Contents
What’s New
What's New in Action
What's New in Flame FX
What's New in Batch
What's New in Media Management
What's New in Documentation
Other Enhancements
Feature Differences by Product
About Flint Feature Differences
Getting Started
Starting and Exiting Flame
Starting Flame
Exiting Flame
The Desktop
About the Desktop
Desktop Layout
Desktop Files
Using the Pen
Buttons
Boxes
Fields
Colour Pots
Accessing System Messages
Cursors
Selecting Clips to Apply a Desktop Command
Selecting Clips to Load Them into a Module
Using the Desktop Module Editor
Working with Clips on the Desktop
Setting Display Options for Reels
Clip Information
Collapsing and Expanding Clips
Scrubbing a Clip
Scrubbing a Reel
Going to a Frame in a Clip
Adding Notes to Clips
Locking and Unlocking Reels
Locking Clips to Prevent Changes
Naming Clips, Reels, and Desktops
Naming Clips
Naming Reels
Naming Desktops
Moving, Copying, and Deleting Clips on the Desktop
Moving Clips
Copying Clips
Deleting Clips
Deleting Desktops
Undoing and Redoing Operations
Calculating Values for Numeric Fields
Calculating Numbers
Calculating Timecode
Colour Picker
Using the Colour Picker with 16-bit Floating Point Colours
Picking Colours by Setting Colour Model Channel Values
Sampling Colours in a Clip
Selecting a Colour from the Colour Pots
Mixing Colours Using the Colour Palette
Searching the Desktop
Searching for Clips from the Desktop
Searching the Desktop for Matching Frames
Navigating the Filesystem
Browsing Files
Setting Browser Display Options
Selecting and Loading Files
The Player
About the Player
Viewing Clips in the Standard Player
Controlling Playback in the Player
Monitoring the Current Location
Changing the Player's Zoom and Pan Settings
Monitoring Clips with Audio
Setting Player Display Options
Setting Playback Resolution and Mode
Setting the Playback Range
Displaying the Fullscreen Player
Playing Clips from Memory
Changing the Playback Framerate
Changing Playback Scan Mode Options
Setting Audio and Video Playback Sync
Comparing Tracks and Layers
Using 3D LUTs in the Player
Using the Image Display Viewer in the Player
Modules
About Modules
Accessing Modules
Using the Desktop Module Editor
Accessing Modules with Previous Clips
Viewing Clips in the Image Window
Controlling Playback in the Image Window
Zooming and Panning the Image Window
Displaying Clip Views
Accessing the Player from Modules
Scrubbing Audio in Modules
Setting Image Window Display Options
Working with Grids and Guides
Using a Viewport Navigator
Monitoring RGB Channels Independently
Displaying the Proper Aspect Ratio
Monitoring Full Frames and Dominant Fields
Displaying Multiple Views
Multiple Viewport Categories
Displaying Stereo Modes in Multiple Viewports
Controlling Image Display in Multiple Viewports
Displaying LUTs
Displaying the Reference Area
Working with Viewports and a Broadcast Monitor
Schematic Basics
About Schematics
Flow Graph Schematics
Scene-Based Schematics
Displaying the Schematic
Adding Nodes
Connecting Nodes
Selecting Nodes
Moving Nodes
Removing Nodes
Breaking the Link between Nodes
Naming Nodes
Copying Nodes
Hiding Parts of an Image
Flare
Setting Up a Flare Workflow
About Flare
Flare Workflow
Considerations for Working in a Collaborative Environment
Library Permissions
Project Permissions
Setup Permissions
Starting Flare
Changing Hosts, Projects, and Users
Working with Libraries
Identifying Libraries
Displaying Libraries
Playing Clips from the Library
Managing Flare Libraries from Flame
Loading Flame Setups and Sources
Adding Clips to a Setup
Saving Setups and Sources
Processing Clips
Stereoscopy
Stereoscopic Workflow
Stereoscopy in Flame
Assembling and Preparing Stereo Tracks on the Desktop
Editing Stereo Tracks
Stereo Compositing in Batch
Stereo Compositing in Action
Inputting and Outputting Media
Clip Input/Output Using a VTR
About Clip Input and Output Using a VTR
Configuring Hardware For Clip Input and Output Using a VTR
Configuring Software For Clip Input and Output Using a VTR
Inputting Clips From a VTR
Accessing the Input Clip Menu
Input Clip Menu Options
Selecting a VTR Device For Input
Naming Tapes and Clips
Selecting Tracks and Channels to Capture
Capturing Single Frames
Capturing Single Clips
HDCAM SR Double-Speed and Stereo Tape Capture
Outputting Clips To a VTR
Accessing the Output Clip Menu
Output Clip Menu Controls
Selecting a VTR Device For Output
Outputting a Single Clip
Outputting Multiple Clips
Outputting Clips With a Letterbox Overlay
Outputting Clips with a Logo Overlay
About the Logo Controls
Inserting Logos for Real-Time Output
Outputting Clips in Assemble Mode
HDCAM SR Stereo Tape Output
Monitoring Video During Clip Input and Output Operations
Setting Input and Output In and Out Points
Inputting and Outputting a Live Video Signal
Working with Multi-Format Input and Output
About Working with Multi-Format Input and Output
Detection of Sync and Timing
Changing Resolutions for Clip Input
Things to Remember
Supported HD Formats for Video I/O
Generating Proxies
Capturing Proxies Only
Capturing Material with Variable Frame Rate
Controlling a VTR
Verifying the VTR Status
Using the VTR Transport Controls
Adjusting Audio Gain on Output Clip
Setting Video Input and Output Engineering Menu Controls
Inputting and Outputting with Headroom
Capturing 60i Material with 2:3 Pulldown Removal
Configuring Dual-Serial Link I/O on Linux Workstations
Clip Output Using Real-Time Deliverables
About Real-Time Deliverables
What Is a Deliverable?
Hardware Requirements for Real-Time Deliverables
Real-Time Deliverables Use Cases
Film Master 24p, HD, or 2K Logarithmic Timeline, to Video
PAL Telecinema to Video
Accessing the Deliverables Menu
Previewing and Processing Material for Real-Time Output
Previewing Deliverables
Processing Source Clips and Deliverables
Outputting Deliverables
Managing Deliverables
Creating and Modifying Deliverables
Exporting and Loading Deliverables as Templates
Viewing Deliverables in the Desktop and Library
Copying Deliverables from the Desktop
Copying and Loading Deliverables from the Library
Searching for Clips with Deliverables
Transferring Deliverables to Other Systems
Real-Time Deliverables Timing Specifications
Clip Input/Output Using HSDL Devices
About HSDL Input and Output
Setting Up Hardware for HSDL Input and Output
Configuring Software for HSDL Input and Output
Inputting Clips From an HSDL Device
Outputting Clips To an HSDL Device
Setting Video Input and Output Engineering Menu Options
VTR Emulation
About VTR Emulation
VTR Emulation Workflow
Configuring Hardware for VTR Emulation
Configuring Software for VTR Emulation
Starting a Session with VTR Emulator
Using VTR Emulation to Output Clips
Using VTR Emulation to Capture Clips
Supported Media Files Formats
Import Formats
Supported Image File Formats
Supported Audio File Formats
Supported QuickTime File Codecs
Supported P2 MXF File Codecs
Supported XDCAM File Codecs
Supported DNxHD MXF File Codecs
Support for RED Files
Support for ARRI Files
Support for Apple ProRes Files
Export Formats
Supported Image File Formats
Supported Audio File Formats
Supported QuickTime File Codecs
Importing Media Files and Sequences
Importing Media Files
Importing Specific Tracks From Multitrack Files
Importing AAF & FCP XML Sequences
Relinking a Sequence to its Media
Setting Global Import Preferences
Managing Media Files Import Preferences and Rules
Media Files Import Preferences and Import History Options
RED-Only Preferences
Debayering Menu
Colour Menu
Image Menu
Advanced Colour Menu
Curve Menu
ARRI-Only Preferences
Resolution
Colour Menu
Processing Menu
Image Menu
Metadata Menu
Clip Options Menu
Keycode Menu
Layer Menu
Image Menu
Browsing Menu
Setting FCP XML & AAF Preferences
FCP XML & AAF Metadata Options Menu
FCP XML & AAF Media Options Menu
Editing the Import History
About Media Management
Managing Media Files Import
Recognizing Types of Clips
About Proxies
Exporting Media Files
About Exporting Media Files
About the Export Image Menu Options
File Operations Group
Export Options Group
Quality Group
Resizing Group
DPX Transfer Characteristics Group
Proxies Group
Export Video Options
Exporting Image Files
Exporting RGBA Image Files
Exporting DPX Files
Exporting Video Files
Working with Codec Profiles
Exporting Image Files in the Background
Exporting Audio Files
Exporting Media to Cleaner XL for Encoding
Deleting Media Files From the Filesystem Via Export Image
Processing and Publishing
About Processing and Publishing
Types of Publishing
Accessing the Publish Menu
About the Publish Menu Options
File Operations Group
Type Group
Source Media Group
Output Media Group
File Naming Group
Output File Management Group
Naming Published Files
Publishing a Clip Using the Publish Tool
Publishing in the Background
