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00013 #ifndef _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_
00014 #define _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_
00015
00016 #include <fbxsdk/fbxsdk_def.h>
00017
00018 #include <fbxsdk/scene/constraint/fbxcharacter.h>
00019
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021
00022 class FbxCharacterPropertyInfo
00023 {
00024 public:
00025 const char* mHIKPropertyName;
00026 const char* mFbxCharacterPropertyModeName;
00027 const char* mFbxCharacterPropertyName;
00028 int mIndex;
00029 FbxCharacter::EPropertyUnit mUnit;
00030 };
00031
00032 static const FbxCharacterPropertyInfo gHIK2FbxCharacterPropertyBridge[] =
00033 {
00034 { "PullIterationCount" ,NULL,"PullIterationCount",0,FbxCharacter::ePropertyReal},
00035 { "Posture" ,NULL,"Posture",0,FbxCharacter::ePropertyEnum},
00036 { "ForceActorSpace" ,"ForceActorSpace",NULL,0,FbxCharacter::ePropertyNoUnit},
00037 { "ScaleCompensation" ,"ScaleCompensationMode","ScaleCompensation",0,FbxCharacter::ePropertyReal},
00038 { "HipsHeightCompensation" ,"HipsHeightCompensationMode","HipsHeightCompensation",0,FbxCharacter::ePropertyCentimeter},
00039 { "AnkleHeightCompensation" ,"AnkleHeightCompensationMode","AnkleHeightCompensation",0,FbxCharacter::ePropertyCentimeter},
00040 { "AnkleProximityCompensation" ,"AnkleProximityCompensationMode","AnkleProximityCompensation",0,FbxCharacter::ePropertyCentimeter},
00041 { "MassCenterCompensation" ,NULL,"MassCenterCompensation",0,FbxCharacter::ePropertyReal},
00042 { "ApplyLimits" ,"ApplyLimits",NULL,0,FbxCharacter::ePropertyNoUnit},
00043 { "ChestReduction" ,NULL,"ChestReduction",0,FbxCharacter::ePropertyPercent},
00044 { "CollarReduction" ,NULL,"CollarReduction",0,FbxCharacter::ePropertyPercent},
00045 { "NeckReduction" ,NULL,"NeckReduction",0,FbxCharacter::ePropertyPercent},
00046 { "HeadReduction" ,NULL,"HeadReduction",0,FbxCharacter::ePropertyPercent},
00047 { "ParamFootContactStiffness" ,NULL,"FootContactStiffness",0,FbxCharacter::ePropertyPercent},
00048 { "ParamHandContactStiffness" ,NULL,"HandContactStiffness",0,FbxCharacter::ePropertyPercent},
00049 { "ParamFootFingerContactRollStiffness" ,NULL,"FootFingerContactRollStiffness",0,FbxCharacter::ePropertyPercent},
00050 { "ParamHandFingerContactRollStiffness" ,NULL,"HandFingerContactRollStiffness",0,FbxCharacter::ePropertyPercent},
00051 { "ReachActorLeftAnkle" ,NULL,"ReachActorLeftAnkle",0,FbxCharacter::ePropertyPercent},
00052 { "ReachActorRightAnkle" ,NULL,"ReachActorRightAnkle",0,FbxCharacter::ePropertyPercent},
00053 { "ReachActorLeftKnee" ,NULL,"ReachActorLeftKnee",0,FbxCharacter::ePropertyPercent},
00054 { "ReachActorRightKnee" ,NULL,"ReachActorRightKnee",0,FbxCharacter::ePropertyPercent},
00055 { "ReachActorChest" ,NULL,"ReachActorChest",0,FbxCharacter::ePropertyPercent},
00056 { "ReachActorHead" ,NULL,"ReachActorHead",0,FbxCharacter::ePropertyPercent},
00057 { "ReachActorLeftWrist" ,NULL,"ReachActorLeftWrist",0,FbxCharacter::ePropertyPercent},
