Editing > Audio >

# Animating AudioDesk Effects

You can create audio animations with real-time playback by animating audio soft effects and input strip effects such as audio levels, pans, and EQ both on the AudioDesk and in the Channel Editor. Your animation can be as simple as gradually raising the volume and then suddenly lowering it. In contrast, you can create a complex audio animation so that specific audio waveforms coincide with video effects and various transitions on the timeline.

All audio animations are linked to the track (except for Audio Gain, which can be linked to the individual audio segments) and relative to the start of the track. That means when you make changes in the timeline, such as deleting or adding segments in the track, your audio animations may fall out of sync with the audio segments.

You can not animate auxiliary audio effects, but you can animate the segment send effects.

To animate audio levels:

1. On the AudioDesk, enable Auto Key.
2. Play back the audio.
3. On the AudioDesk, change the audio levels while the audio is playing back.

   A tilde appears next to the audio tracks indicating there is animation.

4. Stop the playback.
5. To view the animation channels, double-click the audio track on the timeline. Alternately, click the Animation button.
6. In the channel hierarchy of the Channel Editor, click the Strip 1 Track A1 channel.
7. Select the Input_Fader channel and click Frame Chn in the Animation controls.

   The Input_Fader curve appears in the animation curve window.

8. Tweak the keyframes according to the fade-in and fade-out effects you want. See Editing Keyframes.
9. Click Undo to undo changes and make modifications to the audio animation.

To animate EQ Desk controls:

1. On the AudioDesk, enable Auto Key.
2. On the timeline, select one or more audio tracks.
3. Play back the audio.
4. On the EQ Desk, change the settings for any of the filters while the audio is playing back. See Adjusting EQ Settings on the EQ Desk.

   A tilde appears next to the audio tracks indicating there is animation.

5. View the animation keyframes in the Channel Editor.

   The High Shelf Filter settings are included in the High_Filter folder of the channel hierarchy, the Low Shelf Filter settings are included in the Low_Filter folder of the channel hierarchy, and the Parametric Mid Filter settings are included in the Parametric_Filter folder of the channel hierarchy.

6. Tweak the keyframe values for these channels as required for the audio animation effect you want to obtain. See Editing Keyframes.