When Camera Type is set to Aim or Aim and Up, the available options are enabled in the Aim/Up tab.
- FBX Camera Type box
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Select whether the FBX camera is stereo or mono.
- Camera Type box
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Select whether the camera is Free, Aim, or Aim and Up.
| Select: |
For: |
| Free |
Static scenes and for simple animations (up, down, side-to-side, in and out), such as panning out of a scene. A Free camera
views the scene in the direction that you aim the camera. You can simply animate the camera rotation or camera tilt as though
it were on a tripod. Use the Rotation fields in conjunction with a Free camera.
|
| Aim |
Slightly more complex animations (along a path, for example), such as a camera that follows the erratic path of a bird. The
Aim camera ensures the camera is specifically aimed at a target object in the scene. Use the Roll and Aim fields in conjunction
with the Aim camera.
|
| Aim and Up |
Complex animations, such as a camera that travels along a looping roller coaster. Use the Aim and Up camera to specify which
end of the camera must face upward. Use the Roll, Aim, and Up fields in conjunction with the Aim and Up camera.
|
- Parenting Offset box
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Select an offset option for viewing an image when parenting a camera node. Origin sets the image to the camera origin; Target
sets the image to the default viewplane distance relative to the camera; and Live Target sets the image to the current viewplane
distance based on the FOV.
- Parenting Offset field
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Displays the offset value, as computed from the default camera field of view and the default image size. This value does not
change even if other camera parameters are changed. Non-editable.
- X Aim field
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Displays the position of the aiming target of the camera on the horizontal (X) axis, in pixels. Editable.
- Y Aim field
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Displays the position of the aiming target of the camera on the vertical (Y) axis, in pixels. Editable.
- Z Aim field
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Displays the position of the aiming target of the camera on the perpendicular (Z) axis, in pixels. Editable.
- X Up field
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Displays the up direction on the horizontal (X) axis, in pixels. Editable.
- Y Up field
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Displays the up direction on the vertical (Y) axis, in pixels. Editable.
- Z Up field
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Displays the up direction on the perpendicular (Z) axis, in pixels. Editable.
- Roll field
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Displays the amount of camera roll, in degrees. A positive value rolls the camera clockwise, where a negative value rolls
it counter-clockwise. Available only with the Aim, and Aim and Up cameras. Editable.