00058 { "ReachActorRightWrist" ,NULL,"ReachActorRightWrist",0,FbxCharacter::ePropertyPercent},
00059 { "ReachActorLeftElbow" ,NULL,"ReachActorLeftElbow",0,FbxCharacter::ePropertyPercent},
00060 { "ReachActorRightElbow" ,NULL,"ReachActorRightElbow",0,FbxCharacter::ePropertyPercent},
00061 { "ReachActorRightFingerBase" ,NULL,"ReachActorRightFingerBase",0,FbxCharacter::ePropertyPercent},
00062 { "ReachActorLeftFingerBase" ,NULL,"ReachActorLeftFingerBase",0,FbxCharacter::ePropertyPercent},
00063 { "ReachActorRightToesBase" ,NULL,"ReachActorRightToesBase",0,FbxCharacter::ePropertyPercent},
00064 { "ReachActorLeftToesBase" ,NULL,"ReachActorLeftToesBase",0,FbxCharacter::ePropertyPercent},
00065 { "ReachActorRightFingerBaseRotation" ,NULL,"ReachActorRightFingerBaseRotation",0,FbxCharacter::ePropertyPercent},
00066 { "ReachActorLeftFingerBaseRotation" ,NULL,"ReachActorLeftFingerBaseRotation",0,FbxCharacter::ePropertyPercent},
00067 { "ReachActorRightToesBaseRotation" ,NULL,"ReachActorRightToesBaseRotation",0,FbxCharacter::ePropertyPercent},
00068 { "ReachActorLeftToesBaseRotation" ,NULL,"ReachActorLeftToesBaseRotation",0,FbxCharacter::ePropertyPercent},
00069 { "ReachActorLeftAnkleRotationRotation" ,NULL,"ReachActorLeftAnkleRotation",0,FbxCharacter::ePropertyPercent},
00070 { "ReachActorRightAnkleRotation" ,NULL,"ReachActorRightAnkleRotation",0,FbxCharacter::ePropertyPercent},
00071 { "ReachActorHeadRotation" ,NULL,"ReachActorHeadRotation",0,FbxCharacter::ePropertyPercent},
00072 { "ReachActorLeftWristRotation" ,NULL,"ReachActorLeftWristRotation",0,FbxCharacter::ePropertyPercent},
00073 { "ReachActorRightWristRotation" ,NULL,"ReachActorRightWristRotation",0,FbxCharacter::ePropertyPercent},
00074 { "ReachActorChestRotation" ,NULL,"ReachActorChestRotation",0,FbxCharacter::ePropertyPercent},
00075 { "ReachActorLowerChestRotation" ,NULL,"ReachActorLowerChestRotation",0,FbxCharacter::ePropertyPercent},
00076 { "HipsTOffsetX" ,NULL,"HipsTOffset",0,FbxCharacter::ePropertyCentimeter},
00077 { "HipsTOffsetY" ,NULL,"HipsTOffset",1,FbxCharacter::ePropertyCentimeter},
00078 { "HipsTOffsetZ" ,NULL,"HipsTOffset",2,FbxCharacter::ePropertyCentimeter},
00079 { "ChestTOffsetX" ,NULL,"ChestTOffset",0,FbxCharacter::ePropertyCentimeter},
00080 { "ChestTOffsetY" ,NULL,"ChestTOffset",1,FbxCharacter::ePropertyCentimeter},
00081 { "ChestTOffsetZ" ,NULL,"ChestTOffset",2,FbxCharacter::ePropertyCentimeter},
00082 { "LeftUpLegRollEx" ,"LeftUpLegRollExMode","LeftUpLegRollEx",0,FbxCharacter::ePropertyPercent},
00083 { "LeftLegRollEx" ,"LeftLegRollExMode","LeftLegRollEx",0,FbxCharacter::ePropertyPercent},
00084 { "RightUpLegRollEx" ,"RightUpLegRollExMode","RightUpLegRollEx",0,FbxCharacter::ePropertyPercent},
00085 { "RightLegRollEx" ,"RightLegRollExMode","RightLegRollEx",0,FbxCharacter::ePropertyPercent},
00086 { "LeftArmRollEx" ,"LeftArmRollExMode","LeftArmRollEx",0,FbxCharacter::ePropertyPercent},
00087 { "LeftForeArmRollEx" ,"LeftForeArmRollExMode","LeftForeArmRollEx",0,FbxCharacter::ePropertyPercent},
