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# Accessing the LUT Editor

Access the LUT Editor to create custom 1D LUTs or tailor existing ones.

You can access the LUT Editor from:

- The EditDesk.
- The Import Image menu.
  NoteYou cannot import 3D LUTs when you access the LUT Editor from the Import Image menu or the Deliverables menu.
- The Batch schematic using a LUT Editor node, or from a Library, or Batch FX Output node via any one of these nodes' RGB LUT menus.
- The Batch clip via its RGB LUT menu.
- The Deliverables menu.

You can also access the LUT Editor to process clips with 3D LUTs. See Processing Clips with 3D LUTs.

Once the LUT Editor is open, you can define a basic conversion LUT type—logarithmic to linear, vice versa, or custom. Or, you can use an existing LUT Editor setup as a starting point for creating the new LUT. A setup preserves certain useful menu settings.

To access the LUT Editor from the EditDesk:

1. Make sure the current option in the Menu Priority box is disabled.
2. From the A/V Tools box, select and enable Film.
3. Click LUT Editor, select a clip, and then select the destination for the processed clip.

   The LUT Editor appears, loaded with the current frame of the clip.

4. Define a basic LUT type, or load a LUT Editor setup to begin customizing the LUT. You can also load a 3D LUT with which to process the clip. See:
   - Defining a Basic LUT Type
   - Saving LUT Editor Setups
   - Processing Clips with 3D LUTs

#### Topics in this section

- Accessing the LUT Editor from the Import Image Menu
- Accessing the LUT Editor in Batch
- Accessing the LUT Editor in the Deliverables Menu