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00013 #ifndef _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_
00014 #define _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_
00015
00016 #include <fbxsdk/fbxsdk_def.h>
00017
00018 #include <fbxsdk/scene/geometry/fbxnodeattribute.h>
00019 #include <fbxsdk/scene/geometry/fbxlayer.h>
00020
00021 #include <fbxsdk/fbxsdk_nsbegin.h>
00022
00029 class FBXSDK_DLL FbxLayerContainer : public FbxNodeAttribute
00030 {
00031 FBXSDK_OBJECT_DECLARE(FbxLayerContainer,FbxNodeAttribute);
00032 public:
00033
00036 virtual FbxNodeAttribute::EType GetAttributeType() const;
00037
00042
00046 int CreateLayer();
00047
00049 void ClearLayers();
00050
00054 int GetLayerCount() const;
00055
00061 int GetLayerCount(FbxLayerElement::EType pType, bool pUVCount=false) const;
00062
00067 FbxLayer* GetLayer(int pIndex);
00068
00073 const FbxLayer* GetLayer(int pIndex) const;
00074
00083 FbxLayer* GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false);
00084
00093 const FbxLayer* GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const;
00094
00103 int GetLayerIndex(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const;
00104
00111 int GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement::EType pType, bool pIsUV=false) const;
00113
00119 bool ConvertDirectToIndexToDirect(int pLayer);
00120
00121
00122
00123
00124 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00125 virtual FbxObject& Copy(const FbxObject& pObject);
00126
00127 int GTC(FbxUInt i, int j);
00128 void* GT (int i, FbxUInt l, int j);
00129 int AT (void* t, FbxUInt l, int j);
00130 int GTI(const char* n, FbxUInt l, int j);
00131 int GMC(FbxUInt i, void* n = NULL);
00132 void* GM (int i, FbxUInt l, void* n = NULL);
00133 int AM (void* m, FbxUInt l, void* n = NULL, bool b = false);
00134 int GMI(const char* n, FbxUInt l, void* d = NULL);
00135
00136 int AddToLayerElementsList(FbxLayerElement* pLEl);
00137 void RemoveFromLayerElementsList(FbxLayerElement* pLEl);
00138
00139 protected:
00140 virtual void Destruct(bool pRecursive);
00141
00142 void CopyLayers(const FbxLayerContainer* pLayerContainer);
00143
00144 virtual void SetDocument(FbxDocument* pDocument);
00145 virtual bool ConnectNotify (FbxConnectEvent const &pEvent);
00146
00147 FbxArray<FbxLayer*> mLayerArray;
00148 FbxArray<FbxLayerElement*> mLayerElementsList;
00149 #endif
00150 };
00151
00152 #include <fbxsdk/fbxsdk_nsend.h>
00153
00154 #endif