Car Paint Shader
 
 
 

Use the Car Paint shader to blend between two colour tones, based on the viewing angle and the normal of the object. This shader includes Cook-Torrance shaders and Fresnel controls for the specularity.

Roughness field
Displays the shape of specularity of the shader.
Fresnel Offset field
Displays the total amount of specular light.
Fresnel Factor field
Displays the amount of specular light at grazing angles.
TipTo cancel out the Fresnel effect altogether, set the Fresnel Offset to 0 and the Fresnel Factor to 100.
Paint Mix field
Displays the viewing angle of the normal that occurs between parallel (mid colour) and perpendicular (edge colour).
Red Mid Colour field
Displays the red mid colour value.
Green Mid Colour field
Displays the green mid colour value.
Blue Mid Colour field
Displays the blue mid colour value.
Mid colour pot
Diplays the mid colour.
Red Edge Colour field
Displays the red edge colour value.
Green Edge Colour field
Displays the green edge colour value.
Blue Edge Colour field
Displays the blue edge colour value.
Edge colour pot
Displays the edge colour.