Morphing gradually transforms an image in a front clip into an image in a back clip. The effect is achieved by warping the
two images and dissolving between the front and back clips. Unlike warping, which requires only a front source mesh and a
front destination mesh, morphing requires a source mesh and a destination mesh for both the front clip and the back clip.
The front source mesh defines the original shape of the image in each frame of the front clip. Similarly, the back source
mesh defines the original shape of the image in each frame of the back clip.
NoteYou should create the mesh over a slightly larger area of the image than just the part you want to affect. See
Defining a Mesh.
Both the front and the back destination meshes correspond to the warped image. Since the front clip transforms into the back
clip:
- At the first frame, the front and back destination meshes correspond to the shape of the front clip.
- At the last frame, the front and back destination meshes correspond to the shape of the back clip.
The general steps for morphing:
- Load the appropriate clips into the Warper. You need to load at least a front clip and a back clip.
- In the Warper menu, click Morph.
- Set up the clips (see Setting Up the Clips). In general:
- Set Front to On.
- Set Back to On.
- Click Front to view the front clip.
- Define the front source mesh to match the shape of the front clip at each frame.
- Define the back source mesh to match the shape of the back clip at each frame.
- Define the front and back destination meshes. You can either use Source interpolation to automatically modify the destination
meshes or copy and paste the meshes and set the keyframes manually.
- When you finish modifying the meshes, go to frame 1 and click Process to process the clip.