Substance Textures

 
 
 

Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.

TipYou can also create textures with your own input materials, such as photographs, using the Substance Materialize node.

To add a Substance preset:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the Substance Texture.
  2. Do one of the following:
    • Drag the Substance Texture node from the node bin and place it in the schematic.
    • Double-click the Substance Texture node.

      The file browser appears, pointing to the default location of the presets: usr/discreet/<product home>/substance_presets/TEXTURE

    TipSwitch to Proxies view to see a visual representation of the presets.
  3. Navigate through the subfolders and select the Substance Texture preset you want to load.

    The preset, with applicable maps and shaders, is automatically loaded into Action.

Using Third-Party Subtance Textures

While Flame comes with a selection of Substance Texture presets, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic. In these cases, a Substance Texture file uses the .sbsar file extension.

To use an .sbsar Substance Texture file, simply select Interop Format from the Substance Format box in the preset file browser, then navigate to and select your .sbsar file. The Substance Texture, with applicable maps and shaders, is automatically loaded into Action.

Substance Format box
Select whether to load a Flame preset (Flame Format) or a .sbsar Substance file created in a different application (Interop Format).