorContact   "LeftHandFloorContact"
#define  Character_RightHandFloorContact   "RightHandFloorContact"

Define Documentation

#define Character_Hips   "Hips"
#define Character_LeftUpLeg   "LeftUpLeg"
#define Character_LeftLeg   "LeftLeg"
#define Character_LeftFoot   "LeftFoot"
#define Character_RightUpLeg   "RightUpLeg"
#define Character_RightLeg   "RightLeg"
#define Character_RightFoot   "RightFoot"
#define Character_Spine   "Spine"
#define Character_LeftArm   "LeftArm"
#define Character_LeftForeArm   "LeftForeArm"
#define Character_LeftHand   "LeftHand"
#define Character_RightArm   "RightArm"
#define Character_RightForeArm   "RightForeArm"
#define Character_RightHand   "RightHand"
#define Character_Head   "Head"
#define Character_LeftToeBase   "LeftToeBase"
#define Character_RightToeBase   "RightToeBase"
#define Character_LeftShoulder   "LeftShoulder"
#define Character_RightShoulder   "RightShoulder"
#define Character_LeftShoulderExtra   "LeftShoulderExtra"
#define Character_RightShoulderExtra   "RightShoulderExtra"
#define Character_Neck   "Neck"
#define Character_LeftFingerBase   "LeftFingerBase"
#define Character_RightFingerBase   "RightFingerBase"
#define Character_Spine1   "Spine1"
#define Character_Spine2   "Spine2"
#define Character_Spine3   "Spine3"
#define Character_Spine4   "Spine4"
#define Character_Spine5   "Spine5"
#define Character_Spine6   "Spine6"
#define Character_Spine7   "Spine7"
#define Character_Spine8   "Spine8"
#define Character_Spine9   "Spine9"
#define Character_Neck1   "Neck1"
#define Character_Neck2   "Neck2"
#define Character_Neck3   "Neck3"
#define Character_Neck4   "Neck4"
#define Character_Neck5   "Neck5"
#define Character_Neck6   "Neck6"
#define Character_Neck7   "Neck7"
#define Character_Neck8   "Neck8"
#define Character_Neck9   "Neck9"
#define Character_LeftUpLegRoll   "LeftUpLegRoll"
#define Character_LeftLegRoll   "LeftLegRoll"
#define Character_RightUpLegRoll   "RightUpLegRoll"
#define Character_RightLegRoll   "RightLegRoll"
#define Character_LeftArmRoll   "LeftArmRoll"
#define Character_LeftForeArmRoll   "LeftForeArmRoll"
#define Character_RightArmRoll   "RightArmRoll"
#define Character_RightForeArmRoll   "RightForeArmRoll"
#define Character_LeftUpLegRollEx   "LeftUpLegRollEx"
#define Character_LeftLegRollEx   "LeftLegRollEx"
#define Character_RightUpLegRollEx   "RightUpLegRollEx"
#define Character_RightLegRollEx   "RightLegRollEx"
#define Character_LeftArmRollEx   "LeftArmRollEx"
#define Character_LeftForearmRollEx   "LeftForeArmRollEx"
#define Character_RightArmRollEx   "RightArmRollEx"
#define Character_RightForearmRollEx   "RightForeArmRollEx"
#define Character_Props0   "Props0"
#define Character_Props1   "Props1"
#define Character_Props2   "Props2"
#define Character_Props3   "Props3"
#define Character_Props4   "Props4"
#define Character_LeftHandThumb1   "LeftHandThumb1"
#define Character_LeftHandThumb2   "LeftHandThumb2"
#define Character_LeftHandThumb3   "LeftHandThumb3"
#define Character_LeftHandThumb4   "LeftHandThumb4"
#define Character_LeftHandIndex1   "LeftHandIndex1"
#define Character_LeftHandIndex2   "LeftHandIndex2"
#define Character_LeftHandIndex3   "LeftHandIndex3"
#define Character_LeftHandIndex4   "LeftHandIndex4"
#define Character_LeftHandMiddle1   "LeftHandMiddle1"
#define Character_LeftHandMiddle2   "LeftHandMiddle2"
#define Character_LeftHandMiddle3   "LeftHandMiddle3"
#define Character_LeftHandMiddle4   "LeftHandMiddle4"
#define Character_LeftHandRing1   "LeftHandRing1"
#define Character_LeftHandRing2   "LeftHandRing2"
