If you import a 3ds Max model or an FBX file that has a texture applied to it, that texture map and its parent Axis node is
attached to the geometry through a Material node.
You can use the materials imported with the model, or replace the texture with another texture map, or even a Subtance texture.
Material Node Menu Settings
Lighting Settings
- Red Specular field
-
Displays the red specular highlight value. Editable.
- Green Specular field
-
Displays the green specular highlight value. Editable.
- Blue Specular field
-
Displays the blue specular highlight value. Editable
- Specular colour pot
-
Displays the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine value must be
larger than 0. Editable.
NoteSpecular lighting sets the colour of light reflected by the 3D model's surface. To enable the specular highlight, the Shine
value must be larger than zero.
- Red Ambient field
-
Displays the red ambient colour value. Editable.
- Green Ambient field
-
Displays the green ambient colour value. Editable.
- Blue Ambient field
-
Displays the blue ambient colour value. Editable.
- Ambient colour pot
-
Displays the colour of the area of the 3D model that is not illuminated by a direct light source. Editable.
NoteAmbient lighting sets colour to the area of the 3D model that is not illuminated by a direct light source. The edge of the
ambient area mixes with the specular highlight colour and the diffuse colour.
- Red Diffuse field
-
Displays the red diffuse colour value. Editable.
- Green Diffuse field
-
Displays the green diffuse colour value. Editable.
- Blue Diffuse field
-
Displays the blue diffuse colour value. Editable.
- Diffuse colour pot
-
Displays the diffuse colour. Editable.
NoteDiffuse lighting modifies the colour and illumination of the entire 3D model. Diffuse light mixes with the colour of the light
sources used to illuminate the 3D model. The diffuse colour may also mix with the ambient colour and the colour of the specular
highlight.
Surface Settings
- Transparency field
-
Displays the transparency level of the 3D model. Editable.
- Shine field
-
Displays the intensity value of the specular highlight. When this value is zero, the specular highlight is disabled. Shine
affects both size and intensity. Editable.
See Creating a Specular Highlight on a Model.