Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.
The preset, with applicable maps and shaders, is automatically loaded into Action.
Using Third-Party Subtance Textures
While Flame comes with a selection of Substance Texture presets, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic. In these cases, a Substance Texture file uses the .sbsar file extension.
To use an .sbsar Substance Texture file, simply select Interop Format from the Substance Format box in the preset file browser, then navigate to and select your .sbsar file. The Substance Texture, with applicable maps and shaders, is automatically loaded into Action.