fbxsdk/scene/shading/fbxentryview.h Source File
 
 
 
fbxsdk/scene/shading/fbxentryview.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_ENTRY_VIEW_H_
00014 #define _FBXSDK_SCENE_SHADING_ENTRY_VIEW_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/fbxsdk_nsbegin.h>
00019 
00020 class FbxBindingTableEntry;
00021 
00026 class FBXSDK_DLL FbxEntryView
00027 {
00028 public:
00029         
00031         static const char* sEntryType;
00032 
00037 
00043         FbxEntryView( FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false );
00044 
00046         virtual ~FbxEntryView();
00048 
00049 
00056         virtual bool IsValid() const;
00057 
00061         virtual bool Create();
00062 
00065         virtual const char* EntryType() const;
00066 
00067 /*****************************************************************************************************************************
00068 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00069 *****************************************************************************************************************************/
00070 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00071 protected:
00072         bool mAsSource;
00073         FbxBindingTableEntry* mEntry;
00074 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00075 };
00076 
00077 #include <fbxsdk/fbxsdk_nsend.h>
00078 
00079 #endif /* _FBXSDK_SCENE_SHADING_ENTRY_VIEW_H_ */