Substance Textures
 
 
 

Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.

To add a Substance preset:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the Substance Texture.
  2. Do one of the following:
    • Drag the Substance Texture node from the node bin and place it in the schematic.
    • Double-click the Substance Texture node.

      The file browser appears, pointing to the default location of the presets: usr/discreet/<product home>/substance_presets/TEXTURE

    TipSwitch to Proxies view to see a visual representation of the presets.
  3. Navigate through the subfolders and select the Substance Texture preset you want to load.

    The preset, with applicable maps and shaders, is automatically loaded into Action.

Using Third-Party Subtance Textures

While Flame comes with a selection of Substance Textures, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic. In both cases, a Substance Texture file uses the .sbsar file extension.

To use an .sbsar file:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the texture.
  2. Do one of the following:
    • Drag the Substance Texture node from the node bin and place it in the schematic.
    • Double-click the Substance Texture node.

      The file browser appears, pointing to the default location of the regular Subtance Textures.

  3. Set the Substance Format button to Interop Format to view .sbsar files.
  4. Navigate to the location of the .sbsar file.

    You can store .sbsar files in any location accessible from Flame.

  5. Select the .sbsar file you want to load.

    The preset, with applicable maps and shaders, is automatically loaded into Action.