fbxsdk/scene/shading/fbxshadingconventions.h File Reference
 
 
 
fbxsdk/scene/shading/fbxshadingconventions.h File Reference

File Description

Definition in file fbxshadingconventions.h.

Defines

#define  FBXSDK_SHADING_LANGUAGE_HLSL   "HLSL"
#define  FBXSDK_SHADING_LANGUAGE_GLSL   "GLSL"
#define  FBXSDK_SHADING_LANGUAGE_CGFX   "CGFX"
#define  FBXSDK_SHADING_LANGUAGE_MRSL   "MentalRaySL"
#define  FBXSDK_RENDERING_API_DIRECTX   "DirectX"
#define  FBXSDK_RENDERING_API_OPENGL   "OpenGL"
#define  FBXSDK_RENDERING_API_MENTALRAY   "MentalRay"
#define  FBXSDK_RENDERING_API_PREVIEW   "PreviewColorAPI"
#define  FBXSDK_IMPLEMENTATION_PREVIEW   "ImplementationPreview"
#define  FBXSDK_IMPLEMENTATION_MENTALRAY   "ImplementationMentalRay"
#define  FBXSDK_IMPLEMENTATION_CGFX   "ImplementationCGFX"
#define  FBXSDK_IMPLEMENTATION_HLSL   "ImplementationHLSL"
#define  FBXSDK_IMPLEMENTATION_OGS   "ImplementaitonOGS"
#define  FBXSDK_IMPLEMENTATION_NONE   "ImplementationNone"
#define  FBXSDK_TYPE_ENVIRONMENT   "KFbxEnvironment"
#define  FBXSDK_TYPE_LIGHT   "KFbxLight"
#define  FBXSDK_TYPE_PROCEDURALGEOMETRY   "KFbxProceduralGeometry"
#define  FBXSDK_TYPE_SURFACEMATERIAL   "KFbxSurfaceMaterial"
#define  FBXSDK_TYPE_TEXTURE   "KFbxTexture"
#define  FBXSDK_TYPE_SWATCHSCENE   "KFbxSwatchScene"
#define  ADSK_TYPE_ENVIRONMENT   "ADSKEnvironmentDefinition"
#define  ADSK_TYPE_LIGHT   "ADSKLightDefinition"
#define  ADSK_TYPE_PROCEDURALGEOMETRY   "ADSKProceduralGeometryDefinition"
#define  ADSK_TYPE_SURFACEMATERIAL   "ADSKSurfaceMaterialDefinition"
#define  ADSK_TYPE_TEXTURE   "ADSKTextureDefinition"
#define  ADSK_TYPE_SWATCHSCENE   "ADSKSwatchSceneDefinition"
#define  ADSK_UI_DEFINITION_URL   "UIDefinition"

Define Documentation

#define FBXSDK_SHADING_LANGUAGE_HLSL   "HLSL"
#define FBXSDK_SHADING_LANGUAGE_GLSL   "GLSL"
#define FBXSDK_SHADING_LANGUAGE_CGFX   "CGFX"
#define FBXSDK_SHADING_LANGUAGE_MRSL   "MentalRaySL"
#define FBXSDK_RENDERING_API_DIRECTX   "DirectX"
#define FBXSDK_RENDERING_API_OPENGL   "OpenGL"
#define FBXSDK_RENDERING_API_MENTALRAY   "MentalRay"
#define FBXSDK_RENDERING_API_PREVIEW   "PreviewColorAPI"
#define FBXSDK_IMPLEMENTATION_PREVIEW   "ImplementationPreview"
#define FBXSDK_IMPLEMENTATION_MENTALRAY   "ImplementationMentalRay"
#define FBXSDK_IMPLEMENTATION_CGFX   "ImplementationCGFX"
#define FBXSDK_IMPLEMENTATION_HLSL   "ImplementationHLSL"
#define FBXSDK_IMPLEMENTATION_OGS   "ImplementaitonOGS"
#define FBXSDK_IMPLEMENTATION_NONE   "ImplementationNone"
#define FBXSDK_TYPE_ENVIRONMENT   "KFbxEnvironment"
#define FBXSDK_TYPE_LIGHT   "KFbxLight"
#define FBXSDK_TYPE_PROCEDURALGEOMETRY   "KFbxProceduralGeometry"
#define FBXSDK_TYPE_SURFACEMATERIAL   "KFbxSurfaceMaterial"
#define FBXSDK_TYPE_TEXTURE   "KFbxTexture"
#define FBXSDK_TYPE_SWATCHSCENE   "KFbxSwatchScene"
#define ADSK_TYPE_ENVIRONMENT   "ADSKEnvironmentDefinition"
#define ADSK_TYPE_LIGHT   "ADSKLightDefinition"
#define ADSK_TYPE_PROCEDURALGEOMETRY   "ADSKProceduralGeometryDefinition"
#define ADSK_TYPE_SURFACEMATERIAL   "ADSKSurfaceMaterialDefinition"
#define ADSK_TYPE_TEXTURE   "ADSKTextureDefinition"
#define ADSK_TYPE_SWATCHSCENE   "ADSKSwatchSceneDefinition"
#define ADSK_UI_DEFINITION_URL   "UIDefinition"

Go to the source code of this file.