Use the Rendering settings to improve the final output quality of your image.
- Decimation
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Decimation is the number of subdivisions for the main patches of the mesh (not the small subdivided elements). The default
decimation value is 10, which means that each patch is divided into 10 by 10 elements. You should increase this value when:
- You want to use smoother curves along the edges of the patches.
- A patch has been greatly subdivided. When the Decimation value is too low, the subdivided sections will appear to “swim” instead
of locking to points and splines.
- A patch is twisted extensively. When the Decimation value is too low, the interior of the patch may appear to fold or break
up unexpectedly. Increase the value to smooth the interior of the patch.
Keep the following points in mind when you are adjusting the decimation value:
- Increasing the Decimation value will cause interaction and processing speed to decrease dramatically.
- The Decimation value remains in effect during final processing.
- There is no relationship between the Decimation value and the TexPrec value. The Decimation value defines the precision of
the geometry, whereas the TexPrec value affects the precision of the image that is mapped to this geometry.
- Samples
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The Samples field specifies the anti-aliasing factor. This number specifies the number of samples per pixel during final processing.