Adding a Rays Object to a Light
 
 
 

In Action, a ray is a child of a light. Multiple lights can be parented to the same Rays object.

To add a ray to the scene.

  1. Add and position a light to your scene.
  2. Do one of the following:
    • Drag the rays node from the node bin and place it in the schematic.
    • Double-click the rays node.

    A Rays object is added to the schematic. In Result view, you can see the ray.

    If there is only one light in the scene, the rays node is automatically connected to it. If there are several lights in the scene, select the light in the schematic that you want parented to the rays node before added the rays node. Otherwise, you can parent the rays node to the light or lights manually in the schematic.

  3. To display the Rays menu, double-click the Rays object in the schematic, or follow the tab population rules for the Object menu. See Populating Menu Tabs of Selected Objects.

Once a Rays object is attached to a light, you can see its result automatically. Optionally, you can also add texture components to a Rays object, such as glints and glows, similar to the workflow of the Lens Flare object (see Using a Lens Flare).