Use the UV Mapping settings to select how the UV coordinates of an attached displace, normal, or diffuse node are mapped to the 3D model. You can also apply axis transformations to the UV map. These transformations
are different from the settings of the parent axis in that they transform the axes of the actual UV map coordinates.
- UV Mapping Type box
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Select the type of UV mapping to apply to the attached Displace, Normal, or Diffuse node.
When a Displace or Normal node is attached to a geometry, you may need a UV mapping type other than Default for the displace or normal pattern to have any effect on the geometry.
When a Diffuse node is attached to a geometry, you must select Wrap from the Mapping box in the Diffuse menu to be able to
use the UV mapping settings. See Diffuse Mapping.
- Smooth Angle field
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Displays the angle at which the edges of an attached Displace node become hard. Depending on the displacement map you are
using, you may need to use this field to smoothen or harden the edges. Changes to this field only affect the shading of the
displacement, and not the shape.
Note Only available when a Displace node is attached to a geometry.
- Position fields
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Displays the position of the selected UV axis.
- Rotation fields
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Displays the rotation of the selected UV axis.
- Scale fields
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Displays the scale of the selected UV axis.
- Prop Scale button
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Scales the X, Y, and Z UV axes proportionally.
- Shear fields
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Displays the shear of the selected UV axis.
NoteThe UV Transform fields are only available if a Mapping Type other than Default is selected.