3D Compositing with Action > Action: FBX Camera > FBX Camera Parameters >

# Basics Tab

The Basics tab contains the options to select the camera type and to adjust camera position and scaling.

(a) Stereo Camera View Type box(b) FBX Camera Type box(c) Camera Type box(d) Rotation Order box

Export FBX Camera button
  Opens the Export Camera file browser to save an FBX camera.

Stereo Camera View Type box
  Available when Stereo is selected in the FBX Camera Type box. Select Left, Right, or Rig (for Stereo Rig).

FBX Camera Type box
  Select whether the FBX camera is stereo or mono.

Camera Type box
  Select whether the camera is Free, Aim, or Aim and Up.

  Select: | For:
  --- | ---
  Free | Static scenes and for simple animations (up, down, side-to-side, in and out), such as panning out of a scene. A Free camera views the scene in the direction that you aim the camera. You can simply animate the camera rotation or camera tilt as though it were on a tripod. Use the Rotation fields in conjunction with a Free camera.
  Aim | Slightly more complex animations (along a path, for example), such as a camera that follows the erratic path of a bird. The Aim camera ensures the camera is specifically aimed at a target object in the scene. Use the Roll and Aim fields in conjunction with the Aim camera.
  Aim and Up | Complex animations, such as a camera that travels along a looping roller coaster. Use the Aim and Up camera to specify which end of the camera must face upward. Use the Roll, Aim, and Up fields in conjunction with the Aim and Up camera.

FOV field
  Displays the angular field of view value, measured in degrees. Use to adjust the width of the camera frustum. Editable.

Focal Length field
  Displays the focal length of the camera lens, measured in millimeters. Increasing zooms the camera in and increases the size of objects. Decreasing zooms the camera out and decreases the size of objects. Editable.

Near Clipping Plane field
  Displays the position of the near clipping plane, in pixels, which represents the distance from the camera to the closest point within which image details are processed. Editable.

Far Clipping Plane field
  Displays the position of the far clipping plane, in pixels, which represents the distance from the camera to the farthest point within which image details are processed. Editable.

See Moving the Near and Far Clipping Planes.

X Position field
  Displays the position of the camera, in pixels, on the horizontal (X) axis. Editable.

Y Position field
  Displays the position of the camera, in pixels, on the vertical (Y) axis. Editable.

Z Position field
  Displays the position of the camera, in pixels, on the perpendicular (Z) axis. Editable.

Rotation Order box
  Select the order in which the camera is rotated, on the horizontal, vertical, and perpendicular (X, Y, and Z) axes.

X Rotation field
  Displays the level of rotation of the camera on the horizontal (X) axis, in degrees. Active when Camera Type is set to Free. Editable.

Y Rotation field
  Displays the level of rotation of the camera on the vertical (Y) axis, in degrees. Active when Camera Type is set to Free. Editable.

Z Rotation field
  Displays the level of rotation of the camera on the perpendicular (Z) axis, in degrees. Active when Camera Type is set to Free. Editable.

X Scale field
  Displays the scale of the camera on the horizontal (X) axis, as a percentage. Editable.

Y Scale field
  Displays the scale of the camera on the vertical (Y) axis, as a percentage. Editable.

Z Scale field
  Displays the scale of the camera on the perpendicular (Z) axis, as a percentage. Editable.

X Shear field
  Displays the shearing of the camera (diagonal shift) on the horizontal (X) axis, as a percentage. Editable.

Y Shear field
  Displays the shearing of the camera (diagonal shift) on the vertical (Y) axis, as a percentage. Editable.

Z Shear field
  Displays the shearing of the camera (diagonal shift) on the perpendicular (Z) axis, as a percentage. Editable.

Result Camera box
  Specify which camera is active. The active camera is the one that will be used when processing/rendering your scene.

Camera Scale field
  Displays the size of the camera relative to the scene, independently for either Left or Right camera views. For example, if Camera Scale is set to 0.5, the camera's view covers an area half as large, but objects in the camera's view are twice as large. If Focal Length is set to 35, the effective focal length for the camera would be 70. Editable.

Reset button
  Resets the FBX Camera menu to its default settings.