#define Character_LeftHandRing3   "LeftHandRing3"
#define Character_LeftHandRing4   "LeftHandRing4"
#define Character_LeftHandPinky1   "LeftHandPinky1"
#define Character_LeftHandPinky2   "LeftHandPinky2"
#define Character_LeftHandPinky3   "LeftHandPinky3"
#define Character_LeftHandPinky4   "LeftHandPinky4"
#define Character_LeftHandExtraFinger1   "LeftHandExtraFinger1"
#define Character_LeftHandExtraFinger2   "LeftHandExtraFinger2"
#define Character_LeftHandExtraFinger3   "LeftHandExtraFinger3"
#define Character_LeftHandExtraFinger4   "LeftHandExtraFinger4"
#define Character_RightHandThumb1   "RightHandThumb1"
#define Character_RightHandThumb2   "RightHandThumb2"
#define Character_RightHandThumb3   "RightHandThumb3"
#define Character_RightHandThumb4   "RightHandThumb4"
#define Character_RightHandIndex1   "RightHandIndex1"
#define Character_RightHandIndex2   "RightHandIndex2"
#define Character_RightHandIndex3   "RightHandIndex3"
#define Character_RightHandIndex4   "RightHandIndex4"
#define Character_RightHandMiddle1   "RightHandMiddle1"
#define Character_RightHandMiddle2   "RightHandMiddle2"
#define Character_RightHandMiddle3   "RightHandMiddle3"
#define Character_RightHandMiddle4   "RightHandMiddle4"
#define Character_RightHandRing1   "RightHandRing1"
#define Character_RightHandRing2   "RightHandRing2"
#define Character_RightHandRing3   "RightHandRing3"
#define Character_RightHandRing4   "RightHandRing4"
#define Character_RightHandPinky1   "RightHandPinky1"
#define Character_RightHandPinky2   "RightHandPinky2"
#define Character_RightHandPinky3   "RightHandPinky3"
#define Character_RightHandPinky4   "RightHandPinky4"
#define Character_RightHandExtraFinger1   "RightHandExtraFinger1"
#define Character_RightHandExtraFinger2   "RightHandExtraFinger2"
#define Character_RightHandExtraFinger3   "RightHandExtraFinger3"
#define Character_RightHandExtraFinger4   "RightHandExtraFinger4"
#define Character_LeftFootThumb1   "LeftFootThumb1"
#define Character_LeftFootThumb2   "LeftFootThumb2"
#define Character_LeftFootThumb3   "LeftFootThumb3"
#define Character_LeftFootThumb4   "LeftFootThumb4"
#define Character_LeftFootIndex1   "LeftFootIndex1"
#define Character_LeftFootIndex2   "LeftFootIndex2"
#define Character_LeftFootIndex3   "LeftFootIndex3"
#define Character_LeftFootIndex4   "LeftFootIndex4"
#define Character_LeftFootMiddle1   "LeftFootMiddle1"
#define Character_LeftFootMiddle2   "LeftFootMiddle2"
#define Character_LeftFootMiddle3   "LeftFootMiddle3"
#define Character_LeftFootMiddle4   "LeftFootMiddle4"
#define Character_LeftFootRing1   "LeftFootRing1"
#define Character_LeftFootRing2   "LeftFootRing2"
#define Character_LeftFootRing3   "LeftFootRing3"
#define Character_LeftFootRing4   "LeftFootRing4"
#define Character_LeftFootPinky1   "LeftFootPinky1"
#define Character_LeftFootPinky2   "LeftFootPinky2"
#define Character_LeftFootPinky3   "LeftFootPinky3"
#define Character_LeftFootPinky4   "LeftFootPinky4"
#define Character_LeftFootExtraFinger1   "LeftFootExtraFinger1"
#define Character_LeftFootExtraFinger2   "LeftFootExtraFinger2"
#define Character_LeftFootExtraFinger3   "LeftFootExtraFinger3"
#define Character_LeftFootExtraFinger4   "LeftFootExtraFinger4"
#define Character_RightFootThumb1   "RightFootThumb1"
#define Character_RightFootThumb2   "RightFootThumb2"
#define Character_RightFootThumb3   "RightFootThumb3"
#define Character_RightFootThumb4   "RightFootThumb4"
#define Character_RightFootIndex1   "RightFootIndex1"
#define Character_RightFootIndex2   "RightFootIndex2"
#define Character_RightFootIndex3   "RightFootIndex3"