Managing the Background Import/Export Queue
Processing Soft Effects and Batch FX
Processing Clips and Proxies
Processing in Modules
Managing Media Using the Store Tool
Consolidating Clips in the Clip Library
Committing Soft Clips, History, or Audio in the Clip Library
Legacy File Import Using Import Media
About Using Import Media
About Proxies in Import Media
About the Import Media Menu Options
File Operations Group
Clip Media Group
Clip Metadata Group
Processing Group
File Attributes Group
Movie Attributes Group
Library Operations Options
About the Proxy Import Settings
Full Resolution Root Path Group
Proxy Root Path Group
Proxy Search Criteria Group
Importing and Soft-Importing Image Files
Importing DPX File Sequences for Data Conform
Importing OpenEXR Files
Importing RGBA Files
Importing Adobe Photoshop Files
Importing and Soft-Importing Video Files
Importing and Soft-Importing in the Background
Importing and Soft-Importing Audio Files
Deleting Media Files From the Filesystem Via Import Media
Managing Projects and Media
Managing Projects and Users
About Projects and Users
Projects
Users
Selecting a Project and User on Start-up
Creating a Project
Setting a Project's Home Directory
Setting the Default Resolution
Setting Proxy Management Options
Setting the Graphics Processing Bit Depth
Enabling Lustre Interoperability Options
Selecting the Project Configuration Template
Modifying a Project
Deleting a Project
Managing Proxies
Proxy Playback
Proxy Processing
Regenerating Proxies
Extracting Proxies
Auto-Connecting Clip Libraries Belonging to Other Projects
Creating User Profiles
Modifying a User
Deleting a User
Resetting a User
Loading Different Projects and Users during a Work Session
Loading a Different Project
Loading a Different User
About Multi-Format Projects
Working with Remote Framestores
Clip Libraries
About Clip Libraries
Creating Clip Libraries
Opening Clip Libraries
Available Libraries
Order of Available Libraries
Using the Dual Library View
Saving to Clip Libraries
Shortcut for Saving Reels and Desktops
Viewing Entries in Clip Libraries
Expanding and Collapsing the Reels Panel
Viewing the Contents of a Specific Reel
Scrolling a Clip Library
Changing the View Mode
About Information Displayed on Proxies
Jogging Proxies
Sorting Entries in Titles and Proxies Mode
Expanding and Collapsing Entries in Titles and Proxies Mode
Expanding and Collapsing the Contents of a Clip
Listing Clip Information
Selecting Entries
Selection Order
Playing Clips from the Library
Preview Panel Information
Searching for Clips
Organizing Clips
Adding Library Reels and Desktop Entries
Moving Entries
Copying Entries
Renaming Entries
Deleting Entries from a Clip Library
Deleting Clip Libraries
Loading Clips to the Desktop
Clearing Desktop Reels Before Loading Clips
Loading and Resizing Clips
Copying Local and Remote Clip Libraries to Your Current Project
Network Library Structure
Network Library Entries
Selecting Clip Libraries in Local or Remote Projects
Disabling Auto-Connect from Outside the Application
Copying Clips from Other Projects
Wire Options
Aborting a Wire Transfer
Accessing Gateway Libraries
Gateway Library Structure
Selecting Gateway Libraries in Local or Remote Workstations
Using Selection Sets
Troubleshooting Lock Files
Archiving
About Archiving
Choosing a Medium for Archiving
File Systems
VTRs
Tape Drives
Supplementing Archives with System Drive Backups
Archiving and Restoring Mixed Resolution Projects
Archiving Clips Containing Sources with Different Bit Depths
8- and 10-bit VTR Archiving
Media Archiving Workflow
Project Setup Archiving Workflow
Configuring Hardware
Configuring a VTR for Archiving
Configuring Tape Devices for Archiving
Configuring Software
Accessing the Archive Menu
Archive Structure
Estimating Archive Size
Creating a VTR Archive
Before You Begin
Selecting a Device
HD Board 1080 Line Video Timings
Archiving to the HDCAM SR device
Archiving to a Tape Containing Material
Header Information Slate
Tips for Better VTR Archiving
Creating an HDCAM Archive
Creating a Tape Archive
Creating a File Archive
Archiving Clips With Unmanaged Media
Archiving to Multiple Volumes
Opening an Archive
Opening Multiple Tape Archives
Saving to an Archive
Archiving Entries
Closing an Archive
Managing Archives
Browsing an Archive
Online Tables of Contents (OTOCs)
Using an ASCII TOC to View an Archive
Using an HTML TOC to View an Archive
Deleting Tables of Contents
Searching in an Archive
Appending Entries to an Existing Archive
Deleting Entries from an Archive
Restoring Entries from an Archive
Setting Preferences To Restore Archives from Previous Versions
Recovering an Archive
Archiving and Restoring Setups
Optimizing Archiving Operations
Organizing Archives
Tips and Troubleshooting
Forcing an Archive To a Single Tape
Managing Your Work Environment
Saving Setups and Preferences
About Setups and Preferences
Setups
Preferences
Accessing Directories
Saving, Loading, and Deleting Items
Deleting Multiple Items
Remaining in the File Browser
Setting the Default Preferences
Clip History
About Clip History
Modifying a Clip in its Last Module
Viewing Module Information for Clips with History
Modifying Clip History in Batch
Managing Clips with Clip History
Managing Sources and Intermediates
Searching for Clips with History
Deleting Sources and Intermediates
Committing a Clip with History
Saving and Archiving Clips with Clip History
Compatibility between Autodesk Products
Viewing Clip History from Smoke
Viewing Clip History in Inferno, Flame, and Flint
Clip History Functionality
Clip History Features Per Product
Clip History Accessibility
Clip History Accessibility in Batch
Setting Preferences
About Preferences
Accessing the Preferences Menu
Project Management Preferences
Timing Preferences
Pointer Preferences
User Interface Preferences
Creating Custom Menus
Documentation Preferences
Tooltips Preferences
Miscellaneous Preferences
General Preferences
General
Modules / Nodes
Default Processing Options
History
Batch Editing
Batch Cache Life Span
Untitled Clip Name
Rendered Clip Name
Streaming Media
Autosave
Undo
Burn Update Interval
Animation
Audio Gain Animation
Auto Key Button Look
Image Data Type
Timeline Preferences
Timeline
Timewarp
Transitions
Blend
Soft Resize
Soft Effects
Batch Mode
Batch FX
Desktop Preferences
Editing
Clips
Desktop Proxies
Reels
Audio Preferences
Accessing the Audio Preferences Menu
Player
Meters
Waveforms
Tone
General
Inputs/Outputs
ADAT Converter
Broadcast Monitor Preferences
Broadcast Monitor
Displaying a Clip in the Broadcast Monitor
Displaying the User Interface in the Broadcast Monitor
Broadcast Multiview
Image Data Type
Broadcast LUT
Broadcast Colour Space
Broadcast Overlay
Broadcast Stereo
Storage Preferences
Space Calculation
Framestore
LUT Preferences
Support Preferences
Managing Hotkeys
About the Hotkey Editor
Map-to-Button and Functional Hotkeys
Hotkey Domains
Keystroke Conventions
Determining a Button's Current Hotkey
Hotkey Errors
Accessing the Hotkey Editor
Hotkey Catalogue
Selecting Your Keyboard Type
Searching the Hotkey Catalogue
Editing Hotkeys
Editing Local Hotkeys
Editing Global and Shared Hotkeys
Creating New Local Hotkeys
Managing Hotkeys
Installing Fonts
About Fonts in Flame
Supported Fonts
Fonts Requiring Additional Work
Font Locations
Installing Adobe Postscript Type 1 Fonts
Installing Other Supported Fonts
Conforming
Conforming Overview
About EDL Files
Supported File Interchange Formats
Telecine Log Formats
Standard EDL Formats
Enhanced EDL Formats
About DLEDL Files
Working with EDLs
Importing EDLs
Editing EDLs
Capturing and Importing Media Using EDLs
Exporting EDLs
Timecode and Keycode
Importing EDL Files
About Importing EDL Files
About the Import EDL Menu
Operations Group
Assembly Options Menu
Preferences Menu
Search Events Menu
Renumber Events Menu
2:3 Pulldown Options Menu
About the Load EDL Menu
Importing EDLs
Importing EDLs at Non-Native Frame Rates
Importing EDLs with Varicam Information
Converting EDLs
Loading File-based EDLs
Loading ALE Files
Loading FLX, ATN, and TLC Files
Loading EDM Files
Searching EDLs
Closing EDLs
Reopening EDLs
Creating and Editing EDL Files
About Creating and Editing EDLs
About EDL Editing Commands
Events Group
Transitions Group
Titles Group
Comments Group
Capture Group
EDL Group
Editing Group
Display Group
EDL View
Undo List View
Tape List View
Creating an EDL
Editing an EDL
Editing a Tape Name
Audio Patching
Editing Tracks
Editing Transitions in EDLs
Editing Timecode
Editing and Creating Timewarps
Creating and Editing DLEDLs
DLEDL Structure
Using DLEDLs Examples
Video-only EDL
Simple Video and Audio (2 Tracks) EDL
Simple Video and Audio (4 Tracks) EDL
Simple Video and Audio (2 Tracks - Stereo) EDL
Simple Video and Audio (4 Tracks - Stereo) EDL
