3D Compositing with Action > Action: Stereo > Working with the Stereo Scene >

# Stereo Object Texture Settings

Use the Texture tab of the Stereo Object menu to set the built-in diffuse maps (as well as any added texture maps) of a stereo object.

The Texture controls are described as follows.

X Position field
  Displays the position of the X axis. Editable.

Y Position field
  Displays the position of the Y axis. Editable.

Z Position field
  Displays the position of the Z axis. Editable.

X Rotation field
  Displays the rotation of the X axis. Editable.

Y Rotation field
  Displays the rotation of the Y axis. Editable.

Z Rotation field
  Displays the rotation of the Z axis. Editable.

X Scale field
  Displays the scale of the X axis. Editable.

Y Scale field
  Displays the scale of the Y axis. Editable.

Z Scale field
  Displays the scale of the Z axis. Editable.

Proportional button
  Enable to change the fields proportionally.

X Shear field
  Displays the shear of the X axis. Editable.

Y Shear field
  Displays the shear of the Y axis. Editable.

Z Shear field
  Displays the shear of the Z axis. Editable.

X Centre field
  Displays the centre of the X axis. Editable.

Y Centre field
  Displays the centre of the Y axis. Editable.

Z Centre field
  Displays the centre of the Z axis. Editable.

Edit Mode box
  Select whether to sync the left and right eye texture values.

Sync Type box
  Select whether the relationship between the left and right eye texture values is absolute or relative. Available when Sync L+R is selected in the Edit mode box.

Texture Eye box
  Select whether to apply changes to the left or right eye and display the values of the left or right texture.