Substance Menu Settings
 
 
 

Double-click the Substance node to access the Substance menu. The Substance menu is divided into three tabs.

NoteA Regen button is available from all three Substance menu tabs. Enable Regen to dynamically refresh the image as changes are made to the settings. If you notice a slowdown in interactivity, disable Regen.

The Texture tab contains settings related to the selection and resolution of the texture.

Preset Name field
This locked field displays the name of the current preset.
Change Preset button
Click to open the file browser to select a different preset.
Texture Resolution box
Select the resolution of the pattern.
Output Rewire boxes
Use the boxes below to define how the images making up the Subtance are wired to each texture map. If a texture map is not used by the selected Substance, the Output Rewire box is set to None. Or rewire a texture map to None to disable it and remove it from the Action Schematic; that map is not deleted, just disabled.

The Basics tab contains settings common to all Substance presets. Settings that are not applicable to a specific preset are greyed out.

Hue field
Displays the colour range of the texture.
Luminosity field
Displays the brightness level of the texture.
Saturation field
Displays the level of colour purity of the texture.
Contrast field
Displays the gradations between the light and dark areas of the texture.
Random field
Displays the random seed value of the generated texture.
Depth field
Displays the attenuation of depth of the texture.
Normal field
Displays the attenuation of the normals of the texture.
Emboss field
Displays the level of enhanced details of the texture.
Angle field
Displays the angle of diffuse in relation to the level of Emboss applied to the texture.

You can adjust the playback rate and timing of your chosen behaviour animation by using the following settings (available for all behaviours):

Overall Speed field
Displays the rate at which the behaviour animation plays. You can also adjust the Overall Speed in the Channel Editor.
Time Offset field
Displays the start point of the behaviour animation. With a value of 0, the animation starts at frame 1. With a value of 100, the animation begins as if it has been generating for 99 frames. You cannot animate the Time Offset field.

The settings in the Material tab vary depending on the preset chosen.

For example, the Material settings for the BrickWall01 preset allow you to age the bricks, and alter the number of the bricks on the X and Y axes.

Some presets include a Flow field in the Material settings. Animate the Flow field to create a motion behaviour specific to the preset.