Saving EDLs and Tape Lists
Capturing and Importing Media Using EDLs
About Capturing and Importing Media Using EDL Files
About the Auto-Capture Menu
Capturing Clips Using an EDL
Auto-Capturing an EDL
Defining Audio Tracks to be Captured
Audio Track Patching
Importing Files Using an EDL
Assembling EDLs
Assembling a Single EDL
Assembling Multiple EDLs
Capturing and Assembling Multiple EDLs into Acts
Viewing Captured and Assembled Material
Unlinking and Relinking Media and Clips
About Unlinking and Relinking Media and Clips
Unlinking Media from Clips in the Clip Library
Reformatting Clips
Handling Clips with Processed Effects
Reformatting Unlinked Clips for Recapture
Copying Formats between Clips and Timelines
Reformatting Examples
Recapturing Media
Recapturing Media from a VTR
Reloading Imported Files
Loading Image Files into Video-Based Sources
Relinking Media to Clips
Exporting EDLs
About Generating and Outputting EDLs
About the Export EDL Menu
Track Table
EDL Save Options Group
Output Options Group
Generating EDLs
Outputting EDLs
Timecode and Keycode
About Timecode and Keycode
Ways that Timecode and Keycode is Preserved or Destroyed
Displaying Timecode and Keycode
Displaying Timecode and Keycode on Clip Proxies
Displaying Timecode and Keycode in the Player
Displaying Timecode and Keycode in the Clip Information Overlay
Displaying Timecode and Keycode in the Timeline
Displaying Timecode and Keycode in the List View
About the Timecode Calculator
About the Keycode Calculator
Keycode Syntax
Supported Film Emulsions
Supported Film Gauges
About the Change TC/KC/Rate Tools
The Change Timecode Tool
The Change Keycode Tool
The Change Frame Code Mode Tool
Changing Timecode
Changing Keycode
Copying Keycode
Changing Frame Code Mode
Manually Assigning Timecode and Keycode on Import
About the Burn In Menu
Burning-in Clip Information
Importing Final Cut Pro XML
About Importing XML from Final Cut Pro
FCP XML Conform Workflow
Setting One Timecode Track in Final Cut Pro
Logging and Capturing from Tape in Final Cut Pro
Exporting Sequences from Final Cut Pro
Importing Final Cut Pro XML
Relinking to File-based Media
Recapturing Media From Tape
Optimizing the Recapture of Footage Referenced in XML Files
Consolidating Clips
Relinking to Already Captured Material
Supported and Unsupported Effects
FCP to Flame: Data
FCP to Flame: Animation
FCP to Flame: Motion
FCP to Flame: Video Transitions
FCP to Flame: Video Filters
FCP to Flame: Video Generator
FCP to Flame: Audio
FCP to Flame: Composite Mode
Importing Subtitle XML
About Subtitle XML
Subtitle XML Workflow
Importing Subtitle XML Files
Adding Subtitle XML Files to the Timeline
Working with Multiple Subtitle XML Files for Clip Versioning
Editing Subtitle XML Files
Subtitle XML Syntax
Basic Elements
Title Elements
Sample Code
Importing AAF Files
About Importing Advanced Authoring Format Files
AAF Conform Workflow
Preparing Sequences Cut in Avid for AAF Import
Logging and Capturing from Tape in Avid
Exporting Sequences from Avid
Importing AAF Files
Relinking to File-based Media
Recapturing Media From Tape
Optimizing the Recapture of Footage Referenced in AAF Files
Consolidating Clips
Relinking to Already Captured Material
Supported and Unsupported Transitions and Effects
General
Video and Audio Transitions
Video and Audio Effects
Importing and Exporting OMF Files
About OMF Files
OMF Project Workflow
Importing OMF Files
Exporting OMF Files
Supported and Unsupported Transitions and Effects
Supported Decisions and Transitions
Transitions Translation
Effects Translation
Editing
Editing Essentials
Introduction
About Desktop Editing
About Player Timeline Editing
About Batch Timeline Editing
Editing Operations Table
Basic Editing Concepts
Soft Edits
Source Clip
Target Clip and Record Clip
Timecode on Soft Clips
Keycode on Soft Clips
Using Virtual Sources in the Timeline
Editing on the Desktop
About Editing on the Desktop
Editing Multiple-Resolution Clips
Navigating Edit Sequences
Identifying Cuts and Transitions
Accessing the Editing Menu
Gestural Editing on the Desktop
Gestural Editing Cursors
Editing Video and Audio Simultaneously
Cutting Clips
Cutting Dissolves and Timewarps
Cutting Clips with Audio Tracks
Cutting Clips Gesturally
Cutting Audio Gesturally
Splicing Clips
Splicing Clips with Audio
Inserting Frames and Clips
Inserting Frames
Inserting Clips
Inserting Clips with Audio
Replacing Frames and Clips
Replacing Frames
Replacing Clips
Creating and Splitting Stereo Tracks
Matching Soft Clips with Their Source Clips
Repeating Frames in a Clip
Reversing Frame Order in a Clip
Swapping Shots
Swapping Shots with Audio
Consolidating Clips
Committing Soft Clips
Force Rendering Clips
Force Rendering a Range of Frames
Force Rendering a Single Dissolve or Timewarp
Force Rendering Entire Soft Clips
Navigating the Timeline
About Timelines
Accessing Timelines
Timeline Interface
Manipulating the Timeline
Moving the Timeline Display
Zooming the Timeline
Displaying a Large Timeline View
Playing the Timeline
Scrubbing the Timeline
Jumping to a Particular Location
Frame-Stepping the Timeline
Track Basics
Adding Tracks
Activating a Track's Output
Changing the Current Track
Selecting Tracks
Locking Tracks
Resizing Tracks
Element Basics
Selecting Elements
Naming Elements
Adding Comments to Elements
Displaying Element Information
Deleting Elements from the Timeline
Searching for Timeline Elements
Maintaining Sync between Elements
Resetting Edit Sync Groups
Creating Edit Sync Groups for Multiple Video Tracks
Using Edit Sync for Insert and Overwrite Edits
Deleting and Disabling Edit Sync Groups
Patching on the Timeline
Setting In Points and Out Points
Marking In and Out Points
Deleting In Points and Out Points
Marking Frames of Interest
Lifting Cue and Segment Marks
Adding Comments to Cue and Segment Marks
Creating a Cut
Swapping Batch Timeline Elements
Matching Elements with Their Source Clip
Editing to the Timeline
About Editing to the Timeline
Stereo Tracks
Converting a Stereo Track to Video Tracks
Converting a Video Track to a Stereo Track
Removing Stereo Sync
Batch Timeline Workflow
Starting with an Assembled Clip
Timewarping Clips to Change the Timing
Editing a Single Clip
Large Scale Project
Setting Record and Source Clips
Setting the Ripple Mode
Setting Snap Options
Dragging Clips to the Timeline
Previewing the Placement of Shots on the Timeline
Inserting Clips into an Edit Sequence
Overwriting Clips in an Edit Sequence
Replacing Shots
Ripple Replace Edits
Replace Edits
Performing a Three-Point Edit
Performing a Four-Point Edit
Removing Elements from an Edit Sequence
Vertical Editing
About Vertical Editing
Vertical Editing Interface
Layer Basics
Creating Layers
Collapsing Layers
Deleting Layers
Muting Layers
Naming Layers
Creating Multilayer Clips
Controlling the Transparency of Gaps
Working with Containers
Trimming Shots
About Trimming
Types of Trim Operations
Gestural and Hotkey Trimming
Effects of Trim Operations
Trimming Examples
Head, Tail, and Offset Information
Head and Tail Frames
Offsets
Using the Trim Cursors
Locking Segments While Trimming
Linking Transitions and Cuts
Keyboard Trimming
Trim to Mark
Trimming Segments Gesturally
Trimming Dissolves
Trimming Audio Tracks
Sliding a Segment
Sliding a Splice or Transition
Slipping a Segment
Slipping Audio
Trim Cursor Review
Dissolves and Wipes
About Dissolves and Wipes
Creating Dissolves on the Desktop
Accessing the Desktop Dissolve Menu
Dissolving between Two Clips
Crossfading between Two Clips
Creating a Fade-in or Fade-out
Creating Complex Dissolves with the Dissolve Editor
Mixing Source Clips
Creating Dissolves on the Timeline
Accessing the Dissolve Quick Menu
Creating a Dissolve on Multiple Timeline Tracks
Fading to Black or Fading from Black on the Timeline
Accessing the Dissolve Editor
Creating Wipes
Adjusting the Global Axis of a SMPTE Wipe
Editing Wipes
Creating Customized Wipes with Garbage Masks
Creating a Mask
Altering a Mask's Shape
Controlling a Mask's Effect
Changing a Mask's Position, Rotation, and Scaling
Animating Masks
Using the Wipe Schematic
Parenting Masks
Using Templates for SMPTE Wipes
Adjusting a Preset SMPTE Wipe
Adjusting a Custom Wipe
Creating an Axis Transition
Copying Transitions
Soft Effects
About Soft Effects
Processing Order of Soft Effects
Creating Soft Effects
Editing with Soft Effect Quick Menus
Accessing the Soft Effect Editors
Previewing in Soft Effect Editors
Generating Clip Proxies
Creating Axis Soft Effects
Creating Matte Containers
Accessing the Axis Editor
Modifying Axis Soft Effect Layers
Hiding Nodes
Accessing the Axis Keyer
Setting Axis Rendering Options
Creating Wipe Soft Effects
Creating Sparks Soft Effects
Preview FX in the Spark Editor
Creating Colour Correction Soft Effects
Accessing the Colour Correction Editor
