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00013 #ifndef _FBXSDK_SCENE_SHADING_CONVENTIONS_H_
00014 #define _FBXSDK_SCENE_SHADING_CONVENTIONS_H_
00015
00016 #include <fbxsdk/fbxsdk_def.h>
00017
00018 #include <fbxsdk/fbxsdk_nsbegin.h>
00019
00020
00021 #define FBXSDK_SHADING_LANGUAGE_HLSL "HLSL"
00022 #define FBXSDK_SHADING_LANGUAGE_GLSL "GLSL"
00023 #define FBXSDK_SHADING_LANGUAGE_CGFX "CGFX"
00024 #define FBXSDK_SHADING_LANGUAGE_MRSL "MentalRaySL"
00025
00026
00027 #define FBXSDK_RENDERING_API_DIRECTX "DirectX"
00028 #define FBXSDK_RENDERING_API_OPENGL "OpenGL"
00029 #define FBXSDK_RENDERING_API_MENTALRAY "MentalRay"
00030 #define FBXSDK_RENDERING_API_PREVIEW "PreviewColorAPI"
00031
00032 #define FBXSDK_IMPLEMENTATION_PREVIEW "ImplementationPreview"
00033 #define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay"
00034 #define FBXSDK_IMPLEMENTATION_CGFX "ImplementationCGFX"
00035 #define FBXSDK_IMPLEMENTATION_HLSL "ImplementationHLSL"
00036 #define FBXSDK_IMPLEMENTATION_OGS "ImplementaitonOGS"
00037 #define FBXSDK_IMPLEMENTATION_NONE "ImplementationNone"
00038
00039
00040 #define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment"
00041 #define FBXSDK_TYPE_LIGHT "KFbxLight"
00042 #define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry"
00043 #define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial"
00044 #define FBXSDK_TYPE_TEXTURE "KFbxTexture"
00045 #define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene"
00046
00047
00048 #define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition"
00049 #define ADSK_TYPE_LIGHT "ADSKLightDefinition"
00050 #define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition"
00051 #define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition"
00052 #define ADSK_TYPE_TEXTURE "ADSKTextureDefinition"
00053 #define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition"
00054
00055
00056 #define ADSK_UI_DEFINITION_URL "UIDefinition"
00057
00058 #include <fbxsdk/fbxsdk_nsend.h>
00059
00060 #endif