You can create a morph effect in Distort, then feed the result, and the ResultMatte, into media in an Action node, to composite
with additional media.
To create a distortion feeding into Action media:
- In Batch, add an Input1 clip and its corresponding matte, and an Input2 clip and its corresponding matte.
- Add a background clip.
NoteThe background clip will feed into the Action node, not the background socket of the Distort node.
- Add a Distort node.
- Add a Colour Corrector node.
- Add an Action node.
- Connect the Input1 clip to the Colour Corrector node.
- Connect the Colour Corrector node to the Input1 socket of the Distort node.
- Connect the other clips to their corresponding sockets on the Distort node: Input2, Matte1, and Matte2. There is no background
connected to the background socket since Distort will feed into media of the Action node.
- Double-click the Distort node to load its controls into the work area.
- Create the morph between the Input1 and Input2 clips.
- Split the screen and create a context view for the Distort result and display it in a viewport.
- In the other viewport, access the result of the Colour Corrector. Create an animated colour correction for the Input1 clip
to gradually transition to the colours in the Input2 clip.
- In the Action node, connect a background clip to it.
- Within the Action node, Ctrl-click Add to add media that feeds into the Action node in the Batch schematic.
- Feed the Result and the ResultMatte of Distort into the front and matte of the media, in turn feeding into Action.
- In Action, add a surface for the media.
- Animate the media.