Editing the Mask

 
 
 

You can edit the mask in three ways: by gestural action, by using the Edit Box, or by modifying the settings in in the GMask tabs. Editing operations, such as adding and removing vertices, can be effected whether or not the mask is completed. You can also edit mask properties, move vertices and tangents, add and edit the gradient, track the mask, change display properties before mask completion, and make shape transformations by enabling the Edit Box button.

To add points to a mask:

  1. In the Edit Modes box, select Add (A).
  2. Do one of the following:
    • Click on a spline between two existing vertices to add a new vertex.
    • Click on the first or last point of an open mask and click where you want to add a new point to continue drawing the mask.

To delete points from the mask:

  1. In the Edit Modes box, select Delete (D).
  2. Click on a vertex to delete it.

    If the vertex is in a mask that is a closed shape, the splines that connected it to adjacent vertices will be replaced by a single spline.