fbxsdk/scene/constraint/fbxcharacterpose.h Source File
 
 
 
fbxsdk/scene/constraint/fbxcharacterpose.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_CONSTRAINT_CHARACTER_POSE_H_
00014 #define _FBXSDK_SCENE_CONSTRAINT_CHARACTER_POSE_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/core/fbxobject.h>
00019 #include <fbxsdk/scene/constraint/fbxcharacter.h>
00020 #include <fbxsdk/scene/geometry/fbxnode.h>
00021 
00022 #include <fbxsdk/fbxsdk_nsbegin.h>
00023 
00048 class FBXSDK_DLL FbxCharacterPose : public FbxObject
00049 {
00050     FBXSDK_OBJECT_DECLARE(FbxCharacterPose,FbxObject);
00051 
00052 public:
00054     void Reset();
00055 
00059     FbxNode* GetRootNode() const;
00060 
00064     FbxCharacter* GetCharacter() const;
00065 
00071     bool GetOffset(FbxCharacter::ENodeId pCharacterNodeId, FbxAMatrix& pOffset) const;
00072 
00080     bool GetLocalPosition(FbxCharacter::ENodeId pCharacterNodeId, FbxVector4& pLocalT, FbxVector4& pLocalR, FbxVector4& pLocalS) const;
00081 
00087     bool GetGlobalPosition(FbxCharacter::ENodeId pCharacterNodeId, FbxAMatrix& pGlobalPosition) const;
00088 
00091         FbxScene* GetPoseScene() const;
00092 
00093 /*****************************************************************************************************************************
00094 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00095 *****************************************************************************************************************************/
00096 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00097     virtual FbxObject& Copy(const FbxObject& pObject);
00098 
00099 protected:
00100         virtual void Construct(const FbxCharacterPose* pFrom);
00101     virtual void Destruct(bool pRecursive);
00102 
00103 private:
00104     FbxScene* mPoseScene;
00105 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00106 };
00107 
00108 #include <fbxsdk/fbxsdk_nsend.h>
00109 
00110 #endif /* _FBXSDK_SCENE_CONSTRAINT_CHARACTER_POSE_H_ */