Use the Texture tab of the Stereo Object menu to set the built-in diffuse maps (as well as any added texture maps) of a stereo
object.
The Texture controls are described as follows.
- X Position field
-
Displays the position of the X axis. Editable.
- Y Position field
-
Displays the position of the Y axis. Editable.
- Z Position field
-
Displays the position of the Z axis. Editable.
- X Rotation field
-
Displays the rotation of the X axis. Editable.
- Y Rotation field
-
Displays the rotation of the Y axis. Editable.
- Z Rotation field
-
Displays the rotation of the Z axis. Editable.
- X Scale field
-
Displays the scale of the X axis. Editable.
- Y Scale field
-
Displays the scale of the Y axis. Editable.
- Z Scale field
-
Displays the scale of the Z axis. Editable.
- Proportional button
-
Enable to change the fields proportionally.
- X Shear field
-
Displays the shear of the X axis. Editable.
- Y Shear field
-
Displays the shear of the Y axis. Editable.
- Z Shear field
-
Displays the shear of the Z axis. Editable.
- X Centre field
-
Displays the centre of the X axis. Editable.
- Y Centre field
-
Displays the centre of the Y axis. Editable.
- Z Centre field
-
Displays the centre of the Z axis. Editable.
- Edit Mode box
-
Select whether to sync the left and right eye texture values.
- Sync Type box
-
Select whether the relationship between the left and right eye texture values is absolute or relative. Available when Sync
L+R is selected in the Edit mode box.
- Texture Eye box
-
Select whether to apply changes to the left or right eye and display the values of the left or right texture.