Position Menu Settings

 
 
 

Controls Tab

Use the Orientation settings to help Action with information on how the position map was rendered. The Normals settings affect the generated normals present in the position map.

Scale field
Displays the scale of the position map in relation to Action space. Editable.
Orientation box
Select whether the orientation of the coordinate system of the map is Left Hand or Right Hand.
Up Axis box
Select which axis is the up axis of the map.
Camera box
Select which axis of the map corresponds to the Z axis in Action. The selection in the Up Axis box determines the available selections in this box.
Depth field
Displays the amount of Z scale applied to the generated normals. Higher values attenuate the effect toward the normals of the parent surface. Editable.
Softness X field
Displays the amount of X-axis blur applied to the map. Editable.
Softness Y field
Displays the amount of Y-axis blur applied to the map. Editable.
Distance Threshold field
Displays the threshold at which the longest triangles producing disconnected meshes in the geometry are hidden. Editable.

Texture Tab

Repeat mode box
Select how the map pattern is repeated on the surface.
Fit Method box
Select a fit method option to be applied to the map.
Keep Aspect button
Enable to preserve the aspect ratio of non-square pixels (not available for the Fill fit method).
Use Cropped Size button
Enable to replace the map with the cropped size of the media. Disable to use the cropped media as is.
Mapping box
Select the type of texture mapping.
Camera box
Specify which camera's FOV to take into account when using perspective mapping.
Camera field
Displays the active perspective camera number.
Filter box
Select the type of filtering to apply to the map.
Camera Type box
Select the camera type visibility for the map.