Creating Colour Warper Soft Effects
Creating Timewarp Soft Effects
Creating Blend Soft Effects
Creating Resize Soft Effects
Soft Resize Editor
Creating Text Soft Effects
Accessing Soft Text Controls
Creating Text Layers
Creating a Text Matte Key
Trimming Animated Soft Effects
Creating Gap Effects
Creating a Gap Effect over a Transition
Adding Soft Text to an Empty Layer
Linking Soft Effects
Copying Soft Effects
Muting Soft Effects
Deleting Soft Effects
Timewarps
About Timewarps
Creating Timewarps on the Desktop
Aborting Timewarps and Unrendered Frames
Modifying Timewarps with the Timewarp Editor
Creating and Modifying Timewarps in the Timelines
Constant and Variable Timewarps
Explicit and Implicit Timewarps
Editing a Constant Timewarp
Converting a Clip to a Standard Frame Rate
Resetting a Timewarp
Removing a Timewarp
Copying a Timewarp to Another Segment
Editing Timewarps with the Channel Editor
Creating Motion Estimation Timewarps
Strobing a Clip
Motion Estimation Using Batch Nodes
Motion Estimation Workflow
Applying External Motion Data to Batch Nodes
Managing Timeline Media
About Managing Media on the Timeline
Identifying the Status of Timeline Elements
Consolidating Elements on the Timeline
Committing Clips on the Timeline
Hard Committing Specific Soft Effects
Committing Batch FX
Merging Timeline Layers
Unlinking Clips on the Timeline
Locking Processed Timeline Elements
Partial Processing of the Timeline
Managing Clips in Batch
Saving Setups to the Desktop
Saving Setups to the Clip Library
Copying Clips to the Desktop
Audio
About Working with Audio
The Audio Path
About Working with Dolby E
What You Can Do with Dolby E
Things to Consider When Working with Dolby E
Accessing the AudioDesk
About the AudioDesk Controls
Scrubbing Audio in the Player
Working with Audio in the Timeline
Assigning an Audio Track to an AudioDesk Input Strip
Scrubbing Audio in the Timeline
Viewing Audio Waveforms in the Timeline
Applying Audio Soft Effects in the Timeline
Muting Audio Tracks in the Timeline
Soloing Audio Tracks in the Timeline
Creating Audio Fades in the Timeline
Editing Stereo Audio Tracks
Creating and Splitting Stereo Audio Tracks
Moving Audio Channels
Managing the Synchronization of Stereo Channels
About Audio Soft Effects
Modulation Send
Delay Send
Reverb Send
Gain
EQ
Compression
Noise Gate
Audio Timewarp
Using Input Strips
Adjusting Gain for an Input Strip
Assigning Audio Input Strips to Output Strips
Adjusting Pan Settings for an Input Strip
Muting an Input Strip
Soloing an Input Strip
Phase-shifting an Input Strip
About EQ Filter Effects
High Shelf Filter
High Cut Filter
Mid Presence Filter
Mid Notch Filter
Low Shelf Filter
Low Cut Filter
Adjusting EQ Settings on the EQ Desk
Using Parametric Mid Filters
Resetting EQ Values
Bypassing EQ Values
Animating AudioDesk Effects
About Auxiliary Effects
Modulation
Delay
Reverb
Adjusting Settings on the Auxiliary Effects Desk
Using Output Strips
Adjusting Output Strip Gain
Using the Limiter
Using the Audio Tools
Creating an Audio Tone Clip
About the Audio Timewarp Options
Applying an Audio Timewarp
Converting Audio between Different Video Standards
Mixing Down Audio
Copying Audio to Another Clip
Animating with the Channel Editor
Animation
About Animation
Accessing the Channel Editor
Accessing Channel Views from Viewports
Creating Animations
Setting Keyframes Automatically
Setting Keyframes Manually
Inserting Keyframes
Changing the Duration between Keyframes
Setting Tangents
Setting Interpolation
Setting Extrapolation
Keyframe Indicators
Generating Keyframes Based on Audio Analysis
Media Settings
Mapping Settings
Filtering Settings
Setup Settings
Displaying Channels
Viewing Channels in a Table
Expanding and Collapsing Channels
Showing and Hiding Channels
Showing Specific Channel Tangents
Selecting Channels Automatically
Saving and Loading Filter Preferences
Framing Channels
Defining a Selection Set
Panning and Zooming Channels
Colouring Channels and Folders
Editing Keyframes
Copying and Pasting Channels or Keyframes
Adding Keyframes
Deleting Keyframes
Moving Keyframes
Snapping Keyframes between Frames
Selecting Multiple Keyframes and Channels
Changing the Timing of an Animation
Changing Keyframe Values Proportionally
Changing the Timing or Values of Keyframes
Offsetting Channels
Simplifying the Number of Keyframes
Baking Keyframes
Breaking Keyframe Tangent Handles
Resetting a Tangent Handle
Modifying the Shape of an Animation Curve
Swapping Animation Curves
Flipping Channels and Keyframes
Removing Jitter from an Animation Curve
Applying an Average
Controlling the Speed of Objects
Creating a Motion Path
Modifying Motion Path Speed
Moving a Vertex on a Motion Path
Working with Motion Path Tangent Handles
Creating Animation Sequences Across Nodes in Batch
Synchronizing Animations
Linking Animation to Several Branches
Expressions
About Expressions
Expression Content
Vectors
Functions
Keywords and Constants
Simplified Expressions
Working with Expressions in the Channel Editor
Linking Channels
Copying Nodes with Expressions
Cascading Expressions
Operator Reference
Arithmetic Operators
Comparison Operators
Operator Precedence
Function Reference
Animation Functions
Slip Functions
Simple Mathematical Functions
Random Number Functions
Rounding Functions
Trigonometric Functions
Vector Functions
Logarithmic Functions
Defining Your Own Functions
The Functions File
Defining a Function
Comments
Sample Function Definitions
Sample Expression Setups
Animated Text
Spinning Dagger
Dagger, Apple, and Cherry
Dampened Pendulum
Procedural Compositing with Batch
Batch Overview
About Batch
Batch Concepts: Clips
Batch Concepts: Nodes
Batch Concepts: Process Tree
Batch Concepts: Group Nodes
Batch Concepts: Rendering
Batch Workflow
Accessing Batch
Batch Node Bins
I/O Bin
Tools Bin
User/Project Bin
Customizing the Tools Bin
Batch Controls
Clip Edit Controls
Process Tree Controls
Displaying Clip Information
Adding Notes to the Schematic
Navigating in the Schematic
Multiple Viewports
Accessing Modules from Batch
Working in Action
Creating Animations with the Batch Universal Editor
Timing View
Selecting Clips and Segments
Offsetting Clips
Setting Batch Preferences
Batch Processing
Assembling a Process Tree
Adding Clips to the Schematic
Modifying Clips in Batch
Adding Nodes to the Schematic
Connecting Nodes
Working with Multiple Connections
Duplicating Batch Nodes
Bypassing Node Inputs
Grouping Nodes
Loading a Node's Setup
Undoing and Redoing Operations
Creating Custom Nodes
Previewing Results
Viewing Nodes in Context
Working with Audio Contexts
Caching Frames
Sampling LUTs
Using the Scan Format as a Rendering Parameter
Saving Sources and Setups
Processing Batch Results
Defining Processing Settings For Output Nodes
Defining Processing Settings For Export Nodes
Export Node Settings
Setting Up Processing Jobs
Playing Processed Clips
Working with Audio
Outputting Media to Cleaner XL
Importing and Exporting LUTs
Using Scripts
Executing Batch from the Command Prompt
Batch: Node Reference
2D Histogram Node
3D Blur Node
Creating a Lens Blur
Changing the Blur Pattern
Simulating a Depth of Field Effect
Modifying Depth of Field Gesturally
Simulating a Motion Blur Effect
Action Node
Adding Indirect Media to an Action Node
Adding Direct Media to an Action Node
Missing Media
Output Tabs
Expanding an Action Node
Setting Stereo Startup Mode
Auto Matte Node
Average Node
BFX Output Node
Burn-In Letterbox Node
Burn-in Timecode Node
Colour Correct Node
Colour Curves Node
Coloured Frame Node
Colour Warper Node
Combine Node
Compound Node
Deal Node
Degrain and Regrain Nodes
DeInterlace and Interlace Nodes
Desk Node
Difference Matte Node
Distort Node
Export Node
Exposure Node
Field Merge Node
Filter Node
Flip Node
Gateway Import Node
Gateway Import Node Settings
Using the Gateway Import Node
About Gateway Clip Files
Gateway Clip Example
GMask Node
Import Node
Keyer Node
Keyer-3D Node
Keyer-Channel Node
Keyer-HLS Node
Keyer-Luma Node
Keyer-RGB Node
Keyer-RGBCMYL Node
Keyer-YUV Node
Lens Distort Node
Performing a Perspective Rectification
Rectifying an Image with Spline Analysis
Library Node
Logic Op Node
LUT Editor Node
Applying a Conversion to an OpenEXR Image
Master Keyer Node
Matte Curves Node
Modular Keyer Node
Mono Node
Motif Node
Motion Analysis Node
Motion Blur Node
Using the Speed and Timing Curves
Motion Convert Node
MUX Node
Negative Node
Notes Node
Optics Node
Output Node
Paint Node
Posterise Node
Pulldown Node
Quick Composite Node
Resize Node
Sparks Node
Sparks Load Node
Stereo Node
Substance Nodes
Resizing a Substance Splatter Pattern
Setting Substance Parameters and Behaviours
Storing Substance Preset Memories
Setting Substance Output Options
Text Node
Batch FX
About Batch FX
Creating Batch FX
