Use the Car Paint shader to blend between two colour tones, based on the viewing angle and the normal of the object. This
shader includes Cook-Torrance shaders and Fresnel controls for the specularity.
- Roughness field
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Displays the shape of specularity of the shader.
- Fresnel Offset field
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Displays the total amount of specular light.
- Fresnel Factor field
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Displays the amount of specular light at grazing angles.
TipTo cancel out the Fresnel effect altogether, set the Fresnel Offset to 0 and the Fresnel Factor to 100.
- Paint Mix field
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Displays the viewing angle of the normal that occurs between parallel (mid colour) and perpendicular (edge colour).
- Red Mid Colour field
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Displays the red mid colour value.
- Green Mid Colour field
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Displays the green mid colour value.
- Blue Mid Colour field
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Displays the blue mid colour value.
- Mid colour pot
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- Red Edge Colour field
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Displays the red edge colour value.
- Green Edge Colour field
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Displays the green edge colour value.
- Blue Edge Colour field
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Displays the blue edge colour value.
- Edge colour pot
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Displays the edge colour.