fbxsdk/scene/geometry/fbxshape.h Source File
 
 
 
fbxsdk/scene/geometry/fbxshape.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_GEOMETRY_SHAPE_H_
00014 #define _FBXSDK_SCENE_GEOMETRY_SHAPE_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/geometry/fbxgeometrybase.h>
00019 
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021 
00022 class FbxBlendShapeChannel;
00023 class FbxGeometry;
00024 
00032 class FBXSDK_DLL FbxShape : public FbxGeometryBase
00033 {
00034     FBXSDK_OBJECT_DECLARE(FbxShape, FbxGeometryBase);
00035 
00036 public:
00041         bool SetBlendShapeChannel(FbxBlendShapeChannel* pBlendShapeChannel);
00042 
00046         FbxBlendShapeChannel* GetBlendShapeChannel() const;
00047 
00057         FbxGeometry* GetBaseGeometry();
00058 
00063         int GetControlPointIndicesCount() const;
00064 
00069         int* GetControlPointIndices() const;
00070 
00071 
00075         void SetControlPointIndicesCount(int pCount);
00076 
00080         void AddControlPointIndex(int pIndex);
00081 
00087         void Reset();
00088 
00089 /*****************************************************************************************************************************
00090 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00091 *****************************************************************************************************************************/
00092 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00093         virtual FbxObject& Copy(const FbxObject& pObject);
00094 
00095 protected:
00096     virtual FbxNodeAttribute::EType GetAttributeType() const;
00097         virtual FbxStringList GetTypeFlags() const;
00098 
00099         FbxArray<int> mControlPointIndices;
00100 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00101 };
00102 
00103 #include <fbxsdk/fbxsdk_nsend.h>
00104 
00105 #endif /* _FBXSDK_SCENE_GEOMETRY_SHAPE_H_ */