fbxsdk/scene/shading/fbxfiletexture.h Source File
 
 
 
fbxsdk/scene/shading/fbxfiletexture.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_
00014 #define _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/shading/fbxtexture.h>
00019 
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021 
00034 class FBXSDK_DLL FbxFileTexture : public FbxTexture
00035 {
00036         FBXSDK_OBJECT_DECLARE(FbxFileTexture, FbxTexture);
00037 
00038 public:
00046                 FbxPropertyT<FbxBool>                           UseMaterial;
00047 
00051                 FbxPropertyT<FbxBool>                           UseMipMap;
00052 
00056         void Reset();
00057 
00063     bool SetFileName(const char* pName);
00064 
00070     bool SetRelativeFileName(const char* pName);
00071 
00076     const char* GetFileName () const;
00077 
00082     const char* GetRelativeFileName() const;
00083 
00086     enum EMaterialUse
00087     {
00088         eModelMaterial,         
00089         eDefaultMaterial        
00090     };
00091 
00095     void SetMaterialUse(EMaterialUse pMaterialUse);
00096 
00100     EMaterialUse GetMaterialUse() const;
00101 
00102 
00104 
00105 
00106 /*****************************************************************************************************************************
00107 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00108 *****************************************************************************************************************************/
00109 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00110         virtual FbxObject& Copy(const FbxObject& pObject);
00111 
00112         bool operator==(FbxFileTexture const& pTexture) const;
00113 
00114         FbxString& GetMediaName();
00115         void SetMediaName(const char* pMediaName);
00116 
00117 protected:
00118         virtual void Construct(const FbxFileTexture* pFrom);
00119         virtual void ConstructProperties(bool pForceSet);
00120 
00121         void Init();
00122         void SyncVideoFileName(const char* pFileName);
00123         void SyncVideoRelativeFileName(const char* pFileName);
00124 
00125         FbxString mFileName;
00126         FbxString mRelativeFileName;
00127         FbxString mMediaName; // not a prop
00128 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00129 };
00130 
00131 #include <fbxsdk/fbxsdk_nsend.h>
00132 
00133 #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_FILE_H_ */