#include <fbxsystemunit.h>
Struct to define various options that you can use to convert the system unit of a scene.
The default values are: mConvertRrsNodes = true mConvertLimits = true mConvertClusters = true mConvertLightIntensity = true mConvertPhotometricLProperties = true mConvertCameraClipPlanes = true
The default configuration have been tested to give the best conversion results in the majority of the case.
Definition at line 47 of file fbxsystemunit.h.
Public Attributes |
|
| bool | mConvertRrsNodes |
| This flag indicates whether or not to
convert the nodes that do not inherit their parent's scale.
|
|
| bool | mConvertLimits |
| This flag indicates whether or not to
convert limits. |
|
| bool | mConvertClusters |
| This flag indicates whether or not to
convert clusters. |
|
| bool | mConvertLightIntensity |
| This flag indicates whether or not to
convert the light intensity property. |
|
| bool | mConvertPhotometricLProperties |
| This flag indicates whether or not to
convert photometric lights properties. |
|
| bool | mConvertCameraClipPlanes |
| This flag indicates whether or not to
convert the cameras clip planes. |
|
| bool mConvertRrsNodes |
This flag indicates whether or not to convert the nodes that do not inherit their parent's scale.
Definition at line 50 of file fbxsystemunit.h.
| bool mConvertLimits |
This flag indicates whether or not to convert limits.
Definition at line 53 of file fbxsystemunit.h.
| bool mConvertClusters |
This flag indicates whether or not to convert clusters.
Definition at line 56 of file fbxsystemunit.h.
This flag indicates whether or not to convert the light intensity property.
Definition at line 59 of file fbxsystemunit.h.
This flag indicates whether or not to convert photometric lights properties.
Definition at line 62 of file fbxsystemunit.h.
This flag indicates whether or not to convert the cameras clip planes.
Definition at line 65 of file fbxsystemunit.h.