00088 { "RightArmRollEx" ,"RightArmRollExMode","RightArmRollEx",0,FbxCharacter::ePropertyPercent},
00089 { "RightForeArmRollEx" ,"RightForeArmRollExMode","RightForeArmRollEx",0,FbxCharacter::ePropertyPercent},
00090 { "LeftUpLegRoll" ,"LeftUpLegRollMode","LeftUpLegRoll",0,FbxCharacter::ePropertyPercent},
00091 { "LeftLegRoll" ,"LeftLegRollMode","LeftLegRoll",0,FbxCharacter::ePropertyPercent},
00092 { "RightUpLegRoll" ,"RightUpLegRollMode","RightUpLegRoll",0,FbxCharacter::ePropertyPercent},
00093 { "RightLegRoll" ,"RightLegRollMode","RightLegRoll",0,FbxCharacter::ePropertyPercent},
00094 { "LeftArmRoll" ,"LeftArmRollMode","LeftArmRoll",0,FbxCharacter::ePropertyPercent},
00095 { "LeftForeArmRoll" ,"LeftForeArmRollMode","LeftForeArmRoll",0,FbxCharacter::ePropertyPercent},
00096 { "RightArmRoll" ,"RightArmRollMode","RightArmRoll",0,FbxCharacter::ePropertyPercent},
00097 { "RightForeArmRoll" ,"RightForeArmRollMode","RightForeArmRoll",0,FbxCharacter::ePropertyPercent},
00098 { "FloorContact" ,"FootFloorContact","FootFloorContact",0,FbxCharacter::ePropertyNoUnit},
00099 { "AutomaticToes" ,"FootAutomaticToes",NULL,0,FbxCharacter::ePropertyNoUnit},
00100 { "RollExtractionMode" ,NULL,"RollExtractionMode",0,FbxCharacter::ePropertyEnum},
00101 { "FloorPivot" ,NULL,"FootFloorPivot",0,FbxCharacter::ePropertyEnum},
00102 { "FootBottomToAnkle" ,NULL,"FootBottomToAnkle",0,FbxCharacter::ePropertyCentimeter},
00103 { "FootBackToAnkle" ,NULL,"FootBackToAnkle",0,FbxCharacter::ePropertyCentimeter},
00104 { "FootMiddleToAnkle" ,NULL,"FootMiddleToAnkle",0,FbxCharacter::ePropertyCentimeter},
00105 { "FootFrontToMiddle" ,NULL,"FootFrontToMiddle",0,FbxCharacter::ePropertyCentimeter},
00106 { "FootInToAnkle" ,NULL,"FootInToAnkle",0,FbxCharacter::ePropertyCentimeter},
00107 { "FootOutToAnkle" ,NULL,"FootOutToAnkle",0,FbxCharacter::ePropertyCentimeter},
00108 { "ContactSize" ,NULL,"FootContactSize",0,FbxCharacter::ePropertyReal},
00109 { "HandFloorContact" ,"HandFloorContact","HandFloorContact",0,FbxCharacter::ePropertyNoUnit},
00110 { "AutomaticFingers" ,"HandAutomaticFingers",NULL,0,FbxCharacter::ePropertyNoUnit},
00111 { "HandFloorPivot" ,NULL,"HandFloorPivot",0,FbxCharacter::ePropertyEnum},
00112 { "HandBottomToWrist" ,NULL,"HandBottomToWrist",0,FbxCharacter::ePropertyCentimeter},
00113 { "HandBackToWrist" ,NULL,"HandBackToWrist",0,FbxCharacter::ePropertyCentimeter},
00114 { "HandMiddleToWrist" ,NULL,"HandMiddleToWrist",0,FbxCharacter::ePropertyCentimeter},
00115 { "HandFrontToMiddle" ,NULL,"HandFrontToMiddle",0,FbxCharacter::ePropertyCentimeter},
00116 { "HandInToWrist" ,NULL,"HandInToWrist",0,FbxCharacter::ePropertyCentimeter},
00117 { "HandOutToWrist" ,NULL,"HandOutToWrist",0,FbxCharacter::ePropertyCentimeter},
00118 { "HandContactSize" ,NULL,"HandContactSize",0,FbxCharacter::ePropertyCentimeter},
00119 { "LeftHandThumbTip" ,NULL,"LeftHandThumbTip",0,FbxCharacter::ePropertyCentimeter},
00120 { "LeftHandIndexTip" ,NULL,"LeftHandIndexTip",0,FbxCharacter::ePropertyCentimeter},
