fbxsdk/scene/shading/fbxsurfacephong.h Source File
 
 
 
fbxsdk/scene/shading/fbxsurfacephong.h
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00001 /****************************************************************************************
00002  
00003    Copyright (C) 2013 Autodesk, Inc.
00004    All rights reserved.
00005  
00006    Use of this software is subject to the terms of the Autodesk license agreement
00007    provided at the time of installation or download, or which otherwise accompanies
00008    this software in either electronic or hard copy form.
00009  
00010 ****************************************************************************************/
00011 
00013 #ifndef _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
00014 #define _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
00015 
00016 #include <fbxsdk/fbxsdk_def.h>
00017 
00018 #include <fbxsdk/scene/shading/fbxsurfacelambert.h>
00019 
00020 #include <fbxsdk/fbxsdk_nsbegin.h>
00021 
00025 class FBXSDK_DLL FbxSurfacePhong : public FbxSurfaceLambert
00026 {
00027         FBXSDK_OBJECT_DECLARE(FbxSurfacePhong, FbxSurfaceLambert);
00028 
00029 public:
00034 
00035     FbxPropertyT<FbxDouble3> Specular;
00036         
00040         FbxPropertyT<FbxDouble> SpecularFactor;
00041 
00046         FbxPropertyT<FbxDouble> Shininess;
00047 
00051         FbxPropertyT<FbxDouble3> Reflection;
00052 
00056         FbxPropertyT<FbxDouble> ReflectionFactor;
00058 
00060         // Static values
00062 
00067         
00068         static const FbxDouble3 sSpecularDefault;
00069         static const FbxDouble sSpecularFactorDefault;
00070 
00071         static const FbxDouble sShininessDefault;
00072         
00073         static const FbxDouble3 sReflectionDefault;
00074         static const FbxDouble sReflectionFactorDefault;
00075 
00077 
00078 /*****************************************************************************************************************************
00079 ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
00080 *****************************************************************************************************************************/
00081 #ifndef DOXYGEN_SHOULD_SKIP_THIS
00082 protected:
00083         virtual void ConstructProperties(bool pForceSet);
00084 
00085         // Local
00086         void Init();
00087 #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
00088 };
00089 
00090 #include <fbxsdk/fbxsdk_nsend.h>
00091 
00092 #endif /* _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ */