Use the following controls to choose between hardware texture-mapping or polygons for processing.
Select: | To: |
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High Quality | Use high-quality hardware texture rendering. This option always uses the highest level of precision. High Quality tiles images according to the available texture memory. This option is the default and is the recommended rendering option for film images or any image that is greater than the available texture memory. |
Low Quality | Use low-quality hardware texture rendering, specifically during interactive rendering mode or when you want to render an image quickly. This option uses the precision level that you set in the Precision field. |
Pixel Rendering | Use polygon rendering. |
Click Preview to hide the mesh and preview the resulting frame.