Entering a BFX Level with Stereo Segments
Creating One Clip Per Timeline Layer
Creating One Clip Per Video Track Layer
Creating One Clip Per Stereo Track Layer
Converting Soft Effects to Batch Nodes
Examples of Soft Effects Converted to Nodes
Copying Soft Effects to a BFX Setup
Viewing Batch FX in Context
BFX Timecode and Clip Frame Length
Outputting from a BFX Output Node to the Timeline
Outputting an Alpha to the Timeline
Example: Outputting an RGBA Clip to the Timeline
Generating an Alpha from a Clip Node
Editing Batch FX
Navigating Batch Setups
Matching and Copying Sources from BFX View
Expanding Batch FX
Copying Batch FX
Deleting Batch FX
Previewing Batch FX
Processing and Formatting Effects
Resize
Accessing Resize and Resize Settings
Resizing Clips on Import, Export, or in a Clip Library
Resizing Clips in the Desktop Resize Module
Resizing Clips in the Player
Resizing in Batch
Resizing a Clip in Batch
Resizing from a Resize Node
Resizing from an Output Node
Resizing from a Batch FX Output Node
Resizing from an Export Node
Resizing Clips on the Timeline
Applying a Soft Resize
Resize Settings
Source Settings
Source Pre-Processing
Resizing Settings
Destination Settings
Changing Views in Resize
Getting Dynamic Feedback in Result View
Resizing from Source Using the Crop Box
Resizing to Destination Using the Crop Box
Animating Resize Settings
Saving and Loading Resize Setups
Processing Clip Handles When Working with Soft Clips
Resetting All Resize Settings to Default Values
Changing the Appearance of the Crop Box
Changing the Padding Colour
Setting Default Image Resolution Characteristics on Import
Default Resolutions List
Pulldown
About Pulldown
Pulldown Tools
Capturing Film-Based Media with 2:3 Pulldown Removal
Capturing Material from Tapes with Inconsistent 2:3 Pulldown
Capturing Film-Based Media with 2:3 Pulldown Using EDLs
Importing EDLs With 2:3 Pulldown
Setting Default 2:3 Pulldown Configuration Options
Overriding Default 2:3 Pulldown Configuration Tape-to-Tape
Saving and Loading the Tape List
Removing and Inserting Pulldown on the Desktop
Monitoring Dual Timecodes and Pulldown
Outputting a Clip to Tape with 2:3 or PAL Pulldown
Exporting EDLs with 2:3 Pulldown Insertion
Video Field Management
About Interlaced Video
Accessing the Video Menu
Managing Field Dominance
Changing the Scan Mode of a Project
Reversing Field Dominance
Changing the Scan Mode Metadata Tag of a Clip
Deinterlacing and Interlacing Clips
Deinterlacing Clips
Interlacing Clips
Merging Fields
Colour Management
About Colour Management
1D LUTs
3D LUTs
General Workflow for LUTs
Workflow for Custom 1D LUTs
Configuring Flame to Use LUTs
Formatting 1D LUTs
Formatting 3D LUTs
Applying 1D LUTs to the Monitor
Viewing Clips with 3D LUTs
Applying 3D LUTs to the Player
Applying 3D LUTs to the Image Window
Applying 3D LUTs During Real-Time Operations
Applying 3D LUTs to the Broadcast Monitor
Processing Clips with 3D LUTs
Applying a LUT on Import or Export
Accessing the LUT Editor
Accessing the LUT Editor from the Import Image Menu
Accessing the LUT Editor in Batch
Accessing the LUT Editor in the Deliverables Menu
Creating Custom 1D LUTs
Viewing Clips in the LUT Editor
Defining a Basic LUT Type
Modifying Basic Conversion LUT Curves
Advanced Editing of the Conversion LUT Curve
Comparing Colour Values Using Colour Patches
Saving LUT Editor Setups
Loading LUT Editor Setups
Exporting LUTs
Tone Mapping in the LUT Editor
Converting an OpenEXR Image in the LUT Editor
Adjusting Algorithms Based on Image Data Type
Controlling Image Display using Exposure and Image Data Type
Controlling Image Display Gesturally
Adding and Removing Film Grain
About Film Grain
Removing Grain from a Clip
Adding Grain to a Clip
Adding Grain Using a Preset Grain Signature
Adding Monochrome Grain
Adding Grain Using a Custom or Monochrome Grain Signature
Matching Grain between Clips
Analysing the Grain in the Back Clip
Modifying the Results of the Analysis
Adjusting the Grain Size
Adding Grain with a Matte
Defining the DeGrain and ReGrain Area
Saving and Loading Grain Management Setups
Processing and Formatting Commands
Accessing the Processing Menu
Previewing Results for Processing Commands
Simulating the Motion Blur of a Moving Object
Examples of Averaging Source Clips
Creating Compound Images
Flipping Images
Using Logical Operations
Generating a Difference Matte
Using the Auto Matte Command
Creating a Monochrome Clip
Creating a Negative Clip
Modifying the Luma and Chroma of a Clip
Creating Coloured Frames
Accessing the Format Menu
Previewing Results for Format Commands
Using Separate and Combine
Combining Colour Space Channels in a Clip
Separating RGB Channels in a Clip
Dealing and Interleaving Clips
Dealing Clips
Interleaving Clips
Flame FX
2D Transform
General Settings
Axis Settings
Camera Shake Settings
Perspective and Random Seed Settings
Texture Settings
Anti-Aliasing Settings
Motion Blur Settings
Result Output Settings
Canvas Resolution Settings
Auto Stabilize
Analysis Settings
Stabilization Settings
Reference and Tracker Settings
Offsets Settings
Rendering Settings
Blend & Comp
General Settings
Input Settings
Matte Blending Settings
Result Output Settings
Blur
General Settings
Setup Settings
Blur Type Settings
Colour Space Settings
Centre Settings (Radial only)
Front Settings
Matte Settings
Channels Settings
Blending Settings
Kernel Settings (Defocus only)
Bump Displace
Bumps Settings
Light Settings
Texture Settings
RGB Distortion Settings
Repeat Mode Settings
Damage
Film Damage Effects
Blotches Settings
Colour Settings
Dust Settings
Grain Settings
Scratches Settings
Splices Settings
Defocus Settings
Flicker Settings
Hairs Settings
Jitter Settings
Vignette Settings
Analog Video Damage Effects
Analog Drops Settings
Distortion Settings
Interference Settings
Lines Settings
Play Effects Settings
Vertical Offset Settings
Blur Settings
Colour Settings
Ghosting Settings
Scanlines Settings
Snow Settings
TV Distort Settings
Digital Video Damage Effects
Chroma Errors Settings
Colour Artifacts Settings
Compression Settings
Digital Drops Settings
Play Effects Settings
Pixelation Settings
Deform
General Settings
Effect Parameters
Transform Settings
Anti-Aliasing Settings
Denoise
Setup Settings
Grain Analysis Settings
Denoise Settings
Histogram Settings
Median Filtering Settings
Depth Of Field
Blur and Blooming Settings
Bokeh Settings
Slices and Edge Artifacts Settings
Z-Depth Settings
Depth-O-Gram Settings
Modifying Depth of Field Gesturally
Bokeh Profile Settings
Edge Detect
General Settings
Edge Detection Settings
Edge Effects Settings
Colour Correction Settings
Blending Settings
Glow
Using Glow Presets
General Settings
Setup Settings
Glow Type Settings
Centre Settings (Radial only)
Input Settings
Front Settings
Matte Settings
Colour Settings
Channels Settings
Blending Settings
Result Settings
Gradient
Setup Settings
Type Settings
Orientation Settings
Gradient Controls Settings
Ramps Settings
Radial Shape Settings
Spline Shape Settings
Points Settings
Blending Settings
Result Output Settings
Alpha Output Settings
Map Convert
Input and Output Format Settings
Transform Settings
Output Size Settings
Matte Edge
General Settings
Edges Settings
Basic Settings
Advanced Settings
Shrink Settings
Erode Settings
Blur Settings
Matte Luminance Curve Settings
Noise Settings
Pixel Spread
Type Settings
Spread Settings
Output Settings
Stereo
General Settings
Creative Effects
Colour Corrector
About Colour Correcting
Accessing the Colour Corrector
Accessing the Colour Corrector from Other Modules
Hiding the Colour Corrector Menu
Overlay User Interface
Viewing Clips
Colour Corrector Settings
Inverting the Matte
Changing the Background Brightness
Creating a Crop Box
Dynamic Updating
Viewing Reference Clips
Resetting Colour Corrections
Saving Colour Correction Setups and Preferences
Colour Sampling
Colour Sampling and Processing Order
Matching Colours
Colour Correcting
Colour Correcting Shadows, Midtones, and Highlights
Adjusting the Hue
Adjusting the Saturation
Adjusting the Pivot
Rewiring the RGB Channels
Adjusting the Gamma
Adjusting the Gain and Offset
Adjusting the Contrast
Suppressing Colours
Adjusting the Colour Balance
Adjusting the Colour Range
Increasing Image Contrast
Reducing Image Contrast
Defining Luma Ranges
Remapping Colour Values
Animating a Colour Correction
Processing Colour Changes
Colour Warper
About the Colour Warper
Accessing the Colour Warper
Setting Up Your Work Environment
Multiple Viewports
Reference Clips
Viewing Colour Information with a Vectorscope
Viewing Luma Information with the 2D Luma Histogram
Colour Correcting All or Part of an Image
Cropping the Colour Correction Area
Inverting the Matte
Resetting Colour Corrections
Resetting and Clearing Values
