Substance Materialize

 
 
 

The Substance Materialize node allows you to easily create realistic material textures based on your own image inputs. When you add a Substance Materialize node to the Action schematic, you'll notice the familiar Substance tree of maps and shaders. Simply specify your input image, as well as optional Height and Details maps, and use the menu settings to fine-tune the results.

Here is an example of the various inputs in a Substance Materialize:

Image Comments
 
Initial sphere geometry
  Input image Single-frame .tif photo of rusty screws in a wall.
  Height Map An optional grayscale image file you can use to enhance elevation. Black represents the lowest elevation on the map, while white represents the highest.
  Details Map An optional image file allowing you to specify fine details in your result.
  Result After applying inputs and various Substance settings.

To add a Substance Materialize node:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the Substance Materialize.
  2. In the Media list, select the image that you want to use as the input. You can add this later, or even change the media.
  3. Do one of the following:
    • Drag the Substance Materialize node from the node bin and place it in the schematic.
    • Double-click the Substance Materialize node.

    The Substance tree, with applicable maps, shaders, and inputs appears in the Action schematic.

  4. To specify different media as the input source, select the input node in the schematic, select the media in the Media menu, then click Apply.
  5. Optional: If you have Height and Details maps, you can also use them to enhance your Substance material. Simply apply them from the Media list in the same manner as with the Input image.
  6. Double-click any of the nodes in the schematic to access its menu.

Working with Substance Materialize

Once you have added a Substance Materialize node (with your Input image and optional Height and Details maps), you have settings in various menus that you can use to tweak your result.

The Substance menu is different than if you added a Substance Texture preset. You have tabs in the Substance menu with settings to control the texture, inputs, normal, specular, ambient occlusion, and depth. See the tooltips for help with each setting.

For each input, you also can use the Input menu (as with Substance Textures with inputs), and the Object view (F8). The Object view lets you visualize changes that you make to the Input menu settings. In the Object view, you can also interactively align the perspective of the area you want to include in the input image.

Input Menu Settings

Position X field
Displays the X-axis offset applied to the clip. Editable.
Position Y field
Displays the Y-axis offset applied to the clip. Editable.
Rotation field
Displays the rotation offset applied to the clip. Editable.
Scale X field
Displays the X-axis scaling offsets applied to the clip. Editable.
Scale Y field
Displays the Y-axis scaling offsets applied to the clip. Editable.
Proportional button
Enable to affect the scale fields proportionally.
Repeat Mode box
Select how the input media is repeated (after Transform settings are applied).
Filter box
Select the type of filtering to apply to the input media.
Destination Resolution box
Select the square destination resolution of the input media.
Perspective Correct box
Enable to apply perspective transformations to the input. Switch to Object view (F8), and interactively align the perspective of what area you want to include in the input image.
Reset Box button
Click to reset the Perspective box in the Object view.