When you add a 3D Text node to your scene, the default text string “Text” appears. You can easily change this text string.
To change a text string:
- Click the Text field.
The on-screen keyboard appears, representing the character set for the selected font. Enable Up ASCII to access the rest of
the character set.
- Type your text string or use the on-screen keyboard.
- Click Exit Keyboard or press Enter. The text string is displayed in the Text field and automatically updated in the scene.
- Use the settings in the 3D Text tab to change the font, size, depth, and other text properties.
The 3D Text tab settings are described as follows.
- Text field
-
Displays the characters that make up the text string.
- Font field
-
Displays the current font. Click to open the font library, where you can select a different font for the text string.
You specify the default font using the TextDefaultFont token in the init.cfg configuration file. See the Autodesk Visual Effects and Finishing Configuration File Reference Guide. Also, you can install additional fonts for use with Flame. See Installing Fonts.
- Kern field
-
Displays the kerning for the characters in the text string.
- Size field
-
Displays the font size for the characters in the text string.
- Italic field
-
Displays the level of italicization of the characters in the text string.
- Depth field
-
Defines the level of depth (thus extruding the selection, making it three dimensional).
- Rigid Text button
-
Enable to gang the text string characters as a single geometry. Enabling this button is particularly noticeable when attaching
the 3D Text node to a 3D path.
- Show Pivots button
-
Enable to display the pivot point for each individual text character in the 3D Text string. These pivot points are displayed
in the image window in red. When disabled, only the master character pivot point is displayed (in green). This setting can
also be found in the Character Axis tab.
- Separate button
-
Separates text so that each letter has its own axis node. See
Separating Text.
- MBlur button
-
Enable to use a motion blur effect for the selected text (can only be used if the global Motion Blur button is enabled in
the
Action Setup menu).
- Bevel curve
-
Applies a bevel to the depth of the text string when you manipulate the Bevel curve. You can move and add points to the curve,
as well as adjust the tangent handles to produce different effects with the text string. See
Creating Bevelled Text.
- Multi Material button
-
Enable to create an Object Group node for each of the front, back, and extrude of the 3D object. You can then attach a different
texture map or Substance to the different parts of the 3D object, using each Object Group node as the attachment point.
- Home button
-
Resets the Bevel curve viewer to show the whole curve.
- Undo button
-
Undoes Bevel curve operations.
- Reset button
-