Projecting Textures

 
 
 

Like a slide projector, textures can be projected onto 3D models to create an effect where a texture is animated on an object in 3D space. The advantage of using a Projector node is that you can cast images on arbitrary surfaces. You can create a spotlight texture and project it onto a 3D model, so that you can see “into” it.

NoteSome Action maps, such as Diffuse and Emissive maps, also allow you to use Projection mapping as a type of texture mapping. This method of projecting behaves as if it were projected by the selected camera.

To project a texture:

  1. Click Media to access the Media menu.
  2. In the Media list, select the media that you want to project.
  3. Do one of the following:
    • Drag the Projector node from the node bin and place it in the schematic.
    • Drag the Projector node from the node bin and place it where you want it in Result view.
    • Double-click the Projector node. You do not need to be in Schematic view to add a node in this manner.

    The Projector node appears in the schematic and a projector icon appears in the scene.

    (a) Projector node  

  4. Double-click the Projector node to display the Projector menu, or follow the tab population rules for the Object menu (see Populating Menu Tabs of Selected Objects).

    The Projector is selected.

  5. Switch to Camera view to manipulate the projector in the scene using the View box.

    The following example illustrates projected media on a 3D model using Spotlight projection blend mode. See Blending Projections.

    (a) Projector icon  (b) Yellow outline shows the projector field of view  

To add multiple projections:

  1. Click Media to access the Media menu.
  2. In the Media list, select the media you want to use as projectors by Ctrl-clicking the media.
  3. Use the node bin to add a projector.

    Multiple Projector nodes appear in the schematic and projector icons appear in the scene.

  4. Use the Order field in the Projector menu to set the order of projectors.

    The front projector is projector1. A new projector is always added to the back. Changing the order number of a projector affects the order of other projectors.

Projector Menu Settings

Motion Blur button
Enable to use a motion blur effect for the selected projector (can only be used if the global Motion Blur is enabled in the Setup menu).
Active button
Enable to activate the projected texture effect in the scene. When disabled, the Projector node remains in the schematic and the projector icon appears smaller in the image area.
X Position field
Positions the projector in 3D space along the X axis.
Y Position field
Positions the projector in 3D space along the Y axis.
Z Position field
Positions the projector in 3D space along the Z axis.
TipYou can also set the texture projector position by dragging the projector in the scene.
Motion Path button
Enable to use motion path animation for the projector.
X Rotation field
Rotates the projector in 3D space along the X axis.
Y Rotation field
Rotates the projector in 3D space along the Y axis.
Z Rotation field
Rotates the projector in 3D space along the Z axis.
Blend Mode button
Select a mode to modify how you want to blend the projected image in the scene. See Blending Projections.
Transparency field
Displays the transparency level of the projected texture effect. Editable.
Field Of View field
Displays the projector's field of view value. Editable.
Aspect Ratio field
Displays the ratio of height to width for the projected image. Editable.
Order field
Displays the order of projectors. Editable.
Red Colour field
Defines the red value of the selected projector. Editable.
Green Colour field
Defines the green value of the selected projector. Editable.
Blue Colour field
Defines the blue value of the selected projector. Editable.
Projector colour pot
Displays the colour of the projector. Editable.