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# Reordering Surfaces

When you add a surface (flat image, bilinear, or bicubic) or geometry (3D text or model), the surface or geometry appears in front of all other objects in the scene. These overlapping objects create a stack and an order of priority as one object is drawn in front of the other.

You can change the drawing order of surfaces, 3D models, and other objects using the Priority Editor.

#### Topics in this section

- Accessing the Priority Editor
- Changing the Drawing Order
- Grouping Media
- Analyze, Z-Sort, and the Z-Buffer
- Creating Keyframes Using the Priority Editor