Saving Colour Correction Setups and Preferences
Using Undo and Redo
Sampling Clips in the Image Window
Selecting Colour Ranges for Colour Correction
Generating Mattes
Clearing and Deleting Mattes and Colour Corrections
Correcting Colour Imbalances
Setting Black and White Levels
Removing Unwanted Colour
Improving Contrast
Adjusting Shadows and Highlights to Improve Contrast
Increasing Saturation
Improving Contrast Using Gamma
Matching Colours in Clips
Matching Specific Colours
Matching Shadows, Highlights, or Overall Saturation
Performing Hue Shifts
Creating Colour Casts
Readjusting Colour After a Colour Correction
Removing Colour Spill
Creating Subsetups
Storing and Retrieving Subsetups
Naming Subsetups
Replacing Subsetups
Comparing Subsetups
Saving and Loading Subsetups
Image Filters
About Filters
Accessing the Filter Menu
Applying a Filter to a Clip
Filter Library
Customizing Filters
Using Matrix Filter Elements
Using Procedural Filters
Saving Custom Filters
Keyer
About the Keyer
Accessing the Keyer
Storing Colours in Reference Colour Pots
Creating and Refining a Key
Generating Mattes
Removing Colour Spill
Blending Front and Back Clips
Removing Grain
Removing Unwanted Greys
Creating a Key by Extracting a Single Colour
Extracting a Primary Colour
Extracting a Custom Colour
Creating a Key by Extracting a Range of Colours
Selecting a Colour Model
Trying Out Different Colour Models
Setting the Softness Range
Setting the Tolerance Range
Plotting Colour Values When Adjusting Tolerance or Softness
Creating a Key by Setting the Luminance
Adjusting the Luminance of the Key
Setting the Range of Luminance Values
Remapping Black and White
Boosting the Key's Luminance Using Gain and Lift
Using the Luminance Curves
Refining the Key
Modifying the Edges of the Key
Blurring Grainy Clips
Inverting the Matte
Suppressing Colour Spill
Blending the Front and Back Clip
Colour Correcting the Key
Colour Correcting the Result Clip
Colour Correcting the Front Clip
Animating Your Key
Motion Update
Additional Keying Techniques
Viewing a Key with a Solid Colour Background
Cropping the Key Area
Resetting Keys
Processing Clips
Processing Options
Modular Keyer
About the Modular Keyer
Accessing the Modular Keyer
Modular Keyer Node Bins
Customizing the Modular Keyer Bin
Creating Custom Nodes
Viewing Clips in the Image Window
Setting Up the Processing Pipeline
Selecting a Default Processing Pipeline
Types of Processing Nodes
Adding Nodes to the Pipeline
Moving Nodes to the Pipeline
Updating Nodes
Displaying Node Menus
Adding Clips to the Pipeline
Offsetting a Clip
Setting a Context Point
Comparing Colours on Different Images
Cropping the Key Area
Key Setups
Backing Up the Key Setup
Saving the Key Setup
Saving Individual Nodes
Modular Keyer Node Reference
2D Histogram Node
Colour Correct Node
Colour Curves Node
Colour Warper Node
Difference Matte Node
Degrain and Regrain Nodes
Logic Op Node
LUT Editor Node
Master Keyer Node
Matte Curves Node
Monochrome Node
MUX Node
Negative Node
Resize Node
Result Node
Using Blend Nodes
Colour Blend Node
Matte Blend Node
Adding a Matte to a Blend Node
Blending the Front and Back Images of a Layer
Using Several Layers in a Blend Node
Bypassing Pipes
Animation in the Modular Keyer
Nodes Placement Table
3D Keyer
About the 3D Keyer
3D Keying Workflow
Accessing the 3D Keyer
Creating a Precise Key
Using the RGB Viewer
Setting the Tolerance
Setting the Softness
Removing Noise from Softened Areas
Using YUV Softness
Removing Grey Areas in the Key
Mastering the RGB Viewer
Moving, Rotating, and Zooming in on the RGB Viewer
Setting the Display of the RGB Viewer
Changing the Display of Key Elements
Displaying Plotted Points and Regions
Selecting Key Elements in the RGB Viewer
Controlling Elements with the Directional Arrow
Plotting Colour Values
Translating, Scaling, and Rotating Key Elements
Reshaping the Convex Hull
Animating Key Elements
Animating the Range of Key Elements
Animating the Patch Parameters
Resetting a Channel
More Keying Techniques
Techniques for Adjusting Softness
Adjusting Transparencies with Patches
Setting 3D Keyer Preferences
Auto Key
Regen
Garbage Masks
About Garbage Masks
Using Garbage Masks in Batch and the Modular Keyer
Accessing the Garbage Mask Menu
About Garbage Mask Options
Setting Mask Options
About Drawing Options
Drawing a Mask
Adjusting the Number of Points in Freehand Segments
Garbage Mask Nodes
Changing the Priority Order of Masks
Transforming the Mask
Manipulating Vertices and Tangents
Selecting Vertices and Tangents
Selecting Pickers and Softness Vertices
Moving Vertices and Tangents
Breaking Tangents
Removing and Adding Tangents
Automatically Adjusting Tangent Handles of Adjacent Vertices
Creating Right-Angled Vertices
Animating Garbage Masks
Animating Masks Using the Shape Channel
Animating Masks Using Spline Keyframing
Animating Masks Using Tracking
Applying Motion Blur to Garbage Masks
Blurring a Stationary Garbage Mask
Rendering Garbage Masks in Interlaced Mode
Using Multiple Garbage Masks
Refining the Mask
Applying Softness Using a Uniform Gradient
Applying Softness Using Pickers
Mixing Advanced Gradient and Pickers
Applying Softness Using the Tracer
Animating a Tracer Mask
Tracking with the Tracer
Troubleshooting the Tracer
Saving Garbage Mask Setups
Loading Garbage Mask Setups
Preset Garbage Mask Setups
Importing and Exporting Raw Setup Files
Compositor and Optics
About the Compositor and Optics
Accessing the Compositor
Cropping the Front Clip
Controlling the Camera in the Scene
Setting Front Clip Attributes
Adding a Shadow to the Front Clip
Creating Motion Paths
Tracking Clips
Applying the Tracking Data
Colour Correcting Clips
Processing Your Clips
Quick Compositing
Creating Glow Effects Using Optics
Animating Glow Effects
Setting Keyframes Automatically
Tracking and Stabilizing
About Tracking and Stabilizing
Accessing the Stabilizer
How the Stabilizer Works
Working with Trackers
Selecting a Reference Point
Selecting a Tracker
Positioning the Reference and Tracker Boxes
Moving the Reference
Resetting the Reference and Tracker Boxes
Resizing the Reference and Tracker Boxes
Working with Multiple Trackers
Stabilizing
Simple Stabilization
Stabilizing a Clip from Action
Removing Jitter While Keeping Overall Motion
Removing Jitter with Fixed X and Fixed Y
Smoothing Out Camera Motion
Tracking
Tracking from the Compositor
One-Point and Two-Point Tracking
Four-Point Tracking
Tracking Difficult Shots and Correcting Errors
Resetting the Shift Data
Adjusting the Size of the Tracker Box
Positioning the Tracker Box Manually
Locking Keyframes in Place
Changing the Reference Point
Finding the Best Tolerance Value
Analysing Backward
Tracking Manually
Analysing One Frame at a Time
Editing the Stabilizer Channels on the Image
Tracking a Degraded Copy of the Clip
Setup Options
Rendering Options
Tracker Options
Display Options
Other Tracking Options
Copying Shift Channels
Importing and Exporting Data
Distort
About Distort
Warping in the Distort Module
Morphing in the Distort Module
Mesh-Based Warps and Morphs
Accessing the Distort Menu
Using Distort's Views and Clip Display
Changing Views
Displaying Clips
Creating Splines
Using Garbage Masks as Distort Splines
Drawing Splines
Changing the Colour of Tangents
Linking and Unlinking Splines and Axes
Editing Splines
Transforming Splines
Instancing Distort Splines
Using Distort's Schematic
Node Types
Adding Spline Node Trees
Toggling Spline Nodes from One Input to Another
Linking Source Nodes
Animating and Tracking Splines
Animating Splines
Loading a Clip into the Stabilizer
Blending Clips
Interpolating Features
Refining Distortions
Working with Correspondence Points
Adjusting Resolution
Adjusting the Degree of Distortion
Filling in Gaps at Edges of Distorted Clips
Warping Example
Distort Animation Channels
Interpolation and InterpShape Channels
Using Distort in Batch
Creating a Distortion to Feed into Action Media
Saving Preferences
Saving and Loading Distort Setups
Warper
About the Warper
Accessing the Warper
Setting Up the Clips
Activating Clips
Creating Meshes
Defining a Mesh
Adding Patches
Modifying a Mesh
Moving Control Points, Edges, and Tangent Handles
Selecting Multiple Control Points
Translating, Scaling, and Rotating the Mesh
Subdividing a Patch
Adding a Vertex
Using the Freehand Mesh Tool
Warping with the Magnet Tool
Modifying the Meshes for Live-Action Clips
Loading a Clip into the Stabilizer
Copying and Pasting Meshes for a Live-Action Clip
Copying and Pasting Meshes for a Still Clip
Warping
Defining the Source Mesh
Defining the Destination Mesh
Warping a Still Clip
Warping a Region of a Clip
Morphing
Defining the Front Source Mesh
Defining the Back Source Mesh
Using Source Interpolation
Setting Keyframes Manually
Morphing Between Two Still Clips
Morphing Between Two Live-Action Clips
Setup Options
Rendering Settings
Texture Settings
Warper Settings
Slip Settings
Display Settings
Text
About Text
Text Workflow
Accessing the Text Module
Setup and Processing Options
Processing Text Clips
Processing Considerations
Saving and Loading Files
Saving Text Files
Loading Text Files
Adding Text to Clips
Creating a Layer
Entering Text
Word Processing Hotkeys
Creating Text Effects
Modifying Layer and Character Properties
Copying and Pasting Character Channels
Grouping Text Layers
Loading Logos
Tabulating Text
Spell Checking
Creating Text Rolls and Text Crawls
Animating Text
Animating Paragraph Channels
Animating Text on a Motion Path
Defining Styles
Saving and Loading Styles
Saving Multiple Styles Automatically
Changing Fonts
Pasting Text from an External Source
Entering Non-Latin Text
Sparks
About Sparks
Loading a Sparks Plug-in
Replacing a Sparks Plug-in
Using a Sparks Plug-in
Developing Sparks
3D Compositing with Action
Action: Basics
About Action
Action Concepts
Accessing the Action Module
Automatically Creating Image Nodes
Loading from a Multitrack Clip
Loading from a Multitrack Clip with Selfkey or Self Gaps
Accessing Action through Batch
Resetting Values
Using Floating Point Images
Action Module Overview
Changing Views
Accessing Action Menus
Using the Node Bin
Animating with the Channel Editor
Using the Schematic and Menu Tabs
Populating Menu Tabs of Selected Objects
Using the Object Menu for Multiple Selections
Parenting Nodes
Duplicating Objects
Soloing Objects
Collapsing Branches
Setup and Processing Options
Rendering Tab
Preferences Tab
Adaptive Degradation Tab
Saving, Loading, and Importing
Importing Photoshop Files into Action
Processing Multiple Outputs
Output Options
Render Options
Selecting Objects to Output
Action: Media
About Media
Media Workflow
Accessing the Media Menu
Media Menu Shortcuts
Adding Media
Viewing Media
Modifying Media
Replacing Media Clips
Locking the Front or Back Clip
Reassigning Media
Copying Media Settings
Deleting Media
Adding Effects to Media
Blurring a Clip
Cropping a Clip
Eliminating Unwanted Black in Areas of Media Transparency
Slipping Media
Accessing the Colour Corrector and the Keyer from Action
Muting Media Effects
Accessing the Modular Keyer from Action
Action: Axis
About Axes
Manipulating an Object's Axis
Action Views
Accessing the Axis Menu
Selecting an Axis
Moving and Rotating Axes in the Scene
Changing the Plane
Applying an Axis Look-at Connection
Applying Tracking Data to an Axis
Stabilizing an Axis
Tracking a Feature in the Back Clip
Action: Surfaces
About Surfaces
Adding Surfaces
Applying Media to Surfaces
Modifying Surfaces
Surface Settings
Vertices Settings for Bilinear Surfaces
Vertices Settings for Bicubic and Extended Bicubic Surfaces
Blending Settings
Lens Distort Settings
Sources Settings
Changing the Shape of a Surface
Surface Blending Modes
Offsetting a Surface
Reshaping Using the Channel Editor
Applying Blending Curves per Surface
Editing Tracker Offsets of a Bilinear Surface
Warping an Extended Bicubic Surface
Subdividing an Extended Bicubic
Transforming Multiple Points
Adding Drop Shadows
Adjusting Shadow Softness
Adjusting Shadow Colour and Transparency
Moving a Shadow
Using Shadow Mix
Reordering Surfaces
Accessing the Priority Editor
Changing the Drawing Order
Grouping Media
Analyze, Z-Sort, and the Z-Buffer
Creating Keyframes Using the Priority Editor
Action: DVE Layer Objects
About DVE Layer Objects
Adding a DVE Layer Object
Navigating with DVE Layer Objects
DVE Layers Bar
Object Tab Navigation
Resetting Objects
Modifying DVE Layer Objects
Instancing DVE Layer Objects
Copying DVE Layer Objects
Displacing DVE Layer Objects
Animating DVE Layer Objects with the Channel Editor
Expanding a DVE Layer Object
Replacing a DVE Layer Object's Clip with Another
Expanding DVE Layer Objects with Re-entry
Reordering Surfaces with Re-entry
Limitations of Re-entry with DVE Layer Objects
Action: Stereo
About Stereoscopic Workflow in Action
Starting a Stereoscopic Session
Working with the Stereo Scene
Stereo Object Axis Settings
Stereo Object Correction Settings
Stereo Object Surface Settings
Stereo Object Texture Settings
Stereo Object Blending Settings
Strereo Object Lens Distort Settings
Action: Lights and Lighting Effects
About Lights
Adding a Light Source
Selecting a Light Source
Importing Lights
Light Menu Settings
Using the Light Bevel Curve
Applying Selective Lighting
Modifying Surface Lighting
Adjusting Specular Highlights
Applying Incidental Light Reflection
Converting to Wireframe
Flipping a Surface's Normals
Relighting: Casting Shadows
Adding a Shadow Cast to a Light
Shadow Cast Menu Settings
Surface and Geometry Shadow Casters
Relighting: Lens Flares
Using Lens Flare Presets
Adding a Lens Flare to a Light
Using a Lens Flare
Lens Flare Menu Settings
Component Menu Settings
Relighting: Rays
Adding a Rays Object to a Light
Rays Menu Settings
Relighting: Image-Based Lighting (IBL)
Adding an IBL Map
IBL Menu Settings
Action: 3D Geometry
About 3D Geometry
Importing 3D Models
Importing the FBX Format
Working with 3D Geometry
Using Materials
Using UV Mapping
Creating a Specular Highlight on a Model
Adjusting Normals
Subdividing a Model
Deforming Models and Surfaces
Adding a Deformation Mesh
Modifying a Deformation Mesh
Passing a Deformation Mesh Over an Object
Transforming a Range of Points
Using Garbage Masks as 3D Geometry
Action: 3D Text
About 3D Text
Using 3D Text Presets
Adding a 3D Text Node
Changing 3D Text Properties
Creating Bevelled Text
Separating Text
Changing Geometry Settings
Changing Character Axis Properties
Changing Tessellation Properties
Animating 3D Text
3D Text Presets
Introduction
3D Text Presets Usage Tips
3D Text Preset List
Action: Textures
About Shading and Textures
Substance Textures
Navigating the Schematic with a Substance Texture
Substance Textures with Inputs
Substance Menu Settings
Material Node
Using the Shader Node
Shader Types
Anisotropic Shader
Cook-Torrance Shader
Fresnel Shader
Car Paint Shader
Applying a Selective Shader
Displacement Mapping
Displacement Menu Settings
Parallax Mapping
Parallax Menu Settings
Normal Mapping
Normal Menu Settings
Specular Mapping
Specular Menu Settings
Emissive Mapping
Emissive Menu Settings
Diffuse Mapping
Diffuse Menu Settings
Reflection Mapping
Reflection Menu Settings
Projecting Textures
Blending Projections
Applying Selective Projections
Action: 3D Paths
About 3D Paths
Adding a 3D Path Node
Creating Splines
Editing Splines
Changing Spline Display Properties
Positioning Objects on the Path
Aligning Objects on the Path
Applying a Look-At Connection
Using the Banking Curve
Action: Camera
About the Camera
Adding a Camera
Working with the Frustum
Moving the Clipping Planes
Moving the Camera Eye and Point of Interest
Adjusting the Depth of Field
Importing and Exporting Cameras
FBX Cameras
3ds Max Cameras
Setting Camera Views
Camera and Orthographic Views
Modifying the Camera
Zooming In and Out
Applying Motion Blur
Blurring a Single Object
Creating Custom Motion Blurs
Simulating Motion Blur on a Still Object
Applying Fog to the Scene
Action: FBX Camera
About the FBX Camera
Adding an FBX Camera
FBX Camera Parameters
Basics Tab
Aim/Up Tab
Stereo Tab
Film Back Tab
Working with the Frustum
Moving the Near and Far Clipping Planes
Moving the FBX Camera
Adjusting the Aim of the FBX Camera
Adjusting the Field of View
About the Angle of View
Focal Length
Adjusting the Angle of View
Importing and Exporting FBX Cameras
Setting Camera Views
Camera, Working, and Orthographic Views
Modifying the Camera
Zooming In and Out
Optimizing Attributes of the FBX Camera
Action: Analyzer
Analyzer Workflow
Preparing to Analyze
Adding an Analyzer Node
Viewing Analyzers
Camera Tracking
Analysis Settings
Fine Tuning the Analysis
Converting the Camera Analyzer Results
Object Tracking
Using the Point Cloud Object
Action: Sources
About Source Nodes
Creating a Matte or Front Source
Accessing the Source Menu
Parenting and Redrawing Source Nodes
Applying Effects with Source Nodes
Replacing the Front or Matte Clip
Viewing a Source Node
Blurring with Source Nodes
Adding Cameras
Action: Masks
About Masks
Adding a Mask
Changing Basic Mask Properties
Creating a Mask
Editing the Mask
Closing the Mask
Finishing the Mask
Using the Mask in a Stereoscopic Workflow
Manipulating Vertices and Tangents
Selecting Vertices and Tangents
Moving Vertices and Tangents
Transforming a Selection of Vertices
Breaking Tangents
Removing and Adding Tangents
Adding a Gradient to a Mask
Tracking a Mask
Changing Display Properties
Rendering the Mask
Action: The Particle System
About Action's Particle System
Particles Workflow
Generators
Manipulators
Bouncers
Particle Setup Compatibility
Using Particle Presets
