Substance Textures with Inputs

 
 
 

Some semi-transparent presets, such as those with water or glass, may require one or more media inputs to be added manually. This is done so that the Substance node and attached maps can correctly create a plausible effect. When you load a Substance Texture preset that requires media input, one or more input nodes are attached to the Substance node in the schematic.

To specify media as the input source:

  1. Select the Input node in the schematic.
  2. Select the appropriate media in the Media list.
  3. Click Apply.
    NoteIf media is selected in the Media list prior to adding a Substance Texture preset that requires an input, the media is automatically added to the input. You can change the input by following the steps above. For presets with more than one input, only the first input is added automatically.
  4. Double-click the Input node in the schematic to access the Input menu.

Input Menu Settings

Position X field
Displays the X-axis offset applied to the clip. Editable.
Position Y field
Displays the Y-axis offset applied to the clip. Editable.
Rotation field
Displays the rotation offset applied to the clip. Editable.
Scale X field
Displays the X-axis scaling offsets applied to the clip. Editable.
Scale Y field
Displays the Y-axis scaling offsets applied to the clip. Editable.
Proportional button
Enable to affect the scale fields proportionally.
Repeat Mode box
Select how the input media is repeated (after Transform settings are applied).
Filter box
Select the type of filtering to apply to the input media.
Destination Resolution box
Select the square destination resolution of the input media.
Perspective Correct box
Enable to apply perspective transformations to the input. Switch to Object view (F8), and interactively align the perspective of what area you want to include in the input image.
Reset Box button
Click to reset the Perspective box in the Object view.