00001 /**************************************************************************************** 00002 00003 Copyright (C) 2013 Autodesk, Inc. 00004 All rights reserved. 00005 00006 Use of this software is subject to the terms of the Autodesk license agreement 00007 provided at the time of installation or download, or which otherwise accompanies 00008 this software in either electronic or hard copy form. 00009 00010 ****************************************************************************************/ 00011 00013 #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ 00014 #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ 00015 00016 #include <fbxsdk/fbxsdk_def.h> 00017 00018 #include <fbxsdk/scene/shading/fbxtexture.h> 00019 00020 #include <fbxsdk/fbxsdk_nsbegin.h> 00021 00027 class FBXSDK_DLL FbxProceduralTexture : public FbxTexture 00028 { 00029 FBXSDK_OBJECT_DECLARE(FbxProceduralTexture, FbxTexture); 00030 00031 public: 00036 00039 FbxPropertyT<FbxBlob> BlobProp; 00040 00043 void Reset(); 00044 00046 00051 00055 void SetBlob(FbxBlob& pBlob); 00056 00060 FbxBlob GetBlob() const; 00061 00063 00064 /***************************************************************************************************************************** 00065 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** 00066 *****************************************************************************************************************************/ 00067 #ifndef DOXYGEN_SHOULD_SKIP_THIS 00068 virtual FbxObject& Copy(const FbxObject& pObject); 00069 00070 bool operator==(FbxProceduralTexture const& pTexture) const; 00071 00072 protected: 00073 virtual void Construct(const FbxProceduralTexture* pFrom); 00074 virtual void ConstructProperties(bool pForceSet); 00075 00076 void Init(); 00077 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ 00078 }; 00079 00080 #include <fbxsdk/fbxsdk_nsend.h> 00081 00082 #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */