Controls Tab
Use the Orientation settings to help Action with information on how the position map was rendered. The Normals settings affect
the generated normals present in the position map.
- Scale field
-
Displays the scale of the position map in relation to Action space. Editable.
- Orientation box
-
Select whether the orientation of the coordinate system of the map is Left Hand or Right Hand.
- Up Axis box
-
Select which axis is the up axis of the map.
- Camera box
-
Select which axis of the map corresponds to the Z axis in Action. The selection in the Up Axis box determines the available
selections in this box.
- Depth field
-
Displays the amount of Z scale applied to the generated normals. Higher values attenuate the effect toward the normals of
the parent surface. Editable.
- Softness X field
-
Displays the amount of X-axis blur applied to the map. Editable.
- Softness Y field
-
Displays the amount of Y-axis blur applied to the map. Editable.
- Distance Threshold field
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Displays the threshold at which the longest triangles producing disconnected meshes in the geometry are hidden. Editable.
Texture Tab
- Repeat mode box
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Select how the map pattern is repeated on the surface.
- Fit Method box
-
Select a fit method option to be applied to the map.
- Keep Aspect button
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Enable to preserve the aspect ratio of non-square pixels (not available for the Fill fit method).
- Use Cropped Size button
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Enable to replace the map with the cropped size of the media. Disable to use the cropped media as is.
- Mapping box
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Select the type of texture mapping.
- Camera box
-
Specify which camera's FOV to take into account when using perspective mapping.
- Camera field
-
Displays the active perspective camera number.
- Filter box
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Select the type of filtering to apply to the map.
- Camera Type box
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Select the camera type visibility for the map.