These tutorial programs are aimed at programmers who are learning the FBX SDK. These tutorials run on Windows only. Each tutorial program:
| Tutorial program | Tutorial section | Description |
|---|---|---|
| Tutorial: ImportExport | Importing and Exporting a Scene | Shows how to import a file and how to export a file. |
| Tutorial: SceneTreeView | Nodes and the Scene Graph | Shows how to traverse all the nodes in an FBX scene, and how to determine the content of each node, i.e., whether a node contains a camera, a light, a mesh, etc. |
| Tutorial: CubeCreator | Meshes, Materials and Textures | Shows how to add textures and materials to meshes. |
| Tutorial: CubeCreator | Animation. | Shows how to animate meshes, cameras, and other objects in a scene. |
Folders for each of these programs are located in <yourFBXSDKpath>\examples\UI Examples\. Each folder contains the source code for the tutorial program and Visual Studio project files to help you build and run the program.
The folder <yourFBXSDKpath>\examples\UI Examples\Common\contains utility functions used by the tutorial programs.
It also contains librarychooser.h, a header file that selects the appropriate FBX SDK library file based on compiler options and defined symbols.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License