This section describes the features of the FBX SDK, the changelog for each release as well as the platform requirements.
This section provides information on how to install and configure the FBX SDK. It also contains a basic program to help you get familiar with the FBX SDK.
This section contains a variety of sample programs which will help you get familiar with the features of the FBX SDK. The samples are divided into feature-oriented programs, and long tutorial programs.
This section expands on a primary function of the FBX SDK: importing and exporting scenes.
This section presents the FBX SDK object model. Several key concepts are explained here to give you an intuition of how to use the FBX SDK effectively.
This section presents the FBX scene graph and its scene element organization.
This section presents meshes, textures, and materials in the FBX SDK.
This section explains the FBX SDK animation system, the interrelationships among the animation data structures, and the difference between the current data structures and the data structures used for animation in the FBX SDK 2010. Additionally, this section explains the procedure for blending, extracting, and evaluating the animation data.
This section explains how to install, configure, and script with Python FBX.
This section provides information on the FBX Extensions SDK.
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