Use the Motif node to create a tiled symmetrical texture. The Motif node accepts a front and a matte input. The node outputs a result clip and output matte.
Source clips can be transformed before symmetrical effects are applied. Transformations are applied to both the front and matte clips simultaneously. You can select the type of symmetry mode to use on the transformation and define its parameters.
The radial symmetry mode displays a user-defined widget, which is a polygon with an equal number of sectors to the order of symmetry. You select the sector to use as the originating tile, the basis for a kaleidoscopic texture. Additional parameters allow you to define the center of symmetry of the image, and the angle and radius of the originating tile.
Front and Result views in radial symmetry mode
In Radial mode, you can also reuse the pixel on the edge of a sector to pad the space between outer tiles.
Result views with the repeating disabled and enabled
The region of interest (ROI) effect uses a user-defined rectangular selection as the originating tile to create a basic mirrored texture.
Front and Result views in region of interest symmetry mode
Image courtesy of The HouseThe Motif menu displays 2D Texture Transform controls that allow you to simultaneously change the position, scaling, rotation, and the type of image padding. The Symmetry Mode controls display a colour pot for the original tile selection.
Modifications to the originating tile and symmetry mode parameters can be made gesturally in any view.
Drag: | To: |
---|---|
Outer edge of the region of interest | Change the width or height of the selection. |
Corner of the region of interest | Change the width and height of the selection. |
Inside the region of interest or widget | Move the selection. |
The widget centre | Change the centre of symmetry. |
Circle on the outer edge of the widget | Change the radius and the angle of symmetry. |