Stereo Object Texture Settings

 
 
 

Use the Texture tab of the Stereo Object menu to set the built-in diffuse maps (as well as any added texture maps) of a stereo object.

The Texture controls are described as follows.

X Position field
Displays the position of the X axis. Editable.
Y Position field
Displays the position of the Y axis. Editable.
Z Position field
Displays the position of the Z axis. Editable.
X Rotation field
Displays the rotation of the X axis. Editable.
Y Rotation field
Displays the rotation of the Y axis. Editable.
Z Rotation field
Displays the rotation of the Z axis. Editable.
X Scale field
Displays the scale of the X axis. Editable.
Y Scale field
Displays the scale of the Y axis. Editable.
Z Scale field
Displays the scale of the Z axis. Editable.
Proportional button
Enable to change the fields proportionally.
X Shear field
Displays the shear of the X axis. Editable.
Y Shear field
Displays the shear of the Y axis. Editable.
Z Shear field
Displays the shear of the Z axis. Editable.
X Centre field
Displays the centre of the X axis. Editable.
Y Centre field
Displays the centre of the Y axis. Editable.
Z Centre field
Displays the centre of the Z axis. Editable.
Edit Mode box
Select whether to sync the left and right eye texture values.
Sync Type box
Select whether the relationship between the left and right eye texture values is absolute or relative. Available when Sync L+R is selected in the Edit mode box.
Texture Eye box
Select whether to apply changes to the left or right eye and display the values of the left or right texture.