#define Character_RightFootIndex4   "RightFootIndex4"
#define Character_RightFootMiddle1   "RightFootMiddle1"
#define Character_RightFootMiddle2   "RightFootMiddle2"
#define Character_RightFootMiddle3   "RightFootMiddle3"
#define Character_RightFootMiddle4   "RightFootMiddle4"
#define Character_RightFootRing1   "RightFootRing1"
#define Character_RightFootRing2   "RightFootRing2"
#define Character_RightFootRing3   "RightFootRing3"
#define Character_RightFootRing4   "RightFootRing4"
#define Character_RightFootPinky1   "RightFootPinky1"
#define Character_RightFootPinky2   "RightFootPinky2"
#define Character_RightFootPinky3   "RightFootPinky3"
#define Character_RightFootPinky4   "RightFootPinky4"
#define Character_RightFootExtraFinger1   "RightFootExtraFinger1"
#define Character_RightFootExtraFinger2   "RightFootExtraFinger2"
#define Character_RightFootExtraFinger3   "RightFootExtraFinger3"
#define Character_RightFootExtraFinger4   "RightFootExtraFinger4"
#define Character_LeftInHandThumb   "LeftInHandThumb"
#define Character_LeftInHandIndex   "LeftInHandIndex"
#define Character_LeftInHandMiddle   "LeftInHandMiddle"
#define Character_LeftInHandRing   "LeftInHandRing"
#define Character_LeftInHandPinky   "LeftInHandPinky"
#define Character_LeftInHandExtraFinger   "LeftInHandExtraFinger"
#define Character_RightInHandThumb   "RightInHandThumb"
#define Character_RightInHandIndex   "RightInHandIndex"
#define Character_RightInHandMiddle   "RightInHandMiddle"
#define Character_RightInHandRing   "RightInHandRing"
#define Character_RightInHandPinky   "RightInHandPinky"
#define Character_RightInHandExtraFinger   "RightInHandExtraFinger"
#define Character_LeftInFootThumb   "LeftInFootThumb"
#define Character_LeftInFootIndex   "LeftInFootIndex"
#define Character_LeftInFootMiddle   "LeftInFootMiddle"
#define Character_LeftInFootRing   "LeftInFootRing"
#define Character_LeftInFootPinky   "LeftInFootPinky"
#define Character_LeftInFootExtraFinger   "LeftInFootExtraFinger"
#define Character_RightInFootThumb   "RightInFootThumb"
#define Character_RightInFootIndex   "RightInFootIndex"
#define Character_RightInFootMiddle   "RightInFootMiddle"
#define Character_RightInFootRing   "RightInFootRing"
#define Character_RightInFootPinky   "RightInFootPinky"
#define Character_RightInFootExtraFinger   "RightInFootExtraFinger"
#define Character_GameModeParentLeftHipRoll   "GameModeParentLeftHipRoll"
#define Character_GameModeParentLeftKnee   "GameModeParentLeftKnee"
#define Character_GameModeParentLeftKneeRoll   "GameModeParentLeftKneeRoll"
#define Character_GameModeParentRightHipRoll   "GameModeParentRightHipRoll"
#define Character_GameModeParentRightKnee   "GameModeParentRightKnee"
#define Character_GameModeParentRightKneeRoll   "GameModeParentRightKneeRoll"
#define Character_GameModeParentLeftShoulderRoll   "GameModeParentLeftShoulderRoll"
#define Character_GameModeParentLeftElbow   "GameModeParentLeftElbow"
#define Character_GameModeParentLeftElbowRoll   "GameModeParentLeftElbowRoll"
#define Character_GameModeParentRightShoulderRoll   "GameModeParentRightShoulderRoll"
#define Character_GameModeParentRightElbow   "GameModeParentRightElbow"
#define Character_GameModeParentRightElbowRoll   "GameModeParentRightElbowRoll"
#define Character_LeftFloorContact   "LeftFloorContact"
#define Character_RightFloorContact   "RightFloorContact"
#define Character_LeftHandFloorContact   "LeftHandFloorContact"
#define Character_RightHandFloorContact   "RightHandFloorContact"

Go to the source code of this file.