fbxsdk/scene/shading/fbxshadingconventions.h Source File
 
 
 
fbxsdk/scene/shading/fbxshadingconventions.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_CONVENTIONS_H_
00014 #define _FBXSDK_SCENE_SHADING_CONVENTIONS_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/fbxsdk_nsbegin.h>
00019 
00020 //Predefined shader languages
00021 #define FBXSDK_SHADING_LANGUAGE_HLSL    "HLSL"
00022 #define FBXSDK_SHADING_LANGUAGE_GLSL    "GLSL"
00023 #define FBXSDK_SHADING_LANGUAGE_CGFX    "CGFX"
00024 #define FBXSDK_SHADING_LANGUAGE_MRSL    "MentalRaySL"
00025 
00026 //Predefined rendering APIs
00027 #define FBXSDK_RENDERING_API_DIRECTX    "DirectX"
00028 #define FBXSDK_RENDERING_API_OPENGL             "OpenGL"
00029 #define FBXSDK_RENDERING_API_MENTALRAY  "MentalRay"
00030 #define FBXSDK_RENDERING_API_PREVIEW    "PreviewColorAPI"
00031 
00032 #define FBXSDK_IMPLEMENTATION_PREVIEW   "ImplementationPreview"
00033 #define FBXSDK_IMPLEMENTATION_MENTALRAY "ImplementationMentalRay"
00034 #define FBXSDK_IMPLEMENTATION_CGFX              "ImplementationCGFX"
00035 #define FBXSDK_IMPLEMENTATION_HLSL              "ImplementationHLSL"
00036 #define FBXSDK_IMPLEMENTATION_OGS               "ImplementaitonOGS"
00037 #define FBXSDK_IMPLEMENTATION_NONE              "ImplementationNone"
00038 
00039 //PROTEIN 1.0 conventions
00040 #define FBXSDK_TYPE_ENVIRONMENT                 "KFbxEnvironment"
00041 #define FBXSDK_TYPE_LIGHT                               "KFbxLight"
00042 #define FBXSDK_TYPE_PROCEDURALGEOMETRY  "KFbxProceduralGeometry"
00043 #define FBXSDK_TYPE_SURFACEMATERIAL             "KFbxSurfaceMaterial"
00044 #define FBXSDK_TYPE_TEXTURE                             "KFbxTexture"
00045 #define FBXSDK_TYPE_SWATCHSCENE                 "KFbxSwatchScene"
00046 
00047 //PROTEIN 2.0 conventions
00048 #define ADSK_TYPE_ENVIRONMENT                   "ADSKEnvironmentDefinition"
00049 #define ADSK_TYPE_LIGHT                                 "ADSKLightDefinition"
00050 #define ADSK_TYPE_PROCEDURALGEOMETRY    "ADSKProceduralGeometryDefinition"
00051 #define ADSK_TYPE_SURFACEMATERIAL               "ADSKSurfaceMaterialDefinition"
00052 #define ADSK_TYPE_TEXTURE                               "ADSKTextureDefinition"
00053 #define ADSK_TYPE_SWATCHSCENE                   "ADSKSwatchSceneDefinition"
00054 
00055 //ASSET Definition conventions
00056 #define ADSK_UI_DEFINITION_URL                  "UIDefinition"
00057 
00058 #include <fbxsdk/fbxsdk_nsend.h>
00059 
00060 #endif /* _FBXSDK_SCENE_SHADING_CONVENTIONS_H_ */