00001 /**************************************************************************************** 00002 00003 Copyright (C) 2013 Autodesk, Inc. 00004 All rights reserved. 00005 00006 Use of this software is subject to the terms of the Autodesk license agreement 00007 provided at the time of installation or download, or which otherwise accompanies 00008 this software in either electronic or hard copy form. 00009 00010 ****************************************************************************************/ 00011 00013 #ifndef _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_ 00014 #define _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_ 00015 00016 #include <fbxsdk/fbxsdk_def.h> 00017 00018 #include <fbxsdk/scene/fbxobjectfilter.h> 00019 00020 #include <fbxsdk/fbxsdk_nsbegin.h> 00021 00022 class FbxCriteria; 00023 00028 class FBXSDK_DLL FbxImplementationFilter : public FbxObjectFilter 00029 { 00030 00031 public: 00032 00035 static const char * sCHR_ANY_SHADING_API; 00036 00039 static const char * sCHR_ANY_SHADING_API_VERSION; 00040 00043 static const char * sCHR_ANY_SHADING_LANGUAGE; 00044 00047 static const char * sCHR_ANY_SHADING_LANGUAGE_VERSION; 00048 00049 00071 FbxImplementationFilter( 00072 const char * pShadingAPI = sCHR_ANY_SHADING_API, 00073 const char * pShadingAPIVersion = sCHR_ANY_SHADING_API_VERSION, 00074 const char * pShadingLanguage = sCHR_ANY_SHADING_LANGUAGE, 00075 const char * pShadingLanguageVersion = sCHR_ANY_SHADING_LANGUAGE_VERSION 00076 ); 00077 00079 virtual ~FbxImplementationFilter(); 00080 00084 virtual bool Match(const FbxObject * pObjectPtr) const; 00085 00087 FbxString mShadingAPI; 00088 00090 FbxString mShadingAPIVersion; 00091 00093 FbxString mShadingLanguage; 00094 00096 FbxString mShadingLanguageVersion; 00097 00098 /***************************************************************************************************************************** 00099 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** 00100 *****************************************************************************************************************************/ 00101 #ifndef DOXYGEN_SHOULD_SKIP_THIS 00102 00105 static bool IsShadingObject( const FbxObject* pObject ); 00106 00110 static FbxCriteria Criteria(); 00111 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ 00112 }; 00113 00114 #include <fbxsdk/fbxsdk_nsend.h> 00115 00116 #endif /* _FBXSDK_SCENE_SHADING_IMPLEMENTATION_FILTER_H_ */