One way to begin creating a custom LUT using the LUT Editor is by defining the type of LUT you want to use. You can choose the conversion LUT type for converting logarithmic data to linear data, linear to logarithmic, or for creating a LUT to manipulate images that are already linear. Each of these selections sets up the appropriate conversion curve. It also includes selecting a bit-depth for the output. Alternatively, you can also choose a predetermined selection set or import a LUT as a starting point. Each of these techniques is discussed in this section.
Another way to create a custom LUT is to load a LUT Editor setup. See Loading LUT Editor Setups.
Select: | To: |
---|---|
Log to Lin | Begin with a standard curve for converting logarithmic data to linear data. |
Lin to Log | Begin with a standard curve for converting linear data to logarithmic data. |
Gamma | Begin with a standard curve for modifying linear data. |
Import | Import a LUT to use its curve as a basic LUT. See the following procedure. |
3D LUT | Import a 3D LUT. See Processing Clips with 3D LUTs. |
PhotoMap | Begin with a standard curve for tone mapping. Tone Mapping in the LUT Editor. |
The conversion curves for the basic LUT type you selected appear in the LUT Editor as the basic LUT.
The Conversion LUT Type and the field values are all updated with preset conversion parameters.
To import a LUT to use its curve as a basic LUT:
You are returned to the LUT Editor.
The LUT name appears in the field below the Import button. The imported LUT's conversion curves appear in the LUT Editor as the basic LUT.