00121 { "LeftHandMiddleTip" ,NULL,"LeftHandMiddleTip",0,FbxCharacter::ePropertyCentimeter},
00122 { "LeftHandRingTip" ,NULL,"LeftHandRingTip",0,FbxCharacter::ePropertyCentimeter},
00123 { "LeftHandPinkyTip" ,NULL,"LeftHandPinkyTip",0,FbxCharacter::ePropertyCentimeter},
00124 { "LeftHandExtraFingerTip" ,NULL,"LeftHandExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
00125 { "RightHandThumbTip" ,NULL,"RightHandThumbTip",0,FbxCharacter::ePropertyCentimeter},
00126 { "RightHandIndexTip" ,NULL,"RightHandIndexTip",0,FbxCharacter::ePropertyCentimeter},
00127 { "RightHandMiddleTip" ,NULL,"RightHandMiddleTip",0,FbxCharacter::ePropertyCentimeter},
00128 { "RightHandRingTip" ,NULL,"RightHandRingTip",0,FbxCharacter::ePropertyCentimeter},
00129 { "RightHandPinkyTip" ,NULL,"RightHandPinkyTip",0,FbxCharacter::ePropertyCentimeter},
00130 { "RightHandExtraFingerTip" ,NULL,"RightHandExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
00131 { "LeftFootThumbTip" ,NULL,"LeftFootThumbTip",0,FbxCharacter::ePropertyCentimeter},
00132 { "LeftFootIndexTip" ,NULL,"LeftFootIndexTip",0,FbxCharacter::ePropertyCentimeter},
00133 { "LeftFootMiddleTip" ,NULL,"LeftFootMiddleTip",0,FbxCharacter::ePropertyCentimeter},
00134 { "LeftFootRingTip" ,NULL,"LeftFootRingTip",0,FbxCharacter::ePropertyCentimeter},
00135 { "LeftFootPinkyTip" ,NULL,"LeftFootPinkyTip",0,FbxCharacter::ePropertyCentimeter},
00136 { "LeftFootExtraFingerTip" ,NULL,"LeftFootExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
00137 { "RightFootThumbTip" ,NULL,"RightFootThumbTip",0,FbxCharacter::ePropertyCentimeter},
00138 { "RightFootIndexTip" ,NULL,"RightFootIndexTip",0,FbxCharacter::ePropertyCentimeter},
00139 { "RightFootMiddleTip" ,NULL,"RightFootMiddleTip",0,FbxCharacter::ePropertyCentimeter},
00140 { "RightFootRingTip" ,NULL,"RightFootRingTip",0,FbxCharacter::ePropertyCentimeter},
00141 { "RightFootPinkyTip" ,NULL,"RightFootPinkyTip",0,FbxCharacter::ePropertyCentimeter},
00142 { "RightFootExtraFingerTip" ,NULL,"RightFootExtraFingerTip",0,FbxCharacter::ePropertyCentimeter},
00143 { "FingerSolving" ,"FingerSolving",NULL,0,FbxCharacter::ePropertyNoUnit},
00144 { "FootFingerContact" ,"FootFingerContact","FootFingerContact",0,FbxCharacter::ePropertyNoUnit},
00145 { "FootContactType" ,NULL,"FootContactType",0,FbxCharacter::ePropertyEnum},
00146 { "FootFingerContactMode" ,NULL,"FootFingerContactMode",0,FbxCharacter::ePropertyEnum},
00147 { "HandFingerContact" ,"HandFingerContact","HandFingerContact",0,FbxCharacter::ePropertyNoUnit},
00148 { "HandContactType" ,NULL,"HandContactType",0,FbxCharacter::ePropertyEnum},
00149 { "HandFingerContactMode" ,NULL,"HandFingerContactMode",0,FbxCharacter::ePropertyEnum},
00150 { "CtrlPullLeftToeBase" ,NULL,"CtrlPullLeftToeBase",0,FbxCharacter::ePropertyPercent},
00151 { "CtrlPullLeftFoot" ,NULL,"CtrlPullLeftFoot",0,FbxCharacter::ePropertyPercent},
00152 { "CtrlPullLeftKnee" ,NULL,"CtrlPullLeftKnee",0,FbxCharacter::ePropertyPercent},
00153 { "CtrlPullRightToeBase" ,NULL,"CtrlPullRightToeBase",0,FbxCharacter::ePropertyPercent},
00154 { "CtrlPullRightFoot" ,NULL,"CtrlPullRightFoot",0,FbxCharacter::ePropertyPercent},
00155 { "CtrlPullRightKnee" ,NULL,"CtrlPullRightKnee",0,FbxCharacter::ePropertyPercent},
00156 { "CtrlPullLeftFingerBase" ,NULL,"CtrlPullLeftFingerBase",0,FbxCharacter::ePropertyPercent},
00157 { "CtrlPullLeftHand" ,NULL,"CtrlPullLeftHand",0,FbxCharacter::ePropertyPercent},
00158 { "CtrlPullLeftElbow" ,NULL,"CtrlPullLeftElbow",0,FbxCharacter::ePropertyPercent},
00159 { "CtrlPullRightFingerBase" ,NULL,"CtrlPullRightFingerBase",0,FbxCharacter::ePropertyPercent},
00160 { "CtrlPullRightHand" ,NULL,"CtrlPullRightHand",0,FbxCharacter::ePropertyPercent},
00161 { "CtrlPullRightElbow" ,NULL,"CtrlPullRightElbow",0,FbxCharacter::ePropertyPercent},
00162 { "CtrlChestPullLeftHand" ,NULL,"CtrlChestPullLeftHand",0,FbxCharacter::ePropertyPercent},
00163 { "CtrlChestPullRightHand" ,NULL,"CtrlChestPullRightHand",0,FbxCharacter::ePropertyPercent},
00164 { "CtrlPullHead" ,NULL,"CtrlPullHead",0,FbxCharacter::ePropertyPercent},
00165 { "CtrlResistHipsPosition" ,NULL,"CtrlResistHipsPosition",0,FbxCharacter::ePropertyPercent},
00166 { "CtrlEnforceGravity" ,NULL,"CtrlEnforceGravity",0,FbxCharacter::ePropertyPercent},
00167 { "CtrlResistHipsOrientation" ,NULL,"CtrlResistHipsOrientation",0,FbxCharacter::ePropertyPercent},
00168 { "CtrlResistChestPosition" ,NULL,"CtrlResistChestPosition",0,FbxCharacter::ePropertyPercent},
00169 { "CtrlResistChestOrientation" ,NULL,"CtrlResistChestOrientation",0,FbxCharacter::ePropertyPercent},
00170 { "CtrlResistLeftCollar" ,NULL,"CtrlResistLeftCollar",0,FbxCharacter::ePropertyPercent},
00171 { "CtrlResistRightCollar" ,NULL,"CtrlResistRightCollar",0,FbxCharacter::ePropertyPercent},
00172 { "CtrlResistLeftKnee" ,NULL,"CtrlResistLeftKnee",0,FbxCharacter::ePropertyPercent},
00173 { "CtrlResistMaximumExtensionLeftKnee" ,NULL,"CtrlResistMaximumExtensionLeftKnee",0,FbxCharacter::ePropertyPercent},
00174 { "CtrlResistCompressionFactorLeftKnee" ,NULL,"CtrlResistCompressionFactorLeftKnee",0,FbxCharacter::ePropertyPercent},
00175 { "CtrlResistRightKnee" ,NULL,"CtrlResistRightKnee",0,FbxCharacter::ePropertyPercent},
00176 { "CtrlResistMaximumExtensionRightKnee" ,NULL,"CtrlResistMaximumExtensionRightKnee",0,FbxCharacter::ePropertyPercent},
00177 { "CtrlResistCompressionFactorRightKnee" ,NULL,"CtrlResistCompressionFactorRightKnee",0,FbxCharacter::ePropertyPercent},
00178 { "CtrlResistLeftElbow" ,NULL,"CtrlResistLeftElbow",0,FbxCharacter::ePropertyPercent},
00179 { "CtrlResistMaximumExtensionLeftElbow" ,NULL,"CtrlResistMaximumExtensionLeftElbow",0,FbxCharacter::ePropertyPercent},
00180 { "CtrlResistCompressionFactorLeftElbow" ,NULL,"CtrlResistCompressionFactorLeftElbow",0,FbxCharacter::ePropertyPercent},
00181 { "CtrlResistRightElbow" ,NULL,"CtrlResistRightElbow",0,FbxCharacter::ePropertyPercent},
00182 { "CtrlResistMaximumExtensionRightElbow" ,NULL,"CtrlResistMaximumExtensionRightElbow",0,FbxCharacter::ePropertyPercent},
00183 { "CtrlResistCompressionFactorRightElbow" ,NULL,"CtrlResistCompressionFactorRightElbow",0,FbxCharacter::ePropertyPercent},
00184 { "ParamCtrlSpineStiffness" ,NULL,"CtrlSpineStiffness",0,FbxCharacter::ePropertyPercent},
00185 { "ParamCtrlNeckStiffness" ,NULL,"CtrlNeckStiffness",0,FbxCharacter::ePropertyPercent},
00186 { "Mirror" ,"MirrorMode",NULL,0,FbxCharacter::ePropertyNoUnit},
00187 { "ShoulderCorrection" ,NULL,"ShoulderCorrection",0,FbxCharacter::ePropertyPercent},
00188 { "LeftKneeKillPitch" ,"LeftKneeKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
00189 { "RightKneeKillPitch" ,"RightKneeKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
00190 { "LeftElbowKillPitch" ,"LeftElbowKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
00191 { "RightElbowKillPitch" ,"RightElbowKillPitch",NULL,0,FbxCharacter::ePropertyNoUnit},
00192 { "HipsTranslationMode" ,NULL,"HipsTranslationMode",0,FbxCharacter::ePropertyEnum},
00193 { "WriteReference" ,"WriteReference",NULL,0,FbxCharacter::ePropertyNoUnit},
00194 { "SyncMode" ,"SyncMode",NULL,0,FbxCharacter::ePropertyNoUnit},
00195 { "Damping" ,NULL,"Damping",0,FbxCharacter::ePropertyReal},
00196 { "Orientation" ,"OrientationDampingMode","OrientationDamping",0,FbxCharacter::ePropertySecond},
00197 { "Displacement" ,"DisplacementDampingMode","DisplacementDamping",0,FbxCharacter::ePropertyReal},
00198 { "DisplacementMemory" ,"DisplacementMemoryMode","DisplacementMemory",0,FbxCharacter::ePropertySecond},
00199 { "HipsDisplacementDamping" ,"HipsDisplacementDampingMode","HipsDisplacementDamping",0,FbxCharacter::ePropertyReal},
00200 { "AnkleDisplacementDamping" ,"AnkleDisplacementDampingMode","AnkleDisplacementDamping",0,FbxCharacter::ePropertyReal},
00201 { "WristDisplacementDamping" ,"WristDisplacementDampingMode","WristDisplacementDamping",0,FbxCharacter::ePropertyReal},
00202 { "Stabilization" ,NULL,"Stabilization",0,FbxCharacter::ePropertyReal},
00203 { "AnkleStabilizationTime" ,"AnkleStabilizationTimeMode","AnkleStabilizationTime",0,FbxCharacter::ePropertySecond},
00204 { "AnkleStabilizationPerimeter" ,"AnkleStabilizationPerimeterMode","AnkleStabilizationPerimeter",0,FbxCharacter::ePropertyCentimeter},
00205 { "AnkleStabilizationAngularPerimeter" ,"AnkleStabilizationAngularPerimeterMode","AnkleStabilizationAngularPerimeter",0,FbxCharacter::ePropertyDegree},
00206 { "AnkleStabilizationFloorProximity" ,"AnkleStabilizationFloorProximityMode","AnkleStabilizationFloorProximity",0,FbxCharacter::ePropertyCentimeter},
00207 { "AnkleStabilizationDamping" ,"AnkleStabilizationDampingMode","AnkleStabilizationDamping",0,FbxCharacter::ePropertySecond},
00208 { "AnkleStabilizationRecoveryTime" ,"AnkleStabilizationRecoveryTimeMode","AnkleStabilizationRecoveryTime",0,FbxCharacter::ePropertySecond},
00209 { "ContactBehaviour" ,NULL,"ContactBehaviour",0},
00210 { "ShoulderCorrection", NULL, "RealisticShoulder",0,FbxCharacter::ePropertyReal},
00211 { "CollarStiffnessX", NULL, "CollarStiffnessX",0,FbxCharacter::ePropertyReal},
00212 { "CollarStiffnessY", NULL, "CollarStiffnessY",0,FbxCharacter::ePropertyReal},
