Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.
The preset, with applicable maps and shaders, is automatically loaded into Action.
Using Third-Party Subtance Textures
While Flame comes with a selection of Substance Textures, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic. In both cases, a Substance Texture file uses the .sbsar file extension.
You can store .sbsar files in any location accessible from Flame.
The preset, with applicable maps and shaders, is automatically loaded into Action.