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# Using Materials

If you import a 3ds Max model or an FBX file that has a texture applied to it, that texture map and its parent Axis node is attached to the geometry through a Material node.

You can use the materials imported with the model, or replace the texture with another texture map, or even a Subtance texture.

Material Node Menu Settings

Lighting Settings

Red Specular field
  Displays the red specular highlight value. Editable.

Green Specular field
  Displays the green specular highlight value. Editable.

Blue Specular field
  Displays the blue specular highlight value. Editable

Specular colour pot
  Displays the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than 0. Editable.

NoteSpecular lighting sets the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be larger than zero.

Red Ambient field
  Displays the red ambient colour value. Editable.

Green Ambient field
  Displays the green ambient colour value. Editable.

Blue Ambient field
  Displays the blue ambient colour value. Editable.

Ambient colour pot
  Displays the colour of the area of the 3D model that is not illuminated by a direct light source. Editable.

NoteAmbient lighting sets colour to the area of the 3D model that is not illuminated by a direct light source. The edge of the ambient area mixes with the specular highlight colour and the diffuse colour.

Red Diffuse field
  Displays the red diffuse colour value. Editable.

Green Diffuse field
  Displays the green diffuse colour value. Editable.

Blue Diffuse field
  Displays the blue diffuse colour value. Editable.

Diffuse colour pot
  Displays the diffuse colour. Editable.

NoteDiffuse lighting modifies the colour and illumination of the entire 3D model. Diffuse light mixes with the colour of the light sources used to illuminate the 3D model. The diffuse colour may also mix with the ambient colour and the colour of the specular highlight.

Surface Settings

Transparency field
  Displays the transparency level of the 3D model. Editable.

Shine field
  Displays the intensity value of the specular highlight. When this value is zero, the specular highlight is disabled. Shine affects both size and intensity. Editable.

  See Creating a Specular Highlight on a Model.