The Light menu settings are described as follows.
Light Type: | Description: | Example: |
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Point / Spot | A point light radiates light uniformly in all directions. A spotlight radiates a cone of light centred along the spotlight direction. Use the Spread field to change the spread angle. A spread of 90 or less creates a spotlight. |
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Directional | A directional light shines evenly in one direction only. The light icon in the scene displays an arrow showing the direction of the light. Use a directional light to simulate a very distant point light source (for example, the sun as viewed from the surface of the Earth). |
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Ambient | An ambient light shines in two ways—some of the light shines evenly in all directions from the location of the light (similar to a point light), and some of the light shines evenly in all directions from all directions (as if emitted from the inner surface of an infinitely large sphere). Use the Shade field to set the percentage on ambient light applied. |
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Rectangle Area | A rectangle area light is similar to a point or spot light light except that it produces a hotspot based on the shape of the rectangle. Use the area size fields to set the size of the rectangle. |
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Ellipse Area | An ellipse area light is similar to a point or spot light light except that it produces a hotspot based on the shape of the ellipse. Use the area size fields to set the size of the ellipse |
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Settings for controlling the light bevel curve are located in the Light Profile tab.