fbxsdk/scene/shading/fbximplementationfilter.h Source File
 
 
 
fbxsdk/scene/shading/fbximplementationfilter.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_
00014 #define _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/fbxobjectfilter.h>
00019 
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021 
00022 class FbxCriteria;
00023 
00028 class FBXSDK_DLL FbxImplementationFilter : public FbxObjectFilter
00029 {
00030 
00031 public:
00032 
00035         static const char * sCHR_ANY_SHADING_API;
00036 
00039         static const char * sCHR_ANY_SHADING_API_VERSION;
00040 
00043         static const char * sCHR_ANY_SHADING_LANGUAGE;
00044         
00047         static const char * sCHR_ANY_SHADING_LANGUAGE_VERSION;
00048 
00049 
00071         FbxImplementationFilter(
00072                 const char * pShadingAPI                                = sCHR_ANY_SHADING_API,
00073                 const char * pShadingAPIVersion                 = sCHR_ANY_SHADING_API_VERSION,
00074                 const char * pShadingLanguage                   = sCHR_ANY_SHADING_LANGUAGE,
00075                 const char * pShadingLanguageVersion    = sCHR_ANY_SHADING_LANGUAGE_VERSION
00076         );
00077 
00079     virtual ~FbxImplementationFilter();
00080 
00084         virtual bool Match(const FbxObject * pObjectPtr) const;
00085 
00087         FbxString mShadingAPI;
00088 
00090         FbxString mShadingAPIVersion;
00091 
00093         FbxString mShadingLanguage;
00094 
00096         FbxString mShadingLanguageVersion;
00097 
00098 /*****************************************************************************************************************************
00099 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00100 *****************************************************************************************************************************/
00101 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00102 
00105         static bool IsShadingObject( const FbxObject* pObject );
00106 
00110         static FbxCriteria Criteria();
00111 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00112 };
00113 
00114 #include <fbxsdk/fbxsdk_nsend.h>
00115 
00116 #endif /* _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_ */