00213 { "CollarStiffnessZ", NULL, "CollarStiffnessZ",0,FbxCharacter::ePropertyReal},
00214 { "ExtraCollarRatio", NULL, "ExtraCollarRatio",0,FbxCharacter::ePropertyPercent},
00215 { "LeftLegMaxExtensionAngle", NULL, "LeftLegMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
00216 { "RightLegMaxExtensionAngle", NULL, "RightLegMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
00217 { "LeftArmMaxExtensionAngle", NULL, "LeftArmMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
00218 { "RightArmMaxExtensionAngle", NULL, "RightArmMaxExtensionAngle",0,FbxCharacter::ePropertyReal},
00219 { "StretchStartArmsAndLegs", NULL, "StretchStartArmsAndLegs",0,FbxCharacter::ePropertyReal},
00220 { "StretchStopArmsAndLegs", NULL, "StretchStopArmsAndLegs",0,FbxCharacter::ePropertyReal},
00221 { "SnSScaleArmsAndLegs", NULL, "SnSScaleArmsAndLegs",0,FbxCharacter::ePropertyPercent},
00222 { "SnSReachLeftWrist", NULL, "SnSReachLeftWrist",0,FbxCharacter::ePropertyPercent},
00223 { "SnSReachRightWrist", NULL, "SnSReachRightWrist",0,FbxCharacter::ePropertyPercent},
00224 { "SnSReachLeftAnkle", NULL, "SnSReachLeftAnkle",0,FbxCharacter::ePropertyPercent},
00225 { "SnSReachRightAnkle", NULL, "SnSReachRightAnkle",0,FbxCharacter::ePropertyPercent},
00226 { "SnSScaleSpine", NULL, "SnSScaleSpine",0,FbxCharacter::ePropertyPercent},
00227 { "SnSScaleSpineChildren", NULL, "SnSScaleSpineChildren",0,FbxCharacter::ePropertyPercent},
00228 { "SnSSpineFreedom", NULL, "SnSSpineFreedom",0,FbxCharacter::ePropertyPercent},
00229 { "SnSReachChestEnd", NULL, "SnSReachChestEnd",0,FbxCharacter::ePropertyPercent},
00230 { "SnSScaleNeck", NULL, "SnSScaleNeck",0,FbxCharacter::ePropertyPercent},
00231 { "SnSNeckFreedom", NULL, "SnSNeckFreedom",0,FbxCharacter::ePropertyPercent},
00232 { "SnSReachHead", NULL, "SnSReachHead",0,FbxCharacter::ePropertyPercent}
00233 };
00234
00235 class HIK2FbxCharacterPropertyBridge
00236 {
00237 public:
00238 enum
00239 {
00240 mParamCount = sizeof(gHIK2FbxCharacterPropertyBridge) / sizeof(FbxCharacterPropertyInfo)
00241 };
00242 static inline const FbxCharacterPropertyInfo& GetAt(int i) { return gHIK2FbxCharacterPropertyBridge[i] ;}
00243
00244 static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromFbxCharacterProperty(const char* pCharacterPropertyName)
00245 {
00246 int lCounter = 0;
00247 for( lCounter = 0 ; lCounter < mParamCount; lCounter++ )
00248 {
00249 if(GetAt(lCounter).mFbxCharacterPropertyName && !strcmp(GetAt(lCounter).mFbxCharacterPropertyName, pCharacterPropertyName))
00250 {
00251 return &GetAt(lCounter);
00252 }
00253 }
00254 return NULL;
00255 }
00256
00257 static inline const FbxCharacterPropertyInfo* GetPropertyInfoFromHIKProperty(const char* pHIKPropertyName)
00258 {
00259 int lCounter = 0;
00260 for( lCounter = 0 ; lCounter < mParamCount; lCounter++ )
00261 {
00262 if(!strcmp(GetAt(lCounter).mHIKPropertyName, pHIKPropertyName))
00263 {
00264 return &GetAt(lCounter);
00265 }
00266 }
00267 return NULL;
00268 }
00269 };
00270
00271 #include <fbxsdk/fbxsdk_nsend.h>
00272
00273 #endif