Generating Particles
Using a Light Source
Using a Surface
Using a 3D Object
Customizing the Particle Stream
Setting Stream Properties
Setting Particle Properties
Setting Particle Rendering Properties
Setting Additional Generator Properties
Setting Geometry Properties
Setting Channel Editor Properties
Using Custom Particles
Applying Textures to Particles
Exploding Objects and Surfaces
Exploding Objects
Exploding Surfaces
Manipulating Particles
Setting Manipulator Properties
Applying Transformations
Simulating Gravity
Creating a Vortex Effect
Using an Acceleration Point Manipulator
Using an Acceleration Line Manipulator
Using an Acceleration Plane Manipulator
Forming a Particle Path
Using a Function as a Manipulator
Bouncing Particles
Bouncing Particles Off an Image
Bouncing Particles Off a Bouncer
Combining Particle Streams
Particles Generating Another Particle Stream
Particles Bouncing into Another Particle Stream
Sample Particle Setups
Particle Presets
Introduction
Abstract/Backdrops
Atmospheric
Liquids
Miscellaneous
Pyrotechnic
Smoke
Space
Paint
Batch Paint
About Batch Paint
Accessing Batch Paint
Using Sources
Adding a Source
Removing a Source
Clearing Strokes on a Source
Hiding Strokes
Restricting Strokes with the Source Matte
Locking Sources
Displaying Sources
Brush Attributes and Attribute Modes
Setting Brush Attributes
Setting Brush Attribute Modes
Painting Brush Strokes
Applying Brush Strokes
Removing Brush Strokes
Restricting Brush Strokes
Scaling Brush Strokes
Using Paint Modes
Blur
Impression
Smear
Clone
Recursive Clone
Revealing Sources
Using Blending Modes
Using the Canvas
Clearing the Canvas
Wiping the Canvas
Rotating the Canvas
Previewing a Reveal Operation Using a Reference Image
Slipping a Reference Image
Saving Setups and Preferences
Paint: Basics
About Paint
Loading Clips into Paint
Locking and Unlocking the Duration of a Clip
Using the Mouse
Displaying a Reference Image
Using Grids and Guides
Grid Controls
Resetting the Grid and Guides
Using the Player in the Paint Module
Selecting Colours
Using the Current Colour
Using the Colour Palette
Previewing an Animation
Painting on Full-Resolution Film Images
Saving and Restoring the Image
Exiting Paint
Painting on the Canvas
About Canvas Mode
Selecting a Brush
Using the Large Canvas
Rolling the Image
Painting with Geometry
Painting Lines
Painting Rectangles
Painting Circles
Painting Triangles
Setting Brush Attributes and Modes
About Brush Attributes and Modes
Brush Attributes
Brush Opacity
Brush Size
Brush Rate
Brush Pressure
Brush Jitter
Brush Direction
Brush Roll
Brush Attribute Modes
Using Reference Images
Direction of the Brush
Pressure Exerted on the Pen
Preferences Affecting Brushes
Using Filters and Special Effects Media
Applying Filters
Using Special Effects Media
Blurring the Image
Cloning the Image
Dragging the Image
Using the Impressionist Medium
Revealing a Reference Image
Using the Recursive Clone Medium
Smearing the Image
Using the Stamp Medium
Warping the Image
Washing and Shading the Image
Using Wipe, Fill, and AutoPaint
Wiping an Image
Wiping Using a Colour
Wiping Using Special Effects Media and Filters
Using the Wipe Command in Graphics
Filling an Image
Defining the Range for the Fill
Selecting Colour Channels
Adjusting the Softness
Filling a Region with a Colour
Filling a Region with an Image
Filling a Boundary
Using AutoPaint
Wiping the Canvas in AutoPaint
Applying Random Strokes
Recording Brush Strokes
Tracking with AutoPaint
Playing Recorded Brush Strokes
Using Mattes in Paint
About Mattes
Using Mattes with Cutouts
Viewing Mattes
Changing the Matte Colour
Changing the Matte Display Transparency
Inverting the Matte Clip
Creating or Modifying Mattes
Painting on the Matte and Image
Resetting the Matte
Creating a Gradient Matte
Creating High-Contrast Mattes
Using Graphics in Paint
Accessing the Graphics Menu
Creating Graphics
Auto Edit After Add
Using the Object Tools
Drawing a Line
Drawing a Rectangle
Drawing a Triangle
Drawing an Ellipse
Drawing a Circle
Drawing a Polygon
Drawing a Fill Object
Drawing a Text Object
Selecting Objects
Using the Selected Field
Selecting More than One Object
Deselecting Objects
Selecting All Objects
Editing Objects
Copying Objects
Deleting Objects
Hiding Objects
Changing the Order of Overlapping Objects
Setting the Object Resolution and Display
Wireframe Display Options
Increasing Editing Speed
Hiding the Object Vertices
Displaying Anamorphic Geometry
Anti-Aliasing for Objects
Setting the Object Attribute
Changing the Object's Appearance
Setting Brush Attributes and Modes
Using Filters and Special Effects Media with Graphics
Changing the Object Gradient
Changing the Size or Position of an Object
Using the Transformation Box
Using the Transformation Controls
Changing the Shape of an Object
Adding and Deleting Vertices on a Polygon or Line
Editing a Bezier Curve
Converting Graphics to AutoPaint Strokes
Animating Graphics
Animation Parameters
Shape Animation
Gradient Animation
Processing the Animation
Saving and Restoring Objects
The Store and Recall Commands
Tacking Down Objects
Tack Modes
Tacking Down Selected Objects
Cutting and Pasting in Paint
Accessing the CutOut Menu
Creating a Cutout
Keep Cut On
Using the Cutout Commands
The FrameCut Command
The RectCut Command
The PolyCut Command
The GeoCut Command
Increasing Editing Speed
The Graphic Regen Button
Texture Cut/Paste and Texture Button
Pasting Cutouts
The Emboss Option
The Extrude Option
The Blend Options
The Drop Shadow Option
Colour Correcting Cutouts
Animating Cutouts
Loading and Saving Cutouts
Preserving Paint Cutouts
Paint: Setups
About Paint Setups
Saving Setups
Cropping a Setup
Loading Setups
Deleting Setups
Creating and Saving Brush Setups
Copying Brush Setups
Creating a Custom Brush
Changing the Brush Profile
Changing the Curve
Drawing and Updating a Brush Shape
Selecting an Area of the Image
Updating an Existing Brush
Customizing the Pressure Profile
Using Colour Correction Setups
WiretapCentral
Overview
Using Wiretap Central
Overview
WiretapCentral User Interface
Network Tree
Main View Area
Details Area
Changing the Layout
Browsing using the Network Tree
Using Bookmarks
Managing Libraries and Reels
Browsing using Thumbnails
Playing Thumbnail Previews
Browsing Using the List View
Browsing and Viewing Clips in the List View
Using the Player
Loading a Clip into the Player
Playing a Clip
Panning and Zooming a Clip
Decoding RED Media
About Importing RED Media
Importing RED R3D Media Files
Importing FCP XML Containing RED Media Files
Working in Final Cut Pro
Avoiding the Log&Transfer Tool
Using the xml_adsk_tapename Script
Importing FCP XML
Importing an EDL Containing RED Media Files
Working in Avid
Using the edl_adsk_tapename Script
Importing the EDL
Adjusting the Settings
Preview Panel
Format Tab
Color Tab
Defining the Output Destination
Submitting the Job
Monitoring the Job
Decoding OpenEXR Media
About Importing OpenEXR Media
Importing OpenEXR Media Files
Adjusting the Settings
Format Tab
Defining the Output Destination
Submitting the Job
Monitoring the Job
Monitoring the Decoding Jobs
Overview
User Access Control
Understanding the Monitor User Interface
Jobs Tab
Servers Tab
Server Groups Tab
Manager Tab
Viewing Job Details and Job Tasks
General Info Tab
Tasks Tab
Server Assignment Tab
Advanced Info Tab
Encoding Clips
About Encoding Clips
Supported Export Codecs
Encoding Clips
Customizing Encoding Presets
Configuration Files
Overview
About the Software Initialisation Configuration File
Sample Software Initialisation Configuration Files
Modifying a Software Initialisation Configuration File
Updating the Software Initialisation Configuration File
About Project Configuration Files
Project Configuration File Templates
Supported HD Formats in Project Templates
Modifying Project Configuration Files
Software Initialisation File Keywords
DiskHealthNotify
MemoryApplication
Working with 4K 12-bit Film
Cannot Allocate Memory Buffer Messages
Memory Panic
Video
DviRamp
VideoPreviewDevice
Configuring Readback Mode
TabletDriver
MidiDevice
Vtr
Configuring Colourspace Conversion for Device I/O
Emulator
Audiodevice
ClipMgtDevice
ClipMgtDevice Vtr
ClipMgtDevice HDCAM
ClipMgtDevice Tape
ClipMgtDevice File
MaxLibrarySize
ArchiveLibrary
SetupArchiveTape
Environment Directory Pathnames
Menu
Model
HtmlTemplates
HtmlLog
TextDefaultFont
FontDPSBase
FontDPSAFM
FontProxyLowString
FontProxyHighString
TextFileEncoding
Image File Extensions
Audio File Extensions
DefaultWebBrowser
BackburnerManagerHostname
BackburnerManagerPriority
BackburnerManagerGroup
BackburnerManagerGroupCapability
CleanerDestinationPath
LogDailyReports
NetworkPanelDisplay
Project Configuration File Keywords
Framerate
Timecode
ColourSpace
Hires
VideoPreviewWindow
ArchiveLibrary
Environment Directory