Rays Menu Settings
 
 
 

The Rays Object menu lets you control settings for the complete rays effect. If you have added compontent textures to the Rays effect, each component texture also has its own menu that is specific to the component (see Component Menu Settings).

Position X field
Displays the screen space position along the X axis of the Rays point-of-interest.
Position Y field
Displays the screen space position along the Y axis of the Rays point-of-interest.
Position Z field
Displays the screen space position along the Z axis of the Rays point-of-interest.
Free button
Enable to ignore transformations from parent objects.
Colour button
Enable to add the ray colour to the colour bleed applied to semi-transparent 3D objects placed in front of the attached light.
Red Colour field
Displays the amount of red in the ray and in any attached components (based on the colour of the attached light).
Green Colour field
Displays the amount of green in the ray and in any attached components (based on the colour of the attached light).
Blue Colour field
Displays the amount of blue in the ray and in any attached components (based on the colour of the attached light).
Rays Colour pot
Displays the colour of the ray and any attached components (based on the colour of the attached light). Click to change the colour.
Intensity field
Displays the intensity of the ray and any attached components (multiplied by the intensity of the attached light).
Spread field
Displays the shape of the ray cone.
Falloff field
Displays the amount of smoothness applied to the borders of the ray cone.
Length field
Displays the amount of softness applied to the ray.
Samples field
Displays the quality of the ray based on the radial distance to the attached light.
Active button
Enable to use shimmering settings to modulate the ray with noise particles.
Animated button
Enable to automatically apply a noise effect to the shimmer at each frame.
Thickness field
Displays the thickness of the shimmer noise particles.
Pan X field
Displays the amount of movement of the shimmer noise particles along the X axis.
Pan Y field
Displays the amount of movement of the shimmer noise particles along the Y axis.
Object Intensity field
Displays the amount of ray colour bleed applied to semi-transparent 3D objects placed in front of the attached light.
Shading button
Enable to allow the ray to inherit the shaded colours of a 3D object as it passes through the object.