00001 /**************************************************************************************** 00002 00003 Copyright (C) 2013 Autodesk, Inc. 00004 All rights reserved. 00005 00006 Use of this software is subject to the terms of the Autodesk license agreement 00007 provided at the time of installation or download, or which otherwise accompanies 00008 this software in either electronic or hard copy form. 00009 00010 ****************************************************************************************/ 00011 00013 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ 00014 #define _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ 00015 00016 #include <fbxsdk/fbxsdk_def.h> 00017 00018 #include <fbxsdk/scene/shading/fbxsurfacelambert.h> 00019 00020 #include <fbxsdk/fbxsdk_nsbegin.h> 00021 00025 class FBXSDK_DLL FbxSurfacePhong : public FbxSurfaceLambert 00026 { 00027 FBXSDK_OBJECT_DECLARE(FbxSurfacePhong, FbxSurfaceLambert); 00028 00029 public: 00034 00035 FbxPropertyT<FbxDouble3> Specular; 00036 00040 FbxPropertyT<FbxDouble> SpecularFactor; 00041 00046 FbxPropertyT<FbxDouble> Shininess; 00047 00051 FbxPropertyT<FbxDouble3> Reflection; 00052 00056 FbxPropertyT<FbxDouble> ReflectionFactor; 00058 00060 // Static values 00062 00067 00068 static const FbxDouble3 sSpecularDefault; 00069 static const FbxDouble sSpecularFactorDefault; 00070 00071 static const FbxDouble sShininessDefault; 00072 00073 static const FbxDouble3 sReflectionDefault; 00074 static const FbxDouble sReflectionFactorDefault; 00075 00077 00078 /***************************************************************************************************************************** 00079 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** 00080 *****************************************************************************************************************************/ 00081 #ifndef DOXYGEN_SHOULD_SKIP_THIS 00082 protected: 00083 virtual void ConstructProperties(bool pForceSet); 00084 00085 // Local 00086 void Init(); 00087 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ 00088 }; 00089 00090 #include <fbxsdk/fbxsdk_nsend.h> 00091 00